Ionic framework 如何在ionic3中更新tabBadge未读邮件计数时向其添加声音
我有一个tabBadge可以统计新的未读邮件 tabs.htmlIonic framework 如何在ionic3中更新tabBadge未读邮件计数时向其添加声音,ionic-framework,ionic2,ionic3,Ionic Framework,Ionic2,Ionic3,我有一个tabBadge可以统计新的未读邮件 tabs.html <ion-tab [root]="messages" tabTitle="Messages" tabIcon="chatboxes" tabBadgeStyle="danger" tabBadge="{{getUnreadMessagesCount()}}"></ion-tab> 制表符 computeUnreadMessagesCount() { this.unreadMessagesCount
<ion-tab [root]="messages" tabTitle="Messages" tabIcon="chatboxes" tabBadgeStyle="danger" tabBadge="{{getUnreadMessagesCount()}}"></ion-tab>
制表符
computeUnreadMessagesCount() {
this.unreadMessagesCount = 0;
if (this.conversationList) {
for (var i = 0; i < this.conversationList.length; i++) {
this.unreadMessagesCount += this.conversationList[i].messages.length - this.conversationsInfo[i].messagesRead;
if (this.unreadMessagesCount == 0) {
this.unreadMessagesCount = null;
}
}
}
}
getUnreadMessagesCount() {
if (this.unreadMessagesCount) {
if (this.unreadMessagesCount > 0) {
return this.unreadMessagesCount;
}
}
return null;
}
computeUnreadMessagesCount(){
this.unreadMessagesCount=0;
if(本会话列表){
对于(var i=0;i0){
返回此.unreadMessagesCount;
}
}
返回null;
}
我想做的是插入一个简短的声音或哔哔声每当未读邮件计数增加。我宁愿不使用cordova插件nativeaudio,因为它已经两年没有更新了。没有插件的声音有没有简单的解决方案?如果你不喜欢使用
cordova plugin nativeaudio
插件,你可以使用它。要使用,您不需要任何插件或其他节点模块。但您需要添加JavaScript文件,以确保在现代浏览器中使用Web音频API时,不推荐的API方法和供应商前缀不会成为问题
- 下载上述JavaScript文件
- 在src/assets/目录中创建一个js目录
- 将下载的文件放入src/assets/js/目录
- 在src/assets/目录中创建一个sounds目录,并在其中添加您自己的MP3曲目(在我的例子中是beep.MP3)
导入以下src/index.html文件中的audiocontext-polyfill.js文件。
<body>
<!-- Ionic's root component and where the app will load -->
<ion-app></ion-app>
<script src="assets/js/audiocontext-polyfill.js"></script>
<!-- The polyfills js is generated during the build process -->
<script src="build/polyfills.js"></script>
<!-- The vendor js is generated during the build process
It contains all of the dependencies in node_modules -->
<script src="build/vendor.js"></script>
<!-- The main bundle js is generated during the build process -->
<script src="build/main.js"></script>
</body>
ionic generate provider audio
import { AudioProvider } from '../providers/audio/audio';
@NgModule({
...
providers: [
...
AudioProvider
]
})
export class AppModule {}
import { HttpClient } from '@angular/common/http';
import { Injectable } from '@angular/core';
declare const AudioContext;
declare const webkitAudioContext;
@Injectable()
export class AudioProvider {
private TRACK: any = null;
private AUDIO: any;
private SOURCE: any;
private CONTEXT: any = new (AudioContext || webkitAudioContext)();
private GAIN: any = null;
constructor(public http: HttpClient) {}
loadSound(track: string): void {
this.http.get(track, { responseType: "arraybuffer" })
.subscribe((arrayBufferContent: any) => {
this.setUpAudio(arrayBufferContent);
});
}
setUpAudio(bufferedContent: any): void {
this.CONTEXT.decodeAudioData(bufferedContent, (buffer: any) => {
this.AUDIO = buffer;
this.TRACK = this.AUDIO;
this.playSound(this.TRACK);
});
}
playSound(track: any): void {
if (!this.CONTEXT.createGain) {
this.CONTEXT.createGain = this.CONTEXT.createGainNode;
}
this.GAIN = this.CONTEXT.createGain();
this.SOURCE = this.CONTEXT.createBufferSource();
this.SOURCE.buffer = track;
this.SOURCE.connect(this.GAIN);
this.GAIN.connect(this.CONTEXT.destination);
this.SOURCE.start(0);
}
stopSound(): void {
if (!this.SOURCE.stop) {
this.SOURCE.stop = this.SOURCE.noteOff;
}
this.SOURCE.stop(0);
}
}
@Component({
templateUrl: 'tabs.html'
})
export class TabsPage {
track: string = 'assets/sounds/beep.mp3';
constructor(private audio: AudioProvider) {}
getUnreadMessagesCount() {
if (this.unreadMessagesCount) {
if (this.unreadMessagesCount > 0) {
this.playSound();
return this.unreadMessagesCount;
}
}
return null;
}
playSound() {
this.audio.loadSound(this.track)
}
}
将AudioProvider
添加到app.module.ts
文件中的providers数组。
<body>
<!-- Ionic's root component and where the app will load -->
<ion-app></ion-app>
<script src="assets/js/audiocontext-polyfill.js"></script>
<!-- The polyfills js is generated during the build process -->
<script src="build/polyfills.js"></script>
<!-- The vendor js is generated during the build process
It contains all of the dependencies in node_modules -->
<script src="build/vendor.js"></script>
<!-- The main bundle js is generated during the build process -->
<script src="build/main.js"></script>
</body>
ionic generate provider audio
import { AudioProvider } from '../providers/audio/audio';
@NgModule({
...
providers: [
...
AudioProvider
]
})
export class AppModule {}
import { HttpClient } from '@angular/common/http';
import { Injectable } from '@angular/core';
declare const AudioContext;
declare const webkitAudioContext;
@Injectable()
export class AudioProvider {
private TRACK: any = null;
private AUDIO: any;
private SOURCE: any;
private CONTEXT: any = new (AudioContext || webkitAudioContext)();
private GAIN: any = null;
constructor(public http: HttpClient) {}
loadSound(track: string): void {
this.http.get(track, { responseType: "arraybuffer" })
.subscribe((arrayBufferContent: any) => {
this.setUpAudio(arrayBufferContent);
});
}
setUpAudio(bufferedContent: any): void {
this.CONTEXT.decodeAudioData(bufferedContent, (buffer: any) => {
this.AUDIO = buffer;
this.TRACK = this.AUDIO;
this.playSound(this.TRACK);
});
}
playSound(track: any): void {
if (!this.CONTEXT.createGain) {
this.CONTEXT.createGain = this.CONTEXT.createGainNode;
}
this.GAIN = this.CONTEXT.createGain();
this.SOURCE = this.CONTEXT.createBufferSource();
this.SOURCE.buffer = track;
this.SOURCE.connect(this.GAIN);
this.GAIN.connect(this.CONTEXT.destination);
this.SOURCE.start(0);
}
stopSound(): void {
if (!this.SOURCE.stop) {
this.SOURCE.stop = this.SOURCE.noteOff;
}
this.SOURCE.stop(0);
}
}
@Component({
templateUrl: 'tabs.html'
})
export class TabsPage {
track: string = 'assets/sounds/beep.mp3';
constructor(private audio: AudioProvider) {}
getUnreadMessagesCount() {
if (this.unreadMessagesCount) {
if (this.unreadMessagesCount > 0) {
this.playSound();
return this.unreadMessagesCount;
}
}
return null;
}
playSound() {
this.audio.loadSound(this.track)
}
}
不要忘记将导入HttpClientModule
到app.module.ts
文件。
import { HttpClientModule } from '@angular/common/http';
@NgModule({
imports: [
...
HttpClientModule
]
})
export class AppModule {}
更改您的音频提供商,如下所示。
<body>
<!-- Ionic's root component and where the app will load -->
<ion-app></ion-app>
<script src="assets/js/audiocontext-polyfill.js"></script>
<!-- The polyfills js is generated during the build process -->
<script src="build/polyfills.js"></script>
<!-- The vendor js is generated during the build process
It contains all of the dependencies in node_modules -->
<script src="build/vendor.js"></script>
<!-- The main bundle js is generated during the build process -->
<script src="build/main.js"></script>
</body>
ionic generate provider audio
import { AudioProvider } from '../providers/audio/audio';
@NgModule({
...
providers: [
...
AudioProvider
]
})
export class AppModule {}
import { HttpClient } from '@angular/common/http';
import { Injectable } from '@angular/core';
declare const AudioContext;
declare const webkitAudioContext;
@Injectable()
export class AudioProvider {
private TRACK: any = null;
private AUDIO: any;
private SOURCE: any;
private CONTEXT: any = new (AudioContext || webkitAudioContext)();
private GAIN: any = null;
constructor(public http: HttpClient) {}
loadSound(track: string): void {
this.http.get(track, { responseType: "arraybuffer" })
.subscribe((arrayBufferContent: any) => {
this.setUpAudio(arrayBufferContent);
});
}
setUpAudio(bufferedContent: any): void {
this.CONTEXT.decodeAudioData(bufferedContent, (buffer: any) => {
this.AUDIO = buffer;
this.TRACK = this.AUDIO;
this.playSound(this.TRACK);
});
}
playSound(track: any): void {
if (!this.CONTEXT.createGain) {
this.CONTEXT.createGain = this.CONTEXT.createGainNode;
}
this.GAIN = this.CONTEXT.createGain();
this.SOURCE = this.CONTEXT.createBufferSource();
this.SOURCE.buffer = track;
this.SOURCE.connect(this.GAIN);
this.GAIN.connect(this.CONTEXT.destination);
this.SOURCE.start(0);
}
stopSound(): void {
if (!this.SOURCE.stop) {
this.SOURCE.stop = this.SOURCE.noteOff;
}
this.SOURCE.stop(0);
}
}
@Component({
templateUrl: 'tabs.html'
})
export class TabsPage {
track: string = 'assets/sounds/beep.mp3';
constructor(private audio: AudioProvider) {}
getUnreadMessagesCount() {
if (this.unreadMessagesCount) {
if (this.unreadMessagesCount > 0) {
this.playSound();
return this.unreadMessagesCount;
}
}
return null;
}
playSound() {
this.audio.loadSound(this.track)
}
}
现在您可以使用AudioProvider
播放来自以下任何组件的音频。
<body>
<!-- Ionic's root component and where the app will load -->
<ion-app></ion-app>
<script src="assets/js/audiocontext-polyfill.js"></script>
<!-- The polyfills js is generated during the build process -->
<script src="build/polyfills.js"></script>
<!-- The vendor js is generated during the build process
It contains all of the dependencies in node_modules -->
<script src="build/vendor.js"></script>
<!-- The main bundle js is generated during the build process -->
<script src="build/main.js"></script>
</body>
ionic generate provider audio
import { AudioProvider } from '../providers/audio/audio';
@NgModule({
...
providers: [
...
AudioProvider
]
})
export class AppModule {}
import { HttpClient } from '@angular/common/http';
import { Injectable } from '@angular/core';
declare const AudioContext;
declare const webkitAudioContext;
@Injectable()
export class AudioProvider {
private TRACK: any = null;
private AUDIO: any;
private SOURCE: any;
private CONTEXT: any = new (AudioContext || webkitAudioContext)();
private GAIN: any = null;
constructor(public http: HttpClient) {}
loadSound(track: string): void {
this.http.get(track, { responseType: "arraybuffer" })
.subscribe((arrayBufferContent: any) => {
this.setUpAudio(arrayBufferContent);
});
}
setUpAudio(bufferedContent: any): void {
this.CONTEXT.decodeAudioData(bufferedContent, (buffer: any) => {
this.AUDIO = buffer;
this.TRACK = this.AUDIO;
this.playSound(this.TRACK);
});
}
playSound(track: any): void {
if (!this.CONTEXT.createGain) {
this.CONTEXT.createGain = this.CONTEXT.createGainNode;
}
this.GAIN = this.CONTEXT.createGain();
this.SOURCE = this.CONTEXT.createBufferSource();
this.SOURCE.buffer = track;
this.SOURCE.connect(this.GAIN);
this.GAIN.connect(this.CONTEXT.destination);
this.SOURCE.start(0);
}
stopSound(): void {
if (!this.SOURCE.stop) {
this.SOURCE.stop = this.SOURCE.noteOff;
}
this.SOURCE.stop(0);
}
}
@Component({
templateUrl: 'tabs.html'
})
export class TabsPage {
track: string = 'assets/sounds/beep.mp3';
constructor(private audio: AudioProvider) {}
getUnreadMessagesCount() {
if (this.unreadMessagesCount) {
if (this.unreadMessagesCount > 0) {
this.playSound();
return this.unreadMessagesCount;
}
}
return null;
}
playSound() {
this.audio.loadSound(this.track)
}
}
希望这能帮助你做你需要的事情。我已经创建了与此答案相关的示例项目。你可以在。任何查询都将被接受。修复程序正在编辑以下代码以包括此。insertSound();进入this.unreadMessagesCount(第5行)。如前一个答案所述,插入它会使insertSound()方法在循环中运行,从而冻结应用程序
<body>
<!-- Ionic's root component and where the app will load -->
<ion-app></ion-app>
<script src="assets/js/audiocontext-polyfill.js"></script>
<!-- The polyfills js is generated during the build process -->
<script src="build/polyfills.js"></script>
<!-- The vendor js is generated during the build process
It contains all of the dependencies in node_modules -->
<script src="build/vendor.js"></script>
<!-- The main bundle js is generated during the build process -->
<script src="build/main.js"></script>
</body>
ionic generate provider audio
import { AudioProvider } from '../providers/audio/audio';
@NgModule({
...
providers: [
...
AudioProvider
]
})
export class AppModule {}
import { HttpClient } from '@angular/common/http';
import { Injectable } from '@angular/core';
declare const AudioContext;
declare const webkitAudioContext;
@Injectable()
export class AudioProvider {
private TRACK: any = null;
private AUDIO: any;
private SOURCE: any;
private CONTEXT: any = new (AudioContext || webkitAudioContext)();
private GAIN: any = null;
constructor(public http: HttpClient) {}
loadSound(track: string): void {
this.http.get(track, { responseType: "arraybuffer" })
.subscribe((arrayBufferContent: any) => {
this.setUpAudio(arrayBufferContent);
});
}
setUpAudio(bufferedContent: any): void {
this.CONTEXT.decodeAudioData(bufferedContent, (buffer: any) => {
this.AUDIO = buffer;
this.TRACK = this.AUDIO;
this.playSound(this.TRACK);
});
}
playSound(track: any): void {
if (!this.CONTEXT.createGain) {
this.CONTEXT.createGain = this.CONTEXT.createGainNode;
}
this.GAIN = this.CONTEXT.createGain();
this.SOURCE = this.CONTEXT.createBufferSource();
this.SOURCE.buffer = track;
this.SOURCE.connect(this.GAIN);
this.GAIN.connect(this.CONTEXT.destination);
this.SOURCE.start(0);
}
stopSound(): void {
if (!this.SOURCE.stop) {
this.SOURCE.stop = this.SOURCE.noteOff;
}
this.SOURCE.stop(0);
}
}
@Component({
templateUrl: 'tabs.html'
})
export class TabsPage {
track: string = 'assets/sounds/beep.mp3';
constructor(private audio: AudioProvider) {}
getUnreadMessagesCount() {
if (this.unreadMessagesCount) {
if (this.unreadMessagesCount > 0) {
this.playSound();
return this.unreadMessagesCount;
}
}
return null;
}
playSound() {
this.audio.loadSound(this.track)
}
}
computeUnreadMessagesCount() {
this.unreadMessagesCount = 0;
if (this.conversationList) {
for (var i = 0; i < this.conversationList.length; i++) {
this.unreadMessagesCount += this.conversationList[i].messages.length - this.conversationsInfo[i].messagesRead, this.insertSound();
if (this.unreadMessagesCount == 0) {
this.unreadMessagesCount = null;
}
}
}
}
insertSound() {
console.log('sound inserted');
// some sound method here
}
computeUnreadMessagesCount(){
this.unreadMessagesCount=0;
if(本会话列表){
对于(var i=0;i
尝试按编写的方式使用此选项。嘟嘟声持续播放并使应用程序崩溃。您是否尝试了我的git hub项目?我只在浏览器中测试了git hub中的示例应用程序。现在我在设备中测试。它也在工作。从GitHub克隆项目并尝试运行它,然后根据您的需求进行更改。如果有任何问题,请告诉我如何使用insertSound()
函数听到声音。它只是将文本打印到控制台。这不是你在问题中所问的答案。