C# WPF上带SharpDX的DirectX实时图形
我在WPF应用程序中使用SharpDX上的DirectX实现了实时图形。我使用Direct2D1,直接合成,SwapCain。它可以完美地处理窗口上的一个对象,但如果我添加了多个对象(9),则会出现问题:在调试过程中,在1-2分钟后,或者如果我在监视器之间主动移动窗口,我会捕获访问冲突异常或删除的设备,在发布版本中,我会在部署后捕获一次。我尝试删除后重新创建设备,但它不工作C# WPF上带SharpDX的DirectX实时图形,c#,.net,graphics,directx,sharpdx,C#,.net,Graphics,Directx,Sharpdx,我在WPF应用程序中使用SharpDX上的DirectX实现了实时图形。我使用Direct2D1,直接合成,SwapCain。它可以完美地处理窗口上的一个对象,但如果我添加了多个对象(9),则会出现问题:在调试过程中,在1-2分钟后,或者如果我在监视器之间主动移动窗口,我会捕获访问冲突异常或删除的设备,在发布版本中,我会在部署后捕获一次。我尝试删除后重新创建设备,但它不工作 public class DirectX { public BitmapProperties1 B
public class DirectX
{
public BitmapProperties1 BitmapProperties1 { get; private set; }
public SharpDX.Direct2D1.Factory1 Factory1 { get; private set; }
private SharpDX.DXGI.Device _genericDevice;
private SharpDX.DirectComposition.Visual _visual;
private Target _target;
private SharpDX.DirectComposition.Device _compDevice;
private SharpDX.Direct3D11.Device d11Device;
private IntPtr _hwnd;
public Result? DeviceRemovedReason => d11Device?.DeviceRemovedReason;
public DirectX(Window window)
{
_hwnd = new WindowInteropHelper(window).Handle;
InitilizeDevices();
}
private bool _isRefreshed = false;
public void InitilizeDevices()
{
var creationFlags = SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport;
var factory1Flags = DebugLevel.None;
#if DEBUG
creationFlags |= SharpDX.Direct3D11.DeviceCreationFlags.Debug;
factory1Flags = DebugLevel.Information;
#endif
SharpDX.Direct3D.FeatureLevel[] featureLevels =
{
SharpDX.Direct3D.FeatureLevel.Level_11_1,
SharpDX.Direct3D.FeatureLevel.Level_11_0,
SharpDX.Direct3D.FeatureLevel.Level_10_1,
SharpDX.Direct3D.FeatureLevel.Level_10_0,
SharpDX.Direct3D.FeatureLevel.Level_9_3,
SharpDX.Direct3D.FeatureLevel.Level_9_2,
SharpDX.Direct3D.FeatureLevel.Level_9_1,
};
if (d11Device != null)
Utilities.Dispose(ref d11Device);
d11Device = new SharpDX.Direct3D11.Device(SharpDX.Direct3D.DriverType.Hardware, creationFlags, featureLevels);
Factory1 = new SharpDX.Direct2D1.Factory2(FactoryType.MultiThreaded, factory1Flags);
if (_genericDevice != null)
Utilities.Dispose(ref _genericDevice);
_genericDevice = d11Device.QueryInterface<SharpDX.DXGI.Device>();
if (_compDevice != null)
Utilities.Dispose(ref _compDevice);
_compDevice = new SharpDX.DirectComposition.Device(_genericDevice);
BitmapProperties1 = new BitmapProperties1(new SharpDX.Direct2D1.PixelFormat(Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Ignore), Factory1.DesktopDpi.Width, Factory1.DesktopDpi.Height, BitmapOptions.CannotDraw | BitmapOptions.Target);
if (_visual == null)
_visual = new SharpDX.DirectComposition.Visual(_compDevice);
if (_target == null)
_target = Target.FromHwnd(_compDevice, _hwnd, true);
_target.Root = _visual;
_compDevice.Commit();
}
public void CreateSwapChainAndDeviceContext(int width, int height, float offsetX, float offsetY, out SwapChain1 swapChain, out DeviceContext deviceContext)
{
var desc = new SwapChainDescription1()
{
BufferCount = 2,
Width = width,
Height = height,
Format = Format.R8G8B8A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
SwapEffect = SwapEffect.FlipSequential,
Usage = Usage.RenderTargetOutput
};
swapChain = new SwapChain1(new SharpDX.DXGI.Factory2(), _genericDevice, ref desc);
var visual = new SharpDX.DirectComposition.Visual(_compDevice)
{
Content = swapChain,
};
visual.SetOffsetX(offsetX);
visual.SetOffsetY(offsetY);
_visual.AddVisual(visual, true, null);
_compDevice.Commit();
using (var d2Device = new SharpDX.Direct2D1.Device(Factory1, _genericDevice))
deviceContext = new DeviceContext(d2Device, DeviceContextOptions.None) { AntialiasMode = AntialiasMode.Aliased };
}
}
公共类DirectX
{
公共BitmapProperties1 BitmapProperties1{get;private set;}
public SharpDX.Direct2D1.Factory1 Factory1{get;private set;}
专用SharpDX.DXGI.Device\u通用设备;
私有SharpDX.DirectComposition.Visual\u Visual;
私人目标(u Target),;
专用SharpDX.DirectComposition.Device\u compDevice;
专用SharpDX.Direct3D11.Device D11设备;
私人互联网;
公共结果?DeviceMovedReason=>D11设备?.DeviceMovedReason;
公共DirectX(窗口)
{
_hwnd=新的WindowInteropHelper(window).Handle;
初始化设备();
}
private bool_isRefreshed=假;
public void InitilizeDevices()
{
var creationFlags=SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport;
var factory1Flags=DebugLevel.None;
#如果调试
creationFlags |=SharpDX.Direct3D11.DeviceCreationFlags.Debug;
factory1Flags=DebugLevel.Information;
#恩迪夫
SharpDX.Direct3D.FeatureLevel[]FeatureLevel=
{
SharpDX.Direct3D.FeatureLevel.Level_11_1,
SharpDX.Direct3D.FeatureLevel.Level_11_0,
SharpDX.Direct3D.FeatureLevel.Level_10_1,
SharpDX.Direct3D.FeatureLevel.Level_10_0,
SharpDX.Direct3D.FeatureLevel.Level_9_3,
SharpDX.Direct3D.FeatureLevel.Level_9_2,
SharpDX.Direct3D.FeatureLevel.Level_9_1,
};
如果(D11设备!=null)
公用设施。处置(参考D11设备);
d11Device=新的SharpDX.Direct3D11.Device(SharpDX.Direct3D.DriverType.Hardware、creationFlags、FeatureLevel);
Factory1=新的SharpDX.Direct2D1.Factory2(FactoryType.MultiThreaded,factory1Flags);
if(_genericDevice!=null)
公用设施。处置(参考通用设备);
_genericDevice=d11Device.QueryInterface();
如果(_compDevice!=null)
公用设施。处置(参考装置);
_compDevice=新的SharpDX.DirectComposition.Device(\u genericDevice);
BitMapProperties 1=新的BitMapProperties 1(新的SharpDX.Direct2D1.PixelFormat(Format.R8G8B8A8_UNorm,SharpDX.Direct2D1.AlphaMode.Ignore),Factory1.DesktopDpi.Width,Factory1.DesktopDpi.Height,BitmapOptions.CannotDraw | BitmapOptions.Target);
如果(_visual==null)
_visual=新的SharpDX.DirectComposition.visual(_compDevice);
如果(_target==null)
_target=target.FromHwnd(_compDevice,_hwnd,true);
_target.Root=\u visual;
_compDevice.Commit();
}
public void CreateSwapChain和DeviceContext(int-width、int-height、float-offsetX、float-offsetY、out-SwapChain1-swapChain、out-DeviceContext-DeviceContext)
{
var desc=新SwapChainDescription1()
{
BufferCount=2,
宽度=宽度,
高度=高度,
Format=Format.R8G8B8A8_UNorm,
SampleDescription=新的SampleDescription(1,0),
SwapEffect=SwapEffect.FlipSequential,
用法=用法.RenderTargetOutput
};
swapChain=新的SwapChain1(新的SharpDX.DXGI.Factory2(),通用设备,参考说明);
var visual=新的SharpDX.DirectComposition.visual(_compDevice)
{
内容=交换链,
};
visual.SetOffsetX(offsetX);
visual.SetOffsetY(offsetY);
_visual.AddVisual(visual,true,null);
_compDevice.Commit();
使用(var d2Device=new SharpDX.Direct2D1.Device(Factory1,通用设备))
deviceContext=新的deviceContext(d2Device,DeviceContextOptions.None){AntialiasMode=AntialiasMode.Aliased};
}
}
控制:
public void Init(float offsetX, float offsetY, DirectX directX)
{
_directX = directX;
_offsetX = offsetX;
_offsetY = offsetY;
Stopwatch = new Stopwatch();
_directX.CreateSwapChainAndDeviceContext((int)ActualWidth, (int)ActualHeight, _offsetX, _offsetY, out swapchain, out deviceContext);
brush = new SharpDX.Direct2D1.SolidColorBrush(deviceContext, new Color4(1f, 0f, 0, 1f));
stop = false;
var thread = new Thread(new ThreadStart(Render));
thread.Start();
}
public Action RefreshAction { get; set; } // call InitializeDevices in DirectX
Random rand = new Random();
public bool stop;
SharpDX.DXGI.SwapChain1 swapchain;
SharpDX.Direct2D1.SolidColorBrush brush;
DeviceContext deviceContext;
SharpDX.DXGI.Surface2 backBuffer;
Stopwatch Stopwatch;
object _lock = new object();
DirectX _directX;
private void Render()
{
while (!stop)
{
Stopwatch.Start();
try
{
backBuffer = swapchain.GetBackBuffer<SharpDX.DXGI.Surface2>(0);
var bitmap1 = new SharpDX.Direct2D1.Bitmap1(deviceContext, backBuffer, _directX.BitmapProperties1);
deviceContext.Target = bitmap1;
deviceContext.BeginDraw();
deviceContext.Clear(SharpDX.Color.Green);
using (var geometry = new SharpDX.Direct2D1.PathGeometry(_directX.Factory1))
{
using (var path = geometry.Open())
{
double angle = 10 * Math.PI * (rand.NextDouble() - 0.5);
sin.Add(100 + 10 * Math.Sin(angle));
sin.RemoveAt(0);
path.BeginFigure(new Vector2(0, (float)sin[0]), FigureBegin.Hollow);
for (int k = 1; k < 100; k++)
{
path.AddLine(new Vector2(k * 5, (float)sin[k]));
}
path.EndFigure(FigureEnd.Open);
path.Close();
}
deviceContext.DrawGeometry(geometry, brush, 1);
}
deviceContext.DrawEllipse(new SharpDX.Direct2D1.Ellipse(new Vector2(100, 100), 20, 20), brush);
deviceContext.EndDraw();
swapchain.Present(1, PresentFlags.None);
bitmap1.Dispose();
backBuffer.Dispose();
}
catch (SharpDXException ex) when ((uint)ex.HResult == 0x8899000C || (uint)ex.HResult == 0x887A0020 || (uint)ex.HResult == 0x887A0005)
{
Console.WriteLine(_directX?.DeviceRemovedReason);
Console.WriteLine(ex);
if (!stop)
RefreshAction();
return;
}
catch (AccessViolationException ex)
{
Console.WriteLine(ex);
}
Stopwatch.Stop();
Stopwatch.Reset();
if (Stopwatch.ElapsedMilliseconds < 20)
Thread.Sleep(20 - (int)Stopwatch.ElapsedMilliseconds);
}
}
public void Init(float offsetX、float offsetY、DirectX DirectX)
{
_directX=directX;
_offsetX=offsetX;
_offsetY=offsetY;
秒表=新秒表();
_directX.CreateSwapChain和deviceContext((int)实际宽度,(int)实际高度,_offsetX,_offsetY,out swapchain,out deviceContext);
画笔=新的SharpDX.Direct2D1.SolidColorBrush(deviceContext,新的颜色4(1f,0f,0,1f));
停止=错误;
var thread=new thread(new ThreadStart(Render));
thread.Start();
}
公共操作刷新操作{get;set;}//调用DirectX中的InitializeDevices
Random rand=新的Random();
公共停车场;
SharpDX.DXGI.SwapChain1 swapchain;
SharpDX.Direct2D1.SolidColorBrush;
DeviceContext DeviceContext;
SharpDX.DXGI.Surface2 backBuffer;
秒表;
对象_lock=新对象();
DirectX\u DirectX;
私有void Render()
{
当(!停止)
{
秒表。开始();
尝试
{
backBuffer=swapchain.GetBackBuffer(0);
var bitmap1=新的SharpDX.Direct2D1.bitmap1(deviceContext、backBuffer、_directX.BitmapProperties1);
deviceContext.Target=bitmap1;
deviceContext.BeginDraw();
deviceContext.Clear(SharpDX.Color.Green);
使用(var几何体=新的SharpDX.Dire)