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C# Can';在预置内部实例化预置_C#_Unity3d - Fatal编程技术网

C# Can';在预置内部实例化预置

C# Can';在预置内部实例化预置,c#,unity3d,C#,Unity3d,晚上好,伙计们,我有一个问题,为什么我不能在预置中实例化预置 obspawner脚本: public GameObject[] Spawner; // Start is called before the first frame update void Start() { Spawner = GameObject.FindGameObjectsWithTag("SpawnObj"); } // Update is called once per frame void Update

晚上好,伙计们,我有一个问题,为什么我不能在预置中实例化预置

obspawner脚本:

public GameObject[] Spawner;

// Start is called before the first frame update
void Start()
{
    Spawner = GameObject.FindGameObjectsWithTag("SpawnObj");
}

// Update is called once per frame
void Update()
{
    foreach (GameObject spawn in Spawner)
    {
        spawn.SetActive(true);
    }
}

但是,如果我将产卵器调用程序放在将实例化这些障碍的预置外部,我的脚本是否有问题?

您已经有了对预置的引用。只需迭代并实例化它们:

public GameObject[] Spawner;

// Start is called before the first frame update
void Start()
{
    foreach (GameObject spawn in Spawner)
    {
        Instantiate(spawn);
    }
}

从第一张图片中,我猜您引用的是预制资产,它们只是文件,可以';无法激活和停用,您需要引用实例为什么我没有在那里想到它,所以我只是缺少实例化:D@Syarifabdurrahman乐于助人:请考虑点击<代码>✔按钮,以便在搜索页面上找到此问题的人知道您找到了有效的答案。这也给了我更多的声誉