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Heap Dijkstra算法。作为最小优先级队列的最小堆_Heap_Priority Queue_Dijkstra_Min Heap - Fatal编程技术网

Heap Dijkstra算法。作为最小优先级队列的最小堆

Heap Dijkstra算法。作为最小优先级队列的最小堆,heap,priority-queue,dijkstra,min-heap,Heap,Priority Queue,Dijkstra,Min Heap,我正在阅读《CLRS》第三版(第662页)中的Dijkstra算法。这是书中我不明白的一部分: 如果图足够稀疏-特别是,E=o(V^2/lg V)-我们可以通过使用二进制最小堆实现最小优先级队列来改进算法 为什么图形应该是稀疏的 以下是另一部分: 每次减少按键操作都需要时间O(log V),并且仍有 最多只能对此类操作进行重新评估 假设我的图表如下所示: 我想计算从1到6的最短路径,并使用最小堆方法。首先,我将所有节点添加到最小优先级队列中。构建min堆后,min节点就是源节点(因为它与自身

我正在阅读《CLRS》第三版(第662页)中的Dijkstra算法。这是书中我不明白的一部分:

如果图足够稀疏-特别是,
E=o(V^2/lg V)
-我们可以通过使用二进制最小堆实现最小优先级队列来改进算法

为什么图形应该是稀疏的


以下是另一部分:

每次减少按键操作都需要时间
O(log V)
,并且仍有 最多只能对此类操作进行重新评估

假设我的图表如下所示:

我想计算从1到6的最短路径,并使用最小堆方法。首先,我将所有节点添加到最小优先级队列中。构建min堆后,min节点就是源节点(因为它与自身的距离为0)。我提取它并更新它所有邻居的距离

然后我需要在距离最小的节点上调用
decreaseKey
,以使堆达到新的最小值。但我如何知道它在恒定时间内的指数呢

节点

private static class Node implements Comparable<Node> {

    final int key;
    int distance = Integer.MAX_VALUE;
    Node prev = null;

    public Node(int key) {
        this.key = key;
    }

    @Override
    public int compareTo(Node o) {
        if (distance < o.distance) {
            return -1;
        } else if (distance > o.distance) {
            return 1;
        } else {
            return 0;
        }
    }

    @Override
    public String toString() {
        return "key=" + key + " distance=" + distance;
    }

    @Override
    public int hashCode() {
        return key;
    }

    @Override
    public boolean equals(Object obj) {
        if (this == obj) {
            return true;
        }
        if (!(obj instanceof Node)) {
            return false;
        }
        Node other = (Node) obj;
        return key == other.key;
    }
}
public static class MinPriorityQueue {

    private Node[] array;
    private int heapSize;

    public MinPriorityQueue(Node[] array) {
        this.array = array;
        this.heapSize = this.array.length;
    }

    public Node extractMin() {
        Node temp = array[0];
        swap(0, heapSize - 1, array);
        heapSize--;
        sink(0);
        return temp;
    }

    public boolean isEmpty() {
        return heapSize == 0;
    }

    public void buildMinHeap() {
        for (int i = heapSize / 2 - 1; i >= 0; i--) {
            sink(i);
        }
    }

    public void decreaseKey(int index, Node key) {
        if (key.compareTo(array[index]) >= 0) {
            throw new IllegalArgumentException("the new key must be greater than the current key");
        }
        array[index] = key;
        while (index > 0 && array[index].compareTo(array[parentIndex(index)]) < 0) {
            swap(index, parentIndex(index), array);
            index = parentIndex(index);
        }
    }

    private int parentIndex(int index) {
        return (index - 1) / 2;
    }

    private int left(int index) {
        return 2 * index + 1;
    }

    private int right(int index) {
        return 2 * index + 2;
    }

    private void sink(int index) {
        int smallestIndex = index;
        int left = left(index);
        int right = right(index);
        if (left < heapSize && array[left].compareTo(array[smallestIndex]) < 0) {
            smallestIndex = left;
        }
        if (right < heapSize && array[right].compareTo(array[smallestIndex]) < 0) {
            smallestIndex = right;
        }
        if (index != smallestIndex) {
            swap(smallestIndex, index, array);
            sink(smallestIndex);
        }
    }

    public Node min() {
        return array[0];
    }

    private void swap(int i, int j, Node[] array) {
        Node temp = array[i];
        array[i] = array[j];
        array[j] = temp;
    }

}
私有静态类节点实现可比较{
最终整数键;
int距离=整数最大值;
Node prev=null;
公共节点(int键){
this.key=key;
}
@凌驾
公共整数比较(节点o){
如果(距离小于o.distance){
返回-1;
}否则,如果(距离>o.distance){
返回1;
}否则{
返回0;
}
}
@凌驾
公共字符串toString(){
返回“键=”+键+”距离=+距离;
}
@凌驾
公共int hashCode(){
返回键;
}
@凌驾
公共布尔等于(对象obj){
if(this==obj){
返回true;
}
如果(!(节点的obj实例)){
返回false;
}
节点其他=(节点)obj;
return key==other.key;
}
}
MinPriorityQueue

private static class Node implements Comparable<Node> {

    final int key;
    int distance = Integer.MAX_VALUE;
    Node prev = null;

    public Node(int key) {
        this.key = key;
    }

    @Override
    public int compareTo(Node o) {
        if (distance < o.distance) {
            return -1;
        } else if (distance > o.distance) {
            return 1;
        } else {
            return 0;
        }
    }

    @Override
    public String toString() {
        return "key=" + key + " distance=" + distance;
    }

    @Override
    public int hashCode() {
        return key;
    }

    @Override
    public boolean equals(Object obj) {
        if (this == obj) {
            return true;
        }
        if (!(obj instanceof Node)) {
            return false;
        }
        Node other = (Node) obj;
        return key == other.key;
    }
}
public static class MinPriorityQueue {

    private Node[] array;
    private int heapSize;

    public MinPriorityQueue(Node[] array) {
        this.array = array;
        this.heapSize = this.array.length;
    }

    public Node extractMin() {
        Node temp = array[0];
        swap(0, heapSize - 1, array);
        heapSize--;
        sink(0);
        return temp;
    }

    public boolean isEmpty() {
        return heapSize == 0;
    }

    public void buildMinHeap() {
        for (int i = heapSize / 2 - 1; i >= 0; i--) {
            sink(i);
        }
    }

    public void decreaseKey(int index, Node key) {
        if (key.compareTo(array[index]) >= 0) {
            throw new IllegalArgumentException("the new key must be greater than the current key");
        }
        array[index] = key;
        while (index > 0 && array[index].compareTo(array[parentIndex(index)]) < 0) {
            swap(index, parentIndex(index), array);
            index = parentIndex(index);
        }
    }

    private int parentIndex(int index) {
        return (index - 1) / 2;
    }

    private int left(int index) {
        return 2 * index + 1;
    }

    private int right(int index) {
        return 2 * index + 2;
    }

    private void sink(int index) {
        int smallestIndex = index;
        int left = left(index);
        int right = right(index);
        if (left < heapSize && array[left].compareTo(array[smallestIndex]) < 0) {
            smallestIndex = left;
        }
        if (right < heapSize && array[right].compareTo(array[smallestIndex]) < 0) {
            smallestIndex = right;
        }
        if (index != smallestIndex) {
            swap(smallestIndex, index, array);
            sink(smallestIndex);
        }
    }

    public Node min() {
        return array[0];
    }

    private void swap(int i, int j, Node[] array) {
        Node temp = array[i];
        array[i] = array[j];
        array[j] = temp;
    }

}
公共静态类MinPriorityQueue{
私有节点[]数组;
私人治疗;
公共最小优先级队列(节点[]数组){
this.array=数组;
this.heapSize=this.array.length;
}
公共节点extractMin(){
节点温度=数组[0];
交换(0,治疗-1,阵列);
医治--;
水槽(0);
返回温度;
}
公共布尔值为空(){
返回heapSize==0;
}
公共void buildMinHeap(){
对于(inti=heapSize/2-1;i>=0;i--){
水槽(一);
}
}
public void decreaseKey(int索引,节点键){
if(key.compareTo(数组[索引])>=0){
抛出新的IllegalArgumentException(“新密钥必须大于当前密钥”);
}
数组[索引]=键;
while(index>0&&array[index]。比较(array[parentIndex(index)])<0){
交换(索引、父索引(索引)、数组);
索引=父索引(索引);
}
}
私有整数父索引(整数索引){
收益率(指数-1)/2;
}
私有整数左(整数索引){
返回2*index+1;
}
私有整数权限(整数索引){
返回2*index+2;
}
专用void接收器(int索引){
int smallestIndex=索引;
int left=左(索引);
int right=right(索引);
if(left
假设图形由顶点(节点)组成,在本例中,有7(0->6)个顶点和边。这些由以下模型表示:

节点型号:

public class Vertex{
        final private String id;
        final private String name;


        public Vertex(String id, String name) {
                this.id = id;
                this.name = name;
        }
        public String getId() {
                return id;
        }

        public String getName() {
                return name;
        }

        @Override
        public int hashCode() {
                final int prime = 31;
                int result = 1;
                result = prime * result + ((id == null) ? 0 : id.hashCode());
                return result;
        }

        @Override
        public boolean equals(Object obj) {
                if (this == obj)
                        return true;
                if (obj == null)
                        return false;
                if (getClass() != obj.getClass())
                        return false;
                Vertex other = (Vertex) obj;
                if (id == null) {
                        if (other.id != null)
                                return false;
                } else if (!id.equals(other.id))
                        return false;
                return true;
        }

        @Override
        public String toString() {
                return name;
        }

}
  public class Edge  {
        private final String id;
        private final Vertex source;
        private final Vertex destination;
        private final int weight;

        public Edge(String id, Vertex source, Vertex destination, int weight) {
                this.id = id;
                this.source = source;
                this.destination = destination;
                this.weight = weight;
        }

        public String getId() {
                return id;
        }
        public Vertex getDestination() {
                return destination;
        }

        public Vertex getSource() {
                return source;
        }
        public int getWeight() {
                return weight;
        }

        @Override
        public String toString() {
                return source + " " + destination;
        }


}
此模型将显示边缘:边缘

public class Vertex{
        final private String id;
        final private String name;


        public Vertex(String id, String name) {
                this.id = id;
                this.name = name;
        }
        public String getId() {
                return id;
        }

        public String getName() {
                return name;
        }

        @Override
        public int hashCode() {
                final int prime = 31;
                int result = 1;
                result = prime * result + ((id == null) ? 0 : id.hashCode());
                return result;
        }

        @Override
        public boolean equals(Object obj) {
                if (this == obj)
                        return true;
                if (obj == null)
                        return false;
                if (getClass() != obj.getClass())
                        return false;
                Vertex other = (Vertex) obj;
                if (id == null) {
                        if (other.id != null)
                                return false;
                } else if (!id.equals(other.id))
                        return false;
                return true;
        }

        @Override
        public String toString() {
                return name;
        }

}
  public class Edge  {
        private final String id;
        private final Vertex source;
        private final Vertex destination;
        private final int weight;

        public Edge(String id, Vertex source, Vertex destination, int weight) {
                this.id = id;
                this.source = source;
                this.destination = destination;
                this.weight = weight;
        }

        public String getId() {
                return id;
        }
        public Vertex getDestination() {
                return destination;
        }

        public Vertex getSource() {
                return source;
        }
        public int getWeight() {
                return weight;
        }

        @Override
        public String toString() {
                return source + " " + destination;
        }


}
此类将显示图形(节点+边):graph

public class Graph {
        private final List<Vertex> vertexes;
        private final List<Edge> edges;

        public Graph(List<Vertex> vertexes, List<Edge> edges) {
                this.vertexes = vertexes;
                this.edges = edges;
        }

        public List<Vertex> getVertexes() {
                return vertexes;
        }

        public List<Edge> getEdges() {
                return edges;
        }



}
公共类图{
私有最终列表顶点;
私人最终名单边缘;
公共图(列出顶点、列出边){
this.vertexs=顶点;
这个。边=边;
}
公共列表getVertex(){
返回顶点;
}
公共列表getEdge(){
返回边;
}
}
这是Dijkstra算法的一个简单实现。它不使用任何性能优化:

public class DijkstraAlgorithm {

        private final List<Vertex> nodes;
        private final List<Edge> edges;
        private Set<Vertex> settledNodes;
        private Set<Vertex> unSettledNodes;
        private Map<Vertex, Vertex> predecessors;
        private Map<Vertex, Integer> distance;

        public DijkstraAlgorithm(Graph graph) {
                // create a copy of the array so that we can operate on this array
                this.nodes = new ArrayList<Vertex>(graph.getVertexes());
                this.edges = new ArrayList<Edge>(graph.getEdges());
        }

        public void execute(Vertex source) {
                settledNodes = new HashSet<Vertex>();
                unSettledNodes = new HashSet<Vertex>();
                distance = new HashMap<Vertex, Integer>();
                predecessors = new HashMap<Vertex, Vertex>();
                distance.put(source, 0);
                unSettledNodes.add(source);
                while (unSettledNodes.size() > 0) {
                        Vertex node = getMinimum(unSettledNodes);
                        settledNodes.add(node);
                        unSettledNodes.remove(node);
                        findMinimalDistances(node);
                }
        }

        private void findMinimalDistances(Vertex node) {
                List<Vertex> adjacentNodes = getNeighbors(node);
                for (Vertex target : adjacentNodes) {
                        if (getShortestDistance(target) > getShortestDistance(node)
                                        + getDistance(node, target)) {
                                distance.put(target, getShortestDistance(node)
                                                + getDistance(node, target));
                                predecessors.put(target, node);
                                unSettledNodes.add(target);
                        }
                }

        }

        private int getDistance(Vertex node, Vertex target) {
                for (Edge edge : edges) {
                        if (edge.getSource().equals(node)
                                        && edge.getDestination().equals(target)) {
                                return edge.getWeight();
                        }
                }
                throw new RuntimeException("Should not happen");
        }

        private List<Vertex> getNeighbors(Vertex node) {
                List<Vertex> neighbors = new ArrayList<Vertex>();
                for (Edge edge : edges) {
                        if (edge.getSource().equals(node)
                                        && !isSettled(edge.getDestination())) {
                                neighbors.add(edge.getDestination());
                        }
                }
                return neighbors;
        }

        private Vertex getMinimum(Set<Vertex> vertexes) {
                Vertex minimum = null;
                for (Vertex vertex : vertexes) {
                        if (minimum == null) {
                                minimum = vertex;
                        } else {
                                if (getShortestDistance(vertex) < getShortestDistance(minimum)) {
                                        minimum = vertex;
                                }
                        }
                }
                return minimum;
        }

        private boolean isSettled(Vertex vertex) {
                return settledNodes.contains(vertex);
        }

        private int getShortestDistance(Vertex destination) {
                Integer d = distance.get(destination);
                if (d == null) {
                        return Integer.MAX_VALUE;
                } else {
                        return d;
                }
        }

        /*
         * This method returns the path from the source to the selected target and
         * NULL if no path exists
         */
        public LinkedList<Vertex> getPath(Vertex target) {
                LinkedList<Vertex> path = new LinkedList<Vertex>();
                Vertex step = target;
                // check if a path exists
                if (predecessors.get(step) == null) {
                        return null;
                }
                path.add(step);
                while (predecessors.get(step) != null) {
                        step = predecessors.get(step);
                        path.add(step);
                }
                // Put it into the correct order
                Collections.reverse(path);
                return path;
        }

}
公共类dijkstra算法{
私有最终列表节点;
私人最终名单边缘;
私有集合结算节点;
私有集未结算节点;
私有地图;
私有地图距离;
公共Dijkstra算法(图){
//创建阵列的副本,以便我们可以在此阵列上操作
this.nodes=newArrayList(graph.getVertexs());
this.edges=newarraylist(graph.getEdges());
}
公共void执行(顶点源){
settledNodes=新HashSet();
unsetledNodes=新HashSet();
距离=新HashMap();
前辈=新的HashMap();
距离。放置(源,0);
未设置的数据节点。添加(源);
while(unsetledNodes.size()>0){
顶点节点=getMinimum(未设置的节点);
结算节点。添加(节点);
未设置的节点。删除(节点);
findminimaldistance(节点);
}
}
私有无效findMinimalDi