Discord.js 如何使用channelid获取特定的discord bot频道?

Discord.js 如何使用channelid获取特定的discord bot频道?,discord.js,Discord.js,使用bot.channels.get(channelid)时,我的bot返回undefined 以下是我的代码示例: 文件./DatStore/guiddat/41680932051301713.dat包含: 以下是输出: 如果找到通道,则应在输出中记录“通道已找到” 我应该更改什么以使其返回频道?频道id键是一个字符串,您必须将其作为字符串包含在数组中 let c1=bot.channels.get(42408550336161417200);//将产生未定义的 设c2=bot.channel

使用
bot.channels.get(channelid)
时,我的bot返回
undefined

以下是我的代码示例:

文件./DatStore/guiddat/41680932051301713.dat包含:

以下是输出:

如果找到通道,则应在输出中记录“通道已找到”


我应该更改什么以使其返回频道?

频道id键是一个字符串,您必须将其作为字符串包含在数组中

let c1=bot.channels.get(42408550336161417200);//将产生未定义的
设c2=bot.channels.get('42408550361417200');//将生成通道对象(如果可用)
频道不可用,因为我使用了错误的id:

我在服务器设置命令中以int格式保存了id,而不是字符串,parseInt()打破了确切的数字

谢谢你试着帮助我

//this is executed in a guild with id 416809320513011713
const Discordjs = require("discord.js");
const bot = new Discordjs.Client();
const auth = require('./auth.json');
const FileSys = require("fs");

bot.on('messageDelete', async function (message) {
  console.log('message deleted')
  let currentguildsettings = JSON.parse(FileSys.readFileSync('./DatStore/GuildDat/' + message.guild.id + '.dat', 'UTF8'));
  if (currentguildsettings[0] == 1) {
    if (currentguildsettings[1] != 0) {
      let channelid = currentguildsettings[1].toString()
      let channel = bot.channels.get(channelid);
      console.log('settings on true, channelid ' + channelid)
      if (channel) {
        console.log('channel found')
      }
    }
  }
}

bot.login(auth.token)
[1,424085503361417200,0]
message deleted
settings on true, channelid 424085503361417200
if (logchannelaction == 'set') {
  if (currentguildsettings[1] == message.channel.id) return message.reply("logchannel was already set to this channel");
  currentguildsettings[1] = parseInt(message.channel.id);
  message.reply("logchannel has set to #" + message.channel.name);
  if (currentguildsettings[0] == 0) {
    currentguildsettings[0] = 1
    message.reply("logchannel has automatically enabled");
  }
  FileSys.writeFileSync(guilddatpath, JSON.stringify(currentguildsettings));
  return
}