F# F中的Kinect骨架跟踪问题#
我正在使用由提供的F#骨架跟踪模板。C#中的模板也能做同样的事情,所以我知道硬件还可以 我正在使用 该程序将偶尔跟踪一次,但没有一致的模式。从昨晚开始我就一直在玩代码,所以我想找人来确认另一个系统上的相同行为,或者寻找关于如何更改代码的任何指针 提前谢谢 这是模板代码:F# F中的Kinect骨架跟踪问题#,f#,kinect,F#,Kinect,我正在使用由提供的F#骨架跟踪模板。C#中的模板也能做同样的事情,所以我知道硬件还可以 我正在使用 该程序将偶尔跟踪一次,但没有一致的模式。从昨晚开始我就一直在玩代码,所以我想找人来确认另一个系统上的相同行为,或者寻找关于如何更改代码的任何指针 提前谢谢 这是模板代码: #light open System open System.Windows open System.Windows.Media.Imaging open Microsoft.Kinect open System.Diagno
#light
open System
open System.Windows
open System.Windows.Media.Imaging
open Microsoft.Kinect
open System.Diagnostics
let sensor = KinectSensor.KinectSensors.[0]
//The main canvas that is handling the ellipses
let canvas = new System.Windows.Controls.Canvas()
canvas.Background <- System.Windows.Media.Brushes.Transparent
let ds : byte = Convert.ToByte(1)
let dummySkeleton : Skeleton = new Skeleton(TrackingState = SkeletonTrackingState.Tracked)
// Thanks to Richard Minerich (@rickasaurus) for helping me figure out
// some array concepts in F#.
let mutable pixelData : byte array = [| |]
let mutable skeletons : Skeleton array = [| |]
//Right hand ellipse
let rhEllipse = new System.Windows.Shapes.Ellipse()
rhEllipse.Height <- 20.0
rhEllipse.Width <- 20.0
rhEllipse.Fill <- System.Windows.Media.Brushes.Red
rhEllipse.Stroke <- System.Windows.Media.Brushes.White
//Left hand ellipse
let lhEllipse = new System.Windows.Shapes.Ellipse()
lhEllipse.Height <- 20.0
lhEllipse.Width <- 20.0
lhEllipse.Fill <- System.Windows.Media.Brushes.Red
lhEllipse.Stroke <- System.Windows.Media.Brushes.White
//Head ellipse
let hEllipse = new System.Windows.Shapes.Ellipse()
hEllipse.Height <- 20.0
hEllipse.Width <- 20.0
hEllipse.Fill <- System.Windows.Media.Brushes.Red
hEllipse.Stroke <- System.Windows.Media.Brushes.White
canvas.Children.Add(rhEllipse) |> ignore
canvas.Children.Add(lhEllipse) |> ignore
canvas.Children.Add(hEllipse) |> ignore
let grid = new System.Windows.Controls.Grid()
let winImage = new System.Windows.Controls.Image()
winImage.Height <- 600.0
winImage.Width <- 800.0
grid.Children.Add(winImage) |> ignore
grid.Children.Add(canvas) |> ignore
//Video frame is ready to be processed.
let VideoFrameReady (sender : obj) (args: ColorImageFrameReadyEventArgs) =
let receivedData = ref false
using (args.OpenColorImageFrame()) (fun r ->
if (r <> null) then
(
pixelData <- Array.create r.PixelDataLength ds
//Array.Resize(ref pixelData, r.PixelDataLength)
r.CopyPixelDataTo(pixelData)
receivedData := true
)
if (receivedData <> ref false) then
(
winImage.Source <- BitmapSource.Create(640, 480, 96.0, 96.0, Media.PixelFormats.Bgr32, null, pixelData, 640 * 4)
)
)
//Required to correlate the skeleton data to the PC screen
//IMPORTANT NOTE: Code for vector scaling was imported from the Coding4Fun Kinect Toolkit
//available here: http://c4fkinect.codeplex.com/
//I only used this part to avoid adding an extra reference.
let ScaleVector (length : float32, position : float32) =
let value = (((length / 1.0f) / 2.0f) * position) + (length / 2.0f)
if value > length then
length
elif value < 0.0f then
0.0f
else
value
//This will set the ellipse positions depending on the passed instance and joint
let SetEllipsePosition (ellipse : System.Windows.Shapes.Ellipse, joint : Joint) =
let vector = new Microsoft.Kinect.SkeletonPoint(X = ScaleVector(640.0f, joint.Position.X), Y=ScaleVector(480.0f, -joint.Position.Y),Z=joint.Position.Z)
let mutable uJoint = joint
uJoint.TrackingState <- JointTrackingState.Tracked
uJoint.Position <- vector
System.Windows.Controls.Canvas.SetLeft(ellipse,(float uJoint.Position.X))
System.Windows.Controls.Canvas.SetTop(ellipse,(float uJoint.Position.Y))
//Triggered when a new skeleton frame is ready for processing
let SkeletonFrameReady (sender : obj) (args: SkeletonFrameReadyEventArgs) =
let receivedData = ref false
using (args.OpenSkeletonFrame()) (fun r ->
if (r <> null) then
(
skeletons <- Array.create r.SkeletonArrayLength dummySkeleton
r.CopySkeletonDataTo(skeletons)
for i in skeletons do
Debug.WriteLine(i.TrackingState.ToString())
receivedData := true
)
if (receivedData <> ref false) then
(
for i in skeletons do
if i.TrackingState <> SkeletonTrackingState.NotTracked then
(
let currentSkeleton = i
SetEllipsePosition(hEllipse, currentSkeleton.Joints.[JointType.Head])
SetEllipsePosition(lhEllipse, currentSkeleton.Joints.[JointType.HandLeft])
SetEllipsePosition(rhEllipse, currentSkeleton.Joints.[JointType.HandRight])
)
)
)
let WindowLoaded (sender : obj) (args: RoutedEventArgs) =
sensor.Start()
sensor.ColorStream.Enable()
sensor.SkeletonStream.Enable()
sensor.ColorFrameReady.AddHandler(new EventHandler<ColorImageFrameReadyEventArgs>(VideoFrameReady))
sensor.SkeletonFrameReady.AddHandler(new EventHandler<SkeletonFrameReadyEventArgs>(SkeletonFrameReady))
let WindowUnloaded (sender : obj) (args: RoutedEventArgs) =
sensor.Stop()
//Defining the structure of the test window
let window = new Window()
window.Width <- 800.0
window.Height <- 600.0
window.Title <- "Kinect Skeleton Application"
window.Loaded.AddHandler(new RoutedEventHandler(WindowLoaded))
window.Unloaded.AddHandler(new RoutedEventHandler(WindowUnloaded))
window.Content <- grid
window.Show()
[<STAThread()>]
do
let app = new Application() in
app.Run(window) |> ignore
#灯
开放系统
开放系统
打开System.Windows.Media.Imaging
打开Microsoft.Kinect
开放系统诊断
let sensor=KinectSensor.KinectSensors。[0]
//处理椭圆的主画布
让canvas=new System.Windows.Controls.canvas()
canvas.Background我最后根据这篇文章重写了它,骨架跟踪现在开始工作了。仍然对为什么原始代码不能正常工作感兴趣
// Learn more about F# at http://fsharp.net
#light
open System
open System.Windows
open System.Windows.Media.Imaging
open System.Windows.Threading
open Microsoft.Kinect
open System.Diagnostics
[<STAThread>]
do
let sensor = KinectSensor.KinectSensors.[0]
sensor.SkeletonStream.Enable()
sensor.Start()
// Set-up the WPF window and its contents
let width = 1024.
let height = 768.
let w = Window(Width=width, Height=height)
let g = Controls.Grid()
let c = Controls.Canvas()
let hd = Shapes.Rectangle(Fill=Media.Brushes.Red, Width=15., Height=15.)
let rh = Shapes.Rectangle(Fill=Media.Brushes.Blue, Width=15., Height=15.)
let lh = Shapes.Rectangle(Fill=Media.Brushes.Green, Width=15., Height=15.)
ignore <| c.Children.Add hd
ignore <| c.Children.Add rh
ignore <| c.Children.Add lh
ignore <| g.Children.Add c
w.Content <- g
w.Unloaded.Add(fun args -> sensor.Stop())
let getDisplayPosition w h (joint : Joint) =
let x = ((w * (float)joint.Position.X + 2.0) / 4.0) + (w/2.0)
let y = ((h * -(float)joint.Position.Y + 2.0) / 4.0) + (h/2.0)
System.Console.WriteLine("X:" + x.ToString() + " Y:" + y.ToString())
new Point(x,y)
let draw (joint : Joint) (sh : System.Windows.Shapes.Shape) =
let p = getDisplayPosition width height joint
sh.Dispatcher.Invoke(DispatcherPriority.Render, Action(fun () -> System.Windows.Controls.Canvas.SetLeft(sh, p.X))) |> ignore
sh.Dispatcher.Invoke(DispatcherPriority.Render, Action(fun () -> System.Windows.Controls.Canvas.SetTop(sh, p.Y))) |> ignore
let drawJoints (sk : Skeleton) =
draw (sk.Joints.Item(JointType.Head)) hd
draw (sk.Joints.Item(JointType.WristRight)) rh
draw (sk.Joints.Item(JointType.WristLeft)) lh
let skeleton (sensor : KinectSensor) =
let rec loop () =
async {
let! args = Async.AwaitEvent sensor.SkeletonFrameReady
use frame = args.OpenSkeletonFrame()
let skeletons : Skeleton[] = Array.zeroCreate(frame.SkeletonArrayLength)
frame.CopySkeletonDataTo(skeletons)
skeletons
|> Seq.filter (fun s -> s.TrackingState <> SkeletonTrackingState.NotTracked)
|> Seq.iter (fun s -> drawJoints s)
return! loop ()
}
loop ()
skeleton sensor |> Async.Start
let a = Application()
ignore <| a.Run(w)
//了解更多关于F#at的信息http://fsharp.net
#轻的
开放系统
开放系统
打开System.Windows.Media.Imaging
打开System.Windows.Threading
打开Microsoft.Kinect
开放系统诊断
[]
做
let sensor=KinectSensor.KinectSensors。[0]
sensor.SkeletonStream.Enable()
sensor.Start()
//设置WPF窗口及其内容
让宽度=1024。
让高度=768。
设w=窗(宽=宽,高=高)
设g=Controls.Grid()
设c=Controls.Canvas()
设hd=Shapes.Rectangle(填充=Media.brushs.Red,宽度=15,高度=15。)
设rh=Shapes.Rectangle(填充=Media.brusks.Blue,宽度=15,高度=15。)
设lh=Shapes.Rectangle(填充=Media.brushs.Green,宽度=15,高度=15。)
忽视
let drawJoints(sk:骨架)=
图纸(sk接头项目(接头类型头部))hd
图纸(sk.接头.项目(接头类型.右侧))右侧
图纸(sk.接头.项目(接头类型.手腕左))左侧
let骨架(传感器:KinectSensor)=
让rec循环()=
异步的{
让!args=Async.AwaitEvent sensor.SkeletonFrameReady
使用frame=args.OpenSkeletonFrame()
let skeletons:Skeleton[]=Array.zeroCreate(frame.skeletonarraylelength)
frame.CopySkeletonDataTo(骨架)
骷髅
|>Seq.filter(趣味s->s.TrackingState SkeletonTrackingState.NotTracking)
|>序号:iter(乐趣->图纸)
返回!循环()
}
循环()
骨架传感器|>异步启动
设a=Application()
忽略在F#中,您在模块内声明的任何值绑定(例如,let
或do
)将在第一次打开模块或从其他模块访问模块时执行。如果您熟悉C#,可以将这些值绑定看作是在类型构造函数(即静态
构造函数)中执行的
我怀疑代码的第二个版本(而不是第一个版本)起作用的原因是,在第二个版本中,您正在创建窗口
,并从运行应用程序消息循环的STA线程中绘制形状。在第一个版本中,我猜代码是在其他线程上执行的,这就是它不能按预期工作的原因
代码的第二个版本没有问题,但更规范的F#方法是将函数(getDisplayPosition
,draw
,等等)从顶级do
绑定中提升出来。这使得代码更易于阅读,因为这些函数显然没有捕获在do
中创建的任何本地值