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iOS自定义键盘_Ios_Swift_Ios8_Keyboard - Fatal编程技术网

iOS自定义键盘

iOS自定义键盘,ios,swift,ios8,keyboard,Ios,Swift,Ios8,Keyboard,我就是这样做的。(代码如下) 但也存在一些问题,如: 当你点击某个按钮时,点击动画需要很长时间才能返回 无法将一些常用键作为全球符号来更改语言或大写锁定 我想做的是,修改原来的iOS键盘并添加一些其他按钮 可能吗?有什么建议吗 import UIKit class KeyboardViewController: UIInputViewController { @IBOutlet var nextKeyboardButton: UIButton! override fun

我就是这样做的。(代码如下)

但也存在一些问题,如:

  • 当你点击某个按钮时,点击动画需要很长时间才能返回
  • 无法将一些常用键作为全球符号来更改语言或大写锁定
我想做的是,修改原来的iOS键盘并添加一些其他按钮

可能吗?有什么建议吗

import UIKit

class KeyboardViewController: UIInputViewController {

    @IBOutlet var nextKeyboardButton: UIButton!

    override func updateViewConstraints() {
        super.updateViewConstraints()

        // Add custom view sizing constraints here
    }

    override func viewDidLoad() {
        super.viewDidLoad()

        let buttonTitles1 = ["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"]
        let buttonTitles2 = ["A", "S", "D", "F", "G", "H", "J", "K", "L"]
        let buttonTitles3 = ["CP", "Z", "X", "C", "V", "B", "N", "M", "BP"]
        let buttonTitles4 = ["CHG", "SPACE", "RETURN"]

        var row1 = createRowOfButtons(buttonTitles1)
        var row2 = createRowOfButtons(buttonTitles2)
        var row3 = createRowOfButtons(buttonTitles3)
        var row4 = createRowOfButtons(buttonTitles4)

        self.view.addSubview(row1)
        self.view.addSubview(row2)
        self.view.addSubview(row3)
        self.view.addSubview(row4)

        row1.setTranslatesAutoresizingMaskIntoConstraints(false)
        row2.setTranslatesAutoresizingMaskIntoConstraints(false)
        row3.setTranslatesAutoresizingMaskIntoConstraints(false)
        row4.setTranslatesAutoresizingMaskIntoConstraints(false)

        addConstraintsToInputView(self.view, rowViews: [row1, row2, row3, row4])
    }

    func createRowOfButtons(buttonTitles: [NSString]) -> UIView {

        var buttons = [UIButton]()
        var keyboardRowView = UIView(frame: CGRectMake(0, 0, 320, 50))

        for buttonTitle in buttonTitles{

            let button = createButtonWithTitle(buttonTitle)
            buttons.append(button)
            keyboardRowView.addSubview(button)
        }

        addIndividualButtonConstraints(buttons, mainView: keyboardRowView)

        return keyboardRowView
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated
    }

    override func textWillChange(textInput: UITextInput) {
        // The app is about to change the document's contents. Perform any preparation here.
    }

    override func textDidChange(textInput: UITextInput) {
        // The app has just changed the document's contents, the document context has been updated.

        var textColor: UIColor
        var proxy = self.textDocumentProxy as UITextDocumentProxy
        if proxy.keyboardAppearance == UIKeyboardAppearance.Dark {
            textColor = UIColor.whiteColor()
        } else {
            textColor = UIColor.blackColor()
        }
    }



    func createButtonWithTitle(title: String) -> UIButton {

        let button = UIButton.buttonWithType(.System) as UIButton
        button.frame = CGRectMake(0, 0, 20, 20)
        button.setTitle(title, forState: .Normal)
        button.sizeToFit()
        button.titleLabel?.font = UIFont.systemFontOfSize(15)
        button.setTranslatesAutoresizingMaskIntoConstraints(false)
        button.backgroundColor = UIColor(white: 1.0, alpha: 1.0)
        button.setTitleColor(UIColor.darkGrayColor(), forState: .Normal)

        button.addTarget(self, action: "didTapButton:", forControlEvents: .TouchUpInside)

        return button
    }

    func didTapButton(sender: AnyObject?) {

        let button = sender as UIButton
        var proxy = textDocumentProxy as UITextDocumentProxy

        if let title = button.titleForState(.Normal) {
            switch title {
            case "BP" :
                proxy.deleteBackward()
            case "RETURN" :
                proxy.insertText("\n")
            case "SPACE" :
                proxy.insertText(" ")
            case "CHG" :
                self.advanceToNextInputMode()
            default :
                proxy.insertText(title)
            }
        }
    }

    func addIndividualButtonConstraints(buttons: [UIButton], mainView: UIView){

        for (index, button) in enumerate(buttons) {

            var topConstraint = NSLayoutConstraint(item: button, attribute: .Top, relatedBy: .Equal, toItem: mainView, attribute: .Top, multiplier: 1.0, constant: 1)

            var bottomConstraint = NSLayoutConstraint(item: button, attribute: .Bottom, relatedBy: .Equal, toItem: mainView, attribute: .Bottom, multiplier: 1.0, constant: -1)

            var rightConstraint : NSLayoutConstraint!

            if index == buttons.count - 1 {

                rightConstraint = NSLayoutConstraint(item: button, attribute: .Right, relatedBy: .Equal, toItem: mainView, attribute: .Right, multiplier: 1.0, constant: -1)

            }else{

                let nextButton = buttons[index+1]
                rightConstraint = NSLayoutConstraint(item: button, attribute: .Right, relatedBy: .Equal, toItem: nextButton, attribute: .Left, multiplier: 1.0, constant: -1)
            }


            var leftConstraint : NSLayoutConstraint!

            if index == 0 {

                leftConstraint = NSLayoutConstraint(item: button, attribute: .Left, relatedBy: .Equal, toItem: mainView, attribute: .Left, multiplier: 1.0, constant: 1)

            }else{

                let prevtButton = buttons[index-1]
                leftConstraint = NSLayoutConstraint(item: button, attribute: .Left, relatedBy: .Equal, toItem: prevtButton, attribute: .Right, multiplier: 1.0, constant: 1)

                let firstButton = buttons[0]
                var widthConstraint = NSLayoutConstraint(item: firstButton, attribute: .Width, relatedBy: .Equal, toItem: button, attribute: .Width, multiplier: 1.0, constant: 0)

                widthConstraint.priority = 800
                mainView.addConstraint(widthConstraint)
            }

            mainView.addConstraints([topConstraint, bottomConstraint, rightConstraint, leftConstraint])
        }
    }


    func addConstraintsToInputView(inputView: UIView, rowViews: [UIView]){

        for (index, rowView) in enumerate(rowViews) {
            var rightSideConstraint = NSLayoutConstraint(item: rowView, attribute: .Right, relatedBy: .Equal, toItem: inputView, attribute: .Right, multiplier: 1.0, constant: -1)

            var leftConstraint = NSLayoutConstraint(item: rowView, attribute: .Left, relatedBy: .Equal, toItem: inputView, attribute: .Left, multiplier: 1.0, constant: 1)

            inputView.addConstraints([leftConstraint, rightSideConstraint])

            var topConstraint: NSLayoutConstraint

            if index == 0 {
                topConstraint = NSLayoutConstraint(item: rowView, attribute: .Top, relatedBy: .Equal, toItem: inputView, attribute: .Top, multiplier: 1.0, constant: 0)

            }else{

                let prevRow = rowViews[index-1]
                topConstraint = NSLayoutConstraint(item: rowView, attribute: .Top, relatedBy: .Equal, toItem: prevRow, attribute: .Bottom, multiplier: 1.0, constant: 0)

                let firstRow = rowViews[0]
                var heightConstraint = NSLayoutConstraint(item: firstRow, attribute: .Height, relatedBy: .Equal, toItem: rowView, attribute: .Height, multiplier: 1.0, constant: 0)

                heightConstraint.priority = 800
                inputView.addConstraint(heightConstraint)
            }
            inputView.addConstraint(topConstraint)

            var bottomConstraint: NSLayoutConstraint

            if index == rowViews.count - 1 {
                bottomConstraint = NSLayoutConstraint(item: rowView, attribute: .Bottom, relatedBy: .Equal, toItem: inputView, attribute: .Bottom, multiplier: 1.0, constant: 0)

            }else{

                let nextRow = rowViews[index+1]
                bottomConstraint = NSLayoutConstraint(item: rowView, attribute: .Bottom, relatedBy: .Equal, toItem: nextRow, attribute: .Top, multiplier: 1.0, constant: 0)
            }

            inputView.addConstraint(bottomConstraint)
        }

    }
}
当你点击某个按钮时,点击动画需要很长时间才能返回。 你的钥匙只不过是s。您看到的淡出动画是
ui按钮的正常动画
——您可以在系统中的大多数按钮上看到它。使用
.Custom
并为所需状态设置自己的外观,而不是使用
UIButtonType.System
初始化它

例如(有许多可能性):

请注意,您甚至不必限制自己使用
UIButton
——定制键盘是一块空白板

无法将一些常用键作为全球符号来更改语言或大写锁定 从:

系统选择适当的“下一步”键盘;没有API可供使用 获取已启用键盘的列表或用于选择特定键盘的列表 要切换到的键盘

因此,这些“特殊”键也由您提供,最有可能是您自己的自定义图标。如果您使用的是
ui按钮
,这可能意味着调用
setImage:forState:
。看起来,大多数第三方键盘在“下一个”键上使用了一个与系统图标几乎相同的globe图标


没有API来修改系统键盘,您必须从头开始构建一个。

对于慢速动画,您可以研究这些github repo如何制作动画:

  • (按下按钮时,请参见popview。)
  • 或搜索github:https://github.com/search?utf8=✓&q=iOS+键盘
  • 注:它们大多是客观c回购

    最后,安装自定义键盘可能比制作键盘便宜:
    使用下面的github回购协议。它几乎是iOS8原始键盘的1:1,工作起来很有魅力

    let button = UIButton(.Custom)
    button.setTitleColor(UIColor.redColor(), forState: .Highlighted)