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Flash AS2符号深度冲突_Flash_Actionscript 2_Flash 8 - Fatal编程技术网

Flash AS2符号深度冲突

Flash AS2符号深度冲突,flash,actionscript-2,flash-8,Flash,Actionscript 2,Flash 8,我使用下面的代码片段来创建纹理背景 tileBG = function () { tile_width = 7.75; tile_height = 7.75; x_max = Math.round(Stage.width/tile_width); y_max = Math.round(Stage.height/tile_height); trace(x_max); trace(y_max); for (x=0; x<=x_max; x++) { for (y=0; y<=y_m

我使用下面的代码片段来创建纹理背景

tileBG = function () {

tile_width = 7.75;
tile_height = 7.75;

x_max = Math.round(Stage.width/tile_width);
y_max = Math.round(Stage.height/tile_height);
trace(x_max);
trace(y_max);
for (x=0; x<=x_max; x++) {

for (y=0; y<=y_max; y++) {

bg = _root.attachMovie("square", "bg"+x+y, this.getNextHighestDepth());
bg._x = tile_width*x;
bg._y = tile_height*y;
}

}


};

tileBG(); 
tileBG=函数(){
瓷砖宽度=7.75;
瓷砖高度=7.75;
x_max=数学圆(舞台宽度/瓷砖宽度);
y_max=数学圆(舞台高度/瓷砖高度);
跟踪(x_max);
轨迹(y_max);

对于(x=0;x在舞台中创建一个空剪辑,该剪辑位于要附加图片的深度,并将其放置在0x0位置。 假设它被称为“mcTexture”

然后,您可以修改调用“attachMovie”的代码行:

bg = mcTexture.attachMovie("square", "bg"+x+y, mcTexture.getNextHighestDepth());