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Ios 用Swift实现iCloud键值存储_Ios_Swift_Icloud_Key Value_Key Value Store - Fatal编程技术网

Ios 用Swift实现iCloud键值存储

Ios 用Swift实现iCloud键值存储,ios,swift,icloud,key-value,key-value-store,Ios,Swift,Icloud,Key Value,Key Value Store,我在应用程序中实现键值存储时遇到问题。我的所有iCloud关联代码都在我的ViewController中,如下所示: import UIKit import CloudKit import NotificationCenter var purchased = [[Bool]]() { didSet { instance.saveToiCloud() print("SAVED") } } var rockAmount = 0 { didSe

我在应用程序中实现键值存储时遇到问题。我的所有iCloud关联代码都在我的ViewController中,如下所示:

import UIKit
import CloudKit
import NotificationCenter

var purchased = [[Bool]]() {
    didSet {
        instance.saveToiCloud()
        print("SAVED")
    }
}
var rockAmount = 0 {
    didSet {
        instance.saveToiCloud()
        print("SAVED")
    }
}
var goldAmount = 0 {
    didSet {
        instance.saveToiCloud()
        print("SAVED")
    }
}
var adBlock = false {
    didSet {
        instance.saveToiCloud()
        print("SAVED")
    }
}

var instance = GameViewController()

class GameViewController: UIViewController {
var iCloudKeyStore: NSUbiquitousKeyValueStore?

var interstitial: GADInterstitial!
var rewardAd = GADRewardBasedVideoAd()
var instRequest = receivingInst.GameScene //Placeholder

var instCatch = false
var rewardCatch = false

override func viewDidLoad() {
    super.viewDidLoad()

    //Set up iCloud Key-Value Storage
    iCloudKeyStore = NSUbiquitousKeyValueStore()
    iCloudKeyStore?.synchronize()

    //Retrieve Assets from database
    retrieveAssets()

    NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.ubiquitousKeyValueStoreDidChange), name: NSUbiquitousKeyValueStore.didChangeExternallyNotification, object: iCloudKeyStore)

    instance = self

    if let view = self.view as! SKView? {
        // Load the SKScene from 'GameScene.sks'
        //if let scene = SKScene(fileNamed: "GameScene") {
        if let scene = SKScene(fileNamed: "LaunchScene") {
            // Set the scale mode to scale to fit the window
            scene.scaleMode = .aspectFill //.fill
            // Present the scene
            view.presentScene(scene)
        }

        view.ignoresSiblingOrder = true

        //view.showsFPS = true
        //view.showsPhysics = true
    }
}

func retrieveAssets() {
    //notFirst is to determine if it is the first ti
    let notFirst = UserDefaults.standard.bool(forKey: "notFirst")
    if !notFirst {
        //Create iCloud References
        var c = 0
        while c < 4 {
            var keyMake = ""
            switch c {
            case 0: keyMake = "purchasedCloud"
                saveToiCloudArray(purchased, keyMake)
            case 1: keyMake = "goldCloud"
                saveToiCloudInt(0, keyMake)
            case 2: keyMake = "rocksCloud"
                saveToiCloudInt(0, keyMake)
            case 3: keyMake = "adBlockCloud"
                saveToiCloudBool(false, keyMake)
            default: break
            }
            c += 1
        }

        print("SET")
    }

    //Retrieve iCloud Data
    getValuesFromiCloud()
}

func ubiquitousKeyValueStoreDidChange(notification: NSNotification) {
    let alert = UIAlertController(title: "Change detected",
                                  message: "iCloud key-value-store change detected",
                                  preferredStyle: UIAlertControllerStyle.alert)
    let cancelAction = UIAlertAction(title: "OK",
                                     style: .cancel, handler: nil)
    alert.addAction(cancelAction)
    self.present(alert, animated: true,
                 completion: nil)
    getValuesFromiCloud()
}

func iCloudGetInt(_ key: String) -> Int {
    var str = 0
    if let saved = iCloudKeyStore?.object(forKey: key) {
        print("B-INT\(saved)")
        str = saved as! Int
        print("A-INT\(saved)")
    } else {
        str = -10
        print("IntFailed")
    }
    return str
}

func iCloudGetArray(_ key: String) -> [[Bool]] {
    var str = [[Bool]]()
    if let saved = iCloudKeyStore?.array(forKey: key){
        print("B-AR\(saved)")
        str = saved as! [[Bool]]
        print("A-AR\(saved)")
    } else {
        str = [[]]
        print("ArFailed")
    }
    return str
}

func iCloudGetBool(_ key: String) -> Bool {
    var str = false
    if let saved = iCloudKeyStore?.bool(forKey: key){
        print("B-BOOL\(saved)")
        str = saved as! Bool
        print("A-BOOL\(saved)")
    } else {
        str = false
        print("BoolFailed")
    }
    return str
}

//Set if stored icloud value is greater than current (on button activation)
func saveToiCloudArray(_ txt: [[Bool]],_ key: String) {
    iCloudKeyStore?.set(txt, forKey: key)
    //iCloudKeyStore?.synchronize()
}

func saveToiCloudInt(_ txt: Int,_ key: String) {
    iCloudKeyStore?.set(txt, forKey: key)
    //iCloudKeyStore?.synchronize()
}

func saveToiCloudBool(_ txt: Bool,_ key: String) {
    iCloudKeyStore?.set(txt, forKey: key)
    //iCloudKeyStore?.synchronize()
}

func getValuesFromiCloud() {
    var c = 0
    while c < 4 {
        var keyMake = ""
        switch c {

        case 0: keyMake = "purchasedCloud"
            let ar = iCloudGetArray(keyMake)
            if !ar.isEmpty {
                purchased = ar
                UserDefaults.standard.set(purchased, forKey: "purchased")
            } else {
                print("Error\(keyMake)")
            }
        case 1: keyMake = "goldCloud"
            let g = iCloudGetInt(keyMake)
            if g != -10 {
                goldAmount = g
                UserDefaults.standard.set(goldAmount, forKey: "goldAmount")
            } else {
                print("Error\(keyMake)")
            }
        case 2: keyMake = "rocksCloud"
            let r = iCloudGetInt(keyMake)
            if r != -10 {
                rockAmount = r
                UserDefaults.standard.set(rockAmount, forKey: "rockAmount")
            } else {
                print("Error\(keyMake)")
            }
        case 3: keyMake = "adBlockCloud"
            let r = iCloudGetBool(keyMake)
            adBlock = r
            UserDefaults.standard.set(adBlock, forKey: "adBlock")

        default: break
        }
        c += 1
    }
    print(purchased, rockAmount, goldAmount)
}

func saveToiCloud() {
    var c = 0
    while c < 4 {
        var keyMake = ""
        switch c {
        case 0: keyMake = "purchasedCloud"
            saveToiCloudArray(purchased, keyMake)
        case 1: keyMake = "goldCloud"
            saveToiCloudInt(goldAmount, keyMake)
        case 2: keyMake = "rocksCloud"
            saveToiCloudInt(rockAmount, keyMake)
        case 3: keyMake = "adBlockCloud"
            saveToiCloudBool(adBlock, keyMake)
        default: break
        }
        c += 1
    }
}
导入UIKit
导入CloudKit
进口通知中心
购买的var=[[Bool]](){
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var rockAmount=0{
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var goldAmount=0{
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var adBlock=false{
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var实例=GameViewController()
类GameViewController:UIViewController{
var iCloudKeyStore:NSUbiquitousKeyValueStore?
var Interstitual:GadInterstitual!
var rewardAd=gadrwardbasedvideoad()
var instRequest=receivingInst.GameScene//占位符
var instCatch=false
var rewardCatch=false
重写func viewDidLoad(){
super.viewDidLoad()
//设置iCloud键值存储
iCloudKeyStore=NSUbiquitousKeyValueStore()
iCloudKeyStore?.synchronize()
//从数据库检索资产
检索资产()
NotificationCenter.default.addObserver(self,选择器:#选择器(GameViewController.ubiquitousKeyValueStoreDidChange),名称:NsubquitousKeyValueStore.didChangeExternallyNotification,对象:iCloudKeyStore)
实例=自我
如果let view=self.view as!SKView{
//从“GameSecene.sks”加载SKScene
//如果let scene=SKScene(文件名为:“游戏场景”){
如果let scene=SKScene(文件名为:“LaunchScene”){
//将“缩放模式”设置为“缩放”以适合窗口
scene.scaleMode=.aspectFill/.fill
//现场
view.presentScene(场景)
}
view.ignoresSiblingOrder=true
//view.showsFPS=true
//view.showsPhysics=true
}
}
func retrieveAssets(){
//notFirst是确定它是否是第一个ti
让notFirst=UserDefaults.standard.bool(forKey:“notFirst”)
如果!不是第一个{
//创建iCloud引用
var c=0
而c<4{
var keyMake=“”
开关c{
案例0:keyMake=“purchasedCloud”
saveToiCloudArray(已购买,keyMake)
案例1:keyMake=“goldCloud”
saveToiCloudInt(0,keyMake)
案例2:keyMake=“rocksCloud”
saveToiCloudInt(0,keyMake)
案例3:keyMake=“adBlockCloud”
saveToiCloudBool(假,keyMake)
默认值:中断
}
c+=1
}
打印(“设置”)
}
//检索iCloud数据
GetValuesFromicCloud()
}
func ubiquitousKeyValueStoreDidChange(通知:NSNotification){
let alert=UIAlertController(标题:“检测到更改”,
消息:“检测到iCloud键值存储更改”,
preferredStyle:UIAlertControllerStyle.alert)
让cancelAction=UIAlertAction(标题:“确定”,
样式:。取消,处理程序:nil)
alert.addAction(取消操作)
自我呈现(警报,动画:真,
完成:无)
GetValuesFromicCloud()
}
func iCloudGetInt(key:String)->Int{
var str=0
如果let saved=iCloudKeyStore?.object(forKey:key){
打印(“B-INT\(已保存)”)
str=另存为!Int
打印(“A-INT\(已保存)”)
}否则{
str=-10
打印(“IntFailed”)
}
返回str
}
func iCloudGetArray(key:String)->[[Bool]]{
var str=[[Bool]]()
如果let saved=iCloudKeyStore?.array(forKey:key){
打印(“B-AR\(已保存)”)
str=另存为![[Bool]]
打印(“A-AR\(已保存)”)
}否则{
str=[]]
打印(“ArFailed”)
}
返回str
}
func iCloudGetBool(ukey:String)->Bool{
var str=false
如果让保存=iCloudKeyStore?.bool(forKey:key){
打印(“B-BOOL\(已保存)”)
str=另存为!Bool
打印(“A-BOOL\(已保存)”)
}否则{
str=false
印刷品(“BoolFailed”)
}
返回str
}
//如果存储的icloud值大于当前值,则进行设置(按钮激活时)
func saveToiCloudArray(txt:[[Bool]],key:String){
iCloudKeyStore?set(txt,forKey:key)
//iCloudKeyStore?.synchronize()
}
func saveToiCloudInt(txt:Int,key:String){
iCloudKeyStore?set(txt,forKey:key)
//iCloudKeyStore?.synchronize()
}
func saveToiCloudBool(txt:Bool,key:String){
iCloudKeyStore?set(txt,forKey:key)
//iCloudKeyStore?.synchronize()
}
func getValuesFromiCloud(){
var c=0
而c<4{
var keyMake=“”
开关c{
案例0:keyMake=“purchasedCloud”
设ar=iCloudGetArray(keyMake)
如果我是空的{
已购买=应收账款
UserDefaults.standard.set(已购买,forKey:“已购买”)
}否则{
打印(“错误\(keyMake)”)
}
案例1:keyMake=“goldCloud”
设g=iCloudGetInt(keyMake)
如果g!=-10{
黄金量=克
UserDefaults.standard.set(goldAmount,forKey:“goldAmount”)
}否则{
打印(“错误\(keyMake)”)
}
案例2:keyMake=“rocksCloud”
设r=iCloudGetInt(keyMake)
如果r!=-10{
rockAmount=r
UserDefaults.standard.set(rockAmount,forKey:“rockAmount”)
}否则{
打印(“错误\(keyMake)”)
}
案例3:keyMake=“adBlockCloud”
设r=iCloudGetBool(keyMake)
adBlock=r
UserDefaults.standard.set(adBlock,forKey:“adBlock”)
默认值:中断
}
c+=1
}
打印(已购买、rockAmount、goldAmount)
}
func saveToiCloud(){
var c=0
而c<4{
var keyMake=“”
s