Flash 根据文本值,我可以普遍停止特定的声音吗?
我有一个按钮,它将文本字段的值更改为0或100(反之亦然)。文本字段调用函数CheckSoundFlash 根据文本值,我可以普遍停止特定的声音吗?,flash,actionscript-3,Flash,Actionscript 3,我有一个按钮,它将文本字段的值更改为0或100(反之亦然)。文本字段调用函数CheckSound function CheckSound():void { if(options_mc.onoff_txt.text == "100") { tchannel = theme.play(0,9999); } else if(options_mc.onoff_txt.text == "0") { tchannel.stop(); } } 声音停止并播放。当我转到游戏中的另一个场景时,
function CheckSound():void
{
if(options_mc.onoff_txt.text == "100")
{
tchannel = theme.play(0,9999);
}
else if(options_mc.onoff_txt.text == "0")
{
tchannel.stop();
}
}
声音停止并播放。当我转到游戏中的另一个场景时,tchannel停止播放,rchannel开始播放。这就是我想要的。我的问题是,如果值为0,如何停止tchannel和rchannel。如果该值为100,如何使tchannel和rchannel在其正确帧处可播放?您可以根据当前场景名称来决定播放哪种声音
import flash.display.Scene;
// ...
function CheckSound():void
{
if (options_mc.onoff_txt.text == "100")
{
playCurSceneSound();
}
else if (options_mc.onoff_txt.text == "0")
{
stopMySounds();
}
}
function stopMySounds():void
{
tchannel.stop();
rchannel.stop();
}
function playCurSceneSound():void
{
var curScene:Scene = this.currentScene;
trace("We are in scene: "+curScene.name);
// use the Scene name to choose the suitable sound for this scene:
switch (curScene.name)
{
case "Scene 1" :
tchannel = theme.play(0,9999);
break;
case "Scene 2" :
rchannel = rheme.play(0,9999);
break;
default :
trace("No sound for '"+ curScene.name + "' scene! ");
break;
}
}