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C# winform-.NET Compact Framework 3.5中的OnPaint_C#_Winforms_Compact Framework_Onpaint - Fatal编程技术网

C# winform-.NET Compact Framework 3.5中的OnPaint

C# winform-.NET Compact Framework 3.5中的OnPaint,c#,winforms,compact-framework,onpaint,C#,Winforms,Compact Framework,Onpaint,我目前正在一个智能设备项目中制作一个曲线进度条。我重写了OnPaint函数 protected override void OnPaint(PaintEventArgs e) { gx = e.Graphics; // Draw the original curved progress bar int intPosition1 = m_NumberOfSpoke; for (int intCounter1

我目前正在一个智能设备项目中制作一个曲线进度条。我重写了OnPaint函数

protected override void OnPaint(PaintEventArgs e)
        {
            gx = e.Graphics;
// Draw the original curved progress bar
            int intPosition1 = m_NumberOfSpoke;

            for (int intCounter1 = 0; intCounter1 < m_NumberOfSpoke; intCounter1++)
            {
                intPosition1 = intPosition1 % m_NumberOfSpoke;
                DrawLine(e.Graphics,
                         GetCoordinate(m_CenterPoint, m_InnerCircleRadius, m_Angles[intPosition1]),
                         GetCoordinate(m_CenterPoint, m_OuterCircleRadius, m_Angles[intPosition1]),
                         Color.DarkGray, m_SpokeThickness);
                intPosition1++;
            }

     // Draw a part of the progress bar to reflect the changing current value(such as 30%)
   int intPosition = CurrentValue;

                for (int intCounter1 = 0; intCounter1 < CurrentValue; intCounter1++)
                {
                    intPosition = intPosition % CurrentValue;
                    DrawLine(gx,
                             GetCoordinate(m_CenterPoint, m_InnerCircleRadius, m_Angles[intPosition]),
                             GetCoordinate(m_CenterPoint, m_OuterCircleRadius, m_Angles[intPosition]),
                             Color.Yellow, m_SpokeThickness);
                    intPosition++;
                }

        base.OnPaint(e);



        }
在Override OnPaint()函数中,我用深灰色绘制了弯曲的进度条,并用黄色绘制了进度条的一部分,以反映进度条不断变化的值(例如30%)。但是,当值不断变化时,我可以看到进度条的部分颜色变为黄色。但是,弯曲的进度条本身也会重新绘制。有人知道如何避免在值更改时重新绘制原始曲线进度条吗?因此,当值发生变化时,它仅用黄色重新绘制进度条的一部分,而不是用灰色重新绘制原始进度条。下面是我在OnPaint函数中使用的代码

protected override void OnPaint(PaintEventArgs e)
        {
            gx = e.Graphics;
// Draw the original curved progress bar
            int intPosition1 = m_NumberOfSpoke;

            for (int intCounter1 = 0; intCounter1 < m_NumberOfSpoke; intCounter1++)
            {
                intPosition1 = intPosition1 % m_NumberOfSpoke;
                DrawLine(e.Graphics,
                         GetCoordinate(m_CenterPoint, m_InnerCircleRadius, m_Angles[intPosition1]),
                         GetCoordinate(m_CenterPoint, m_OuterCircleRadius, m_Angles[intPosition1]),
                         Color.DarkGray, m_SpokeThickness);
                intPosition1++;
            }

     // Draw a part of the progress bar to reflect the changing current value(such as 30%)
   int intPosition = CurrentValue;

                for (int intCounter1 = 0; intCounter1 < CurrentValue; intCounter1++)
                {
                    intPosition = intPosition % CurrentValue;
                    DrawLine(gx,
                             GetCoordinate(m_CenterPoint, m_InnerCircleRadius, m_Angles[intPosition]),
                             GetCoordinate(m_CenterPoint, m_OuterCircleRadius, m_Angles[intPosition]),
                             Color.Yellow, m_SpokeThickness);
                    intPosition++;
                }

        base.OnPaint(e);



        }
protected override void OnPaint(PaintEventArgs e)
{
gx=e.图形;
//绘制原始曲线进度条
int intPosition1=m_个辐条;
for(int-intCounter1=0;intCounter1
我曾尝试使用Override OnBackgroundPaint绘制原始曲线进度条作为背景,以避免在OnPaint中重新绘制它,但它不起作用。加载表单时,我看不到任何内容。有什么想法吗

提前谢谢你的帮助


这是对实际屏幕的大量抽绳调用,很可能会导致闪烁。您应该通过创建一个后缓冲区来加倍缓冲区,对其执行所有绘图操作,然后通过调用
DrawBitmap
沿着以下几行将其显示到屏幕上:

protected override void OnPaint(PaintEventArgs e)
{
    using(var buffer = new Bitmap(this.Width, this.Height))
    using(var gx = Graphics.FromImage(buffer))
    {
        // for loops to draw to gx
        ....

        e.Graphics.DrawBitmap(buffer, ...);
    }

}
我也非常倾向于不做上面提到的事情,而是缓存缓冲区,以防止每次调用时产生位图的垃圾

Bitmap m_buffer;
Gramphic m_gx;

protected override void OnPaint(PaintEventArgs e)
{
    if(m_buffer == null)
    {
        m_buffer = new Bitmap(this.Width, this.Height))
        m_gx = Graphics.FromImage(buffer))
    }

    // clear the backbuffer with a FillRect

    // for loops to draw to m_gx
    ....

    e.Graphics.DrawBitmap(m_buffer, ...);
}
我甚至可能会更进一步,如果控件的灰色部分总是相同的,并执行“三重缓冲”,保留带有灰色绘制的图像的缓存版本,然后在OnPaint中,将其显示在图形上,绘制黄色,然后显示在屏幕上

Bitmap m_buffer;
Bitmap m_backimage;
Gramphic m_gx;

protected override void OnPaint(PaintEventArgs e)
{
    if(m_buffer == null)
    {
        m_backimage = new Bitmap(this.Width, this.Height);
        var g = Graphics.FromImage(m_backImage);
        // for loop to draw the grey stuff to g
        ....

        m_buffer = new Bitmap(this.Width, this.Height))
        m_gx = Graphics.FromImage(buffer))
    }

    m_gx.DrawImage(m_backImage);

    // for loop to draw *just the yellow* to m_gx
    ....

    e.Graphics.DrawBitmap(m_buffer, ...);
}

您可能还需要覆盖OnResize和其他一些东西,再加上扩展Dispose来清理这些成员级GDI对象,但性能会更好,而且不会闪烁。

谢谢您的帮助,Chris。最终,我解决了这个问题。请问您是否了解Compact Framework中的线程技术?因为我现在有个问题。