Delphi 我很想知道。谢谢…谢谢,正如您所建议的,TObjectlist或TList都可以工作:D谢谢,正如您所建议的,TObjectlist或TList都可以工作:D {Gets starting cards and put them into the corre

Delphi 我很想知道。谢谢…谢谢,正如您所建议的,TObjectlist或TList都可以工作:D谢谢,正如您所建议的,TObjectlist或TList都可以工作:D {Gets starting cards and put them into the corre,delphi,delphi-xe2,Delphi,Delphi Xe2,我很想知道。谢谢…谢谢,正如您所建议的,TObjectlist或TList都可以工作:D谢谢,正如您所建议的,TObjectlist或TList都可以工作:D {Gets starting cards and put them into the correct rows} //*************************************************************************** procedure TFGame.GetStartingCards;


我很想知道。谢谢…谢谢,正如您所建议的,TObjectlist或TList都可以工作:D谢谢,正如您所建议的,TObjectlist或TList都可以工作:D
{Gets starting cards and put them into the correct rows}
//***************************************************************************
procedure TFGame.GetStartingCards;
//***************************************************************************
const
  ManaTypes : array [0..3] of string = ('Lava','Water','Dark','Nature');
var
   i: integer;
   z:integer;
   Cards: TObjectList<Tcard>;
begin
  Cards := TObjectList<TCard>.Create;
  z:=0;
  {add all tcards (Desgin ) to this list in order Lava,water,dark,nature }
  cards.Add(cardLava1);
  cards.Add(cardlava2);
  cards.Add(cardlava3);
  cards.Add(cardlava4);
  cards.Add(cardwater1);
  cards.Add(cardwater2);
  cards.Add(cardwater3);
  cards.Add(cardwater4);
  cards.Add(carddark1);
  cards.Add(carddark2);
  cards.Add(carddark3);
  cards.Add(carddark4);
  cards.Add(cardnature1);
  cards.Add(cardnature2);
  cards.Add(cardnature3);
  cards.Add(cardnature4);
 //get data from DB
  for i := 0 to Length(ManaTypes) - 1 do
  begin
    with adoquery1 do
    begin
      close;
      sql.Clear;
      sql.Add('SELECT TOP 4 * FROM Cards WHERE Color = "'+ManaTypes[i]+'" ORDER BY Rnd(-(1000*ID)*Time())');
      open;
    end;

      {return the result of everything for giving mana type.. }
     if adoquery1.RecordCount = 0 then
        Showmessage('Error no cards in db');
     adoquery1.First;

     while not adoquery1.Eof do
     begin
        cards[z].Cname := adoquery1.FieldByName('Name').AsString;
        cards[z].Ccost := adoquery1.Fieldbyname('Cost').AsInteger;
        cards[z].Ctext := adoquery1.FieldByName('Text').AsString;
        cards[z].Ccolor := adoquery1.FieldByName('Color').AsString;
        cards[z].Cinplay := false; //in the play area
        if adoquery1.fieldbyname('Power').asstring <> '' then
            cards[z].Cpower := adoquery1.FieldByName('Power').AsInteger;
        if adoquery1.fieldbyname('Def').asstring <> '' then
            cards[z].Cdef := adoquery1.FieldByName('Def').AsInteger;
        if adoquery1.FieldByName('Type').AsString = 'Spell' then
           cards[z].Cspell := true
        else
           cards[z].Cspell := false;
        if adoquery1.FieldByName('Target').AsString = 'yes' then
            cards[z].SetTargetTrue
        else
            cards[z].settargetfalse;

        //based on color change background
        cards[z].Background.LoadFromFile(format('%s\pics\%s.png',[maindir,cards[z].Ccolor]));
       adoquery1.Next;
       cards[z].repaint;
       z:=z+1;
     end;

  end;
 //cards.Free; if i free this it removes all the cards added to it..
end;
constructor Create(AOwnsObjects: Boolean = True); overload;