Ios 用Swift实现iCloud键值存储
我在应用程序中实现键值存储时遇到问题。我的所有iCloud关联代码都在我的ViewController中,如下所示:Ios 用Swift实现iCloud键值存储,ios,swift,icloud,key-value,key-value-store,Ios,Swift,Icloud,Key Value,Key Value Store,我在应用程序中实现键值存储时遇到问题。我的所有iCloud关联代码都在我的ViewController中,如下所示: import UIKit import CloudKit import NotificationCenter var purchased = [[Bool]]() { didSet { instance.saveToiCloud() print("SAVED") } } var rockAmount = 0 { didSe
import UIKit
import CloudKit
import NotificationCenter
var purchased = [[Bool]]() {
didSet {
instance.saveToiCloud()
print("SAVED")
}
}
var rockAmount = 0 {
didSet {
instance.saveToiCloud()
print("SAVED")
}
}
var goldAmount = 0 {
didSet {
instance.saveToiCloud()
print("SAVED")
}
}
var adBlock = false {
didSet {
instance.saveToiCloud()
print("SAVED")
}
}
var instance = GameViewController()
class GameViewController: UIViewController {
var iCloudKeyStore: NSUbiquitousKeyValueStore?
var interstitial: GADInterstitial!
var rewardAd = GADRewardBasedVideoAd()
var instRequest = receivingInst.GameScene //Placeholder
var instCatch = false
var rewardCatch = false
override func viewDidLoad() {
super.viewDidLoad()
//Set up iCloud Key-Value Storage
iCloudKeyStore = NSUbiquitousKeyValueStore()
iCloudKeyStore?.synchronize()
//Retrieve Assets from database
retrieveAssets()
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.ubiquitousKeyValueStoreDidChange), name: NSUbiquitousKeyValueStore.didChangeExternallyNotification, object: iCloudKeyStore)
instance = self
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
//if let scene = SKScene(fileNamed: "GameScene") {
if let scene = SKScene(fileNamed: "LaunchScene") {
// Set the scale mode to scale to fit the window
scene.scaleMode = .aspectFill //.fill
// Present the scene
view.presentScene(scene)
}
view.ignoresSiblingOrder = true
//view.showsFPS = true
//view.showsPhysics = true
}
}
func retrieveAssets() {
//notFirst is to determine if it is the first ti
let notFirst = UserDefaults.standard.bool(forKey: "notFirst")
if !notFirst {
//Create iCloud References
var c = 0
while c < 4 {
var keyMake = ""
switch c {
case 0: keyMake = "purchasedCloud"
saveToiCloudArray(purchased, keyMake)
case 1: keyMake = "goldCloud"
saveToiCloudInt(0, keyMake)
case 2: keyMake = "rocksCloud"
saveToiCloudInt(0, keyMake)
case 3: keyMake = "adBlockCloud"
saveToiCloudBool(false, keyMake)
default: break
}
c += 1
}
print("SET")
}
//Retrieve iCloud Data
getValuesFromiCloud()
}
func ubiquitousKeyValueStoreDidChange(notification: NSNotification) {
let alert = UIAlertController(title: "Change detected",
message: "iCloud key-value-store change detected",
preferredStyle: UIAlertControllerStyle.alert)
let cancelAction = UIAlertAction(title: "OK",
style: .cancel, handler: nil)
alert.addAction(cancelAction)
self.present(alert, animated: true,
completion: nil)
getValuesFromiCloud()
}
func iCloudGetInt(_ key: String) -> Int {
var str = 0
if let saved = iCloudKeyStore?.object(forKey: key) {
print("B-INT\(saved)")
str = saved as! Int
print("A-INT\(saved)")
} else {
str = -10
print("IntFailed")
}
return str
}
func iCloudGetArray(_ key: String) -> [[Bool]] {
var str = [[Bool]]()
if let saved = iCloudKeyStore?.array(forKey: key){
print("B-AR\(saved)")
str = saved as! [[Bool]]
print("A-AR\(saved)")
} else {
str = [[]]
print("ArFailed")
}
return str
}
func iCloudGetBool(_ key: String) -> Bool {
var str = false
if let saved = iCloudKeyStore?.bool(forKey: key){
print("B-BOOL\(saved)")
str = saved as! Bool
print("A-BOOL\(saved)")
} else {
str = false
print("BoolFailed")
}
return str
}
//Set if stored icloud value is greater than current (on button activation)
func saveToiCloudArray(_ txt: [[Bool]],_ key: String) {
iCloudKeyStore?.set(txt, forKey: key)
//iCloudKeyStore?.synchronize()
}
func saveToiCloudInt(_ txt: Int,_ key: String) {
iCloudKeyStore?.set(txt, forKey: key)
//iCloudKeyStore?.synchronize()
}
func saveToiCloudBool(_ txt: Bool,_ key: String) {
iCloudKeyStore?.set(txt, forKey: key)
//iCloudKeyStore?.synchronize()
}
func getValuesFromiCloud() {
var c = 0
while c < 4 {
var keyMake = ""
switch c {
case 0: keyMake = "purchasedCloud"
let ar = iCloudGetArray(keyMake)
if !ar.isEmpty {
purchased = ar
UserDefaults.standard.set(purchased, forKey: "purchased")
} else {
print("Error\(keyMake)")
}
case 1: keyMake = "goldCloud"
let g = iCloudGetInt(keyMake)
if g != -10 {
goldAmount = g
UserDefaults.standard.set(goldAmount, forKey: "goldAmount")
} else {
print("Error\(keyMake)")
}
case 2: keyMake = "rocksCloud"
let r = iCloudGetInt(keyMake)
if r != -10 {
rockAmount = r
UserDefaults.standard.set(rockAmount, forKey: "rockAmount")
} else {
print("Error\(keyMake)")
}
case 3: keyMake = "adBlockCloud"
let r = iCloudGetBool(keyMake)
adBlock = r
UserDefaults.standard.set(adBlock, forKey: "adBlock")
default: break
}
c += 1
}
print(purchased, rockAmount, goldAmount)
}
func saveToiCloud() {
var c = 0
while c < 4 {
var keyMake = ""
switch c {
case 0: keyMake = "purchasedCloud"
saveToiCloudArray(purchased, keyMake)
case 1: keyMake = "goldCloud"
saveToiCloudInt(goldAmount, keyMake)
case 2: keyMake = "rocksCloud"
saveToiCloudInt(rockAmount, keyMake)
case 3: keyMake = "adBlockCloud"
saveToiCloudBool(adBlock, keyMake)
default: break
}
c += 1
}
}
导入UIKit
导入CloudKit
进口通知中心
购买的var=[[Bool]](){
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var rockAmount=0{
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var goldAmount=0{
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var adBlock=false{
迪塞特{
instance.saveToiCloud()
打印(“已保存”)
}
}
var实例=GameViewController()
类GameViewController:UIViewController{
var iCloudKeyStore:NSUbiquitousKeyValueStore?
var Interstitual:GadInterstitual!
var rewardAd=gadrwardbasedvideoad()
var instRequest=receivingInst.GameScene//占位符
var instCatch=false
var rewardCatch=false
重写func viewDidLoad(){
super.viewDidLoad()
//设置iCloud键值存储
iCloudKeyStore=NSUbiquitousKeyValueStore()
iCloudKeyStore?.synchronize()
//从数据库检索资产
检索资产()
NotificationCenter.default.addObserver(self,选择器:#选择器(GameViewController.ubiquitousKeyValueStoreDidChange),名称:NsubquitousKeyValueStore.didChangeExternallyNotification,对象:iCloudKeyStore)
实例=自我
如果let view=self.view as!SKView{
//从“GameSecene.sks”加载SKScene
//如果let scene=SKScene(文件名为:“游戏场景”){
如果let scene=SKScene(文件名为:“LaunchScene”){
//将“缩放模式”设置为“缩放”以适合窗口
scene.scaleMode=.aspectFill/.fill
//现场
view.presentScene(场景)
}
view.ignoresSiblingOrder=true
//view.showsFPS=true
//view.showsPhysics=true
}
}
func retrieveAssets(){
//notFirst是确定它是否是第一个ti
让notFirst=UserDefaults.standard.bool(forKey:“notFirst”)
如果!不是第一个{
//创建iCloud引用
var c=0
而c<4{
var keyMake=“”
开关c{
案例0:keyMake=“purchasedCloud”
saveToiCloudArray(已购买,keyMake)
案例1:keyMake=“goldCloud”
saveToiCloudInt(0,keyMake)
案例2:keyMake=“rocksCloud”
saveToiCloudInt(0,keyMake)
案例3:keyMake=“adBlockCloud”
saveToiCloudBool(假,keyMake)
默认值:中断
}
c+=1
}
打印(“设置”)
}
//检索iCloud数据
GetValuesFromicCloud()
}
func ubiquitousKeyValueStoreDidChange(通知:NSNotification){
let alert=UIAlertController(标题:“检测到更改”,
消息:“检测到iCloud键值存储更改”,
preferredStyle:UIAlertControllerStyle.alert)
让cancelAction=UIAlertAction(标题:“确定”,
样式:。取消,处理程序:nil)
alert.addAction(取消操作)
自我呈现(警报,动画:真,
完成:无)
GetValuesFromicCloud()
}
func iCloudGetInt(key:String)->Int{
var str=0
如果let saved=iCloudKeyStore?.object(forKey:key){
打印(“B-INT\(已保存)”)
str=另存为!Int
打印(“A-INT\(已保存)”)
}否则{
str=-10
打印(“IntFailed”)
}
返回str
}
func iCloudGetArray(key:String)->[[Bool]]{
var str=[[Bool]]()
如果let saved=iCloudKeyStore?.array(forKey:key){
打印(“B-AR\(已保存)”)
str=另存为![[Bool]]
打印(“A-AR\(已保存)”)
}否则{
str=[]]
打印(“ArFailed”)
}
返回str
}
func iCloudGetBool(ukey:String)->Bool{
var str=false
如果让保存=iCloudKeyStore?.bool(forKey:key){
打印(“B-BOOL\(已保存)”)
str=另存为!Bool
打印(“A-BOOL\(已保存)”)
}否则{
str=false
印刷品(“BoolFailed”)
}
返回str
}
//如果存储的icloud值大于当前值,则进行设置(按钮激活时)
func saveToiCloudArray(txt:[[Bool]],key:String){
iCloudKeyStore?set(txt,forKey:key)
//iCloudKeyStore?.synchronize()
}
func saveToiCloudInt(txt:Int,key:String){
iCloudKeyStore?set(txt,forKey:key)
//iCloudKeyStore?.synchronize()
}
func saveToiCloudBool(txt:Bool,key:String){
iCloudKeyStore?set(txt,forKey:key)
//iCloudKeyStore?.synchronize()
}
func getValuesFromiCloud(){
var c=0
而c<4{
var keyMake=“”
开关c{
案例0:keyMake=“purchasedCloud”
设ar=iCloudGetArray(keyMake)
如果我是空的{
已购买=应收账款
UserDefaults.standard.set(已购买,forKey:“已购买”)
}否则{
打印(“错误\(keyMake)”)
}
案例1:keyMake=“goldCloud”
设g=iCloudGetInt(keyMake)
如果g!=-10{
黄金量=克
UserDefaults.standard.set(goldAmount,forKey:“goldAmount”)
}否则{
打印(“错误\(keyMake)”)
}
案例2:keyMake=“rocksCloud”
设r=iCloudGetInt(keyMake)
如果r!=-10{
rockAmount=r
UserDefaults.standard.set(rockAmount,forKey:“rockAmount”)
}否则{
打印(“错误\(keyMake)”)
}
案例3:keyMake=“adBlockCloud”
设r=iCloudGetBool(keyMake)
adBlock=r
UserDefaults.standard.set(adBlock,forKey:“adBlock”)
默认值:中断
}
c+=1
}
打印(已购买、rockAmount、goldAmount)
}
func saveToiCloud(){
var c=0
而c<4{
var keyMake=“”
s