Ios 嵌入到容器视图中时,UICollectionViewController重新排序不起作用

Ios 嵌入到容器视图中时,UICollectionViewController重新排序不起作用,ios,swift,uicollectionview,ios9,Ios,Swift,Uicollectionview,Ios9,当我将它添加到我的UICollectionViewController子类时,在iOS9中重新排序是有效的 override func collectionView(collectionView: UICollectionView, moveItemAtIndexPath sourceIndexPath: NSIndexPath, toIndexPath destinationIndexPath: NSIndexPath) 当此UICollection

当我将它添加到我的
UICollectionViewController
子类时,在iOS9中重新排序是有效的

override func collectionView(collectionView: UICollectionView, 
        moveItemAtIndexPath sourceIndexPath: NSIndexPath, 
           toIndexPath destinationIndexPath: NSIndexPath)
当此
UICollectionViewController
子类嵌入到容器视图中时,它不起作用

我已经演示了这个问题


关于为什么或如何修复它,您有什么想法吗?

这里的问题是您将UICollectionView放在UIViewController中的UIContainerView中。这只需要再执行几个步骤,UICollectionView就可以按预期工作

将以下内容添加到CollectionViewController中的ViewDidLoad:

    self.collectionView!.addGestureRecognizer(UILongPressGestureRecognizer(target: self, action: "handleLongGesture:"))
然后将以下函数添加到CollectionViewController:

    func handleLongGesture(gesture: UILongPressGestureRecognizer)
    {

    switch(gesture.state)
    {

    case UIGestureRecognizerState.Began:
        guard let selectedIndexPath = self.collectionView!.indexPathForItemAtPoint(gesture.locationInView(self.collectionView)) else
        {
            break
        }
        collectionView!.beginInteractiveMovementForItemAtIndexPath(selectedIndexPath)
    case UIGestureRecognizerState.Changed:
        collectionView!.updateInteractiveMovementTargetPosition(gesture.locationInView(gesture.view!))
    case UIGestureRecognizerState.Ended:
        collectionView!.endInteractiveMovement()
    default:
        collectionView!.cancelInteractiveMovement()
    }
}
最后,请确保包括以下内容,以确保正确处理数据源:

    override func collectionView(collectionView: UICollectionView, moveItemAtIndexPath sourceIndexPath: NSIndexPath,toIndexPath destinationIndexPath: NSIndexPath) {
    // Swap the values of the source and destination
}
查看此以了解更多有关此的信息


希望这对你有所帮助。

Scooter的答案是正确的! 以下是Swift 3语法版本:

import UIKit

class ViewController: UIViewController
{
    // MARK: - IBOutlets
    @IBOutlet weak var uiCollectionView: UICollectionView!

    // MARK: - Lifecycle
    override func viewDidLoad()
    {
        super.viewDidLoad()

        let longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(ViewController.handleLongGesture))
        self.uiCollectionView.addGestureRecognizer(longPressGesture)
    }


    // MARK: - Gesture recogniser
    @objc func handleLongGesture(gesture: UILongPressGestureRecognizer)
    {
        switch(gesture.state)
        {

        case .began:
            guard let selectedIndexPath = self.uiCollectionView.indexPathForItem(at: gesture.location(in: self.uiCollectionView)) else
            {
                break
            }

            self.uiCollectionView.beginInteractiveMovementForItem(at: selectedIndexPath)

        case .changed:
            self.uiCollectionView.updateInteractiveMovementTargetPosition(gesture.location(in: gesture.view!))

        case .ended:
            self.uiCollectionView.endInteractiveMovement()

        default:
            self.uiCollectionView.cancelInteractiveMovement()
        }
    }
}


// MARK: - UICollectionViewDataSource
extension ViewController: UICollectionViewDataSource
{
    func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
    {
        // TODO: Link to your data model
        return 20
    }


    func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
    {
        // TODO: Link to your data model
        let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "MyCell", for: indexPath)
        return cell
    }


    func collectionView(_ collectionView: UICollectionView,
                        moveItemAt sourceIndexPath: IndexPath,
                        to destinationIndexPath: IndexPath)
    {
        // TODO: Update your data model to reflect the change
    }
}


// MARK: - UICollectionViewDelegate
extension ViewController: UICollectionViewDelegate
{
    // TODO: Add any UICollectionViewDelegate here if needed.
}
请注意,此代码不考虑触摸位置偏移-因此当您开始拖动时,您的单元格将“跳跃”到手指下方的中心。如果要防止出现这种情况,则需要在
UIViewController
中定义
CGPoint
属性(在下面的代码中命名为
initialGestureLocationInCell
)。然后在初始示例中替换为:

[...]
        case .began:
        guard let selectedIndexPath = self.uiCollectionView.indexPathForItem(at: gesture.location(in: self.uiCollectionView)) else
        {
            break
        }

        let selectedCell = self.uiCollectionView.cellForItem(at: selectedIndexPath)!
        let gestureLocationInCell_RelativeToOrigin = gesture.location(in: selectedCell)
        let gestureLocationInCell_RelativeToCentre = CGPoint(x: gestureLocationInCell_RelativeToOrigin.x - selectedCell.frame.size.width/2,
                                                             y: gestureLocationInCell_RelativeToOrigin.y - selectedCell.frame.size.height/2)

        self.initialGestureLocationInCell = gestureLocationInCell_RelativeToCentre
        self.uiCollectionView.beginInteractiveMovementForItem(at: selectedIndexPath)

    case .changed:
        let gestureLocationInCollectionView = gesture.location(in: gesture.view!)
        let targetPosition = CGPoint(x: gestureLocationInCollectionView.x - self.initialGestureLocationInCell.x,
                                    y: gestureLocationInCollectionView.y - self.initialGestureLocationInCell.y)

        self.uiCollectionView.updateInteractiveMovementTargetPosition(targetPosition)
[...]

UICollectionViewController在嵌入容器视图时不会安装其重新排序手势识别器,因为installsStandardGestureForInteractiveMovement设置为false。目前还不清楚这是故意的还是一个bug

一个解决办法是:

将嵌入式UICollectionViewController的installsStandardGestureForInteractiveMovement在ViewDidDisplay(或生命周期中的更高版本)中设置为true:

override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        self.installsStandardGestureForInteractiveMovement = true
    }
重新排序与非嵌入式UICollectionViewController的工作方式相同。数据源只需要声明

func collectionView(\collectionView:UICollectionView,moveItemAt sourceindepath:indepath,to destinationindepath:indepath)


请注意,您需要将collectionView的clipsToBounds设置为false,以便在拖动到集合视图外部时能够看到单元格。但是,这意味着滚动到边界外的单元格也将可见,这可能不可行,具体取决于您的设计。

更新了@Scooter第二部分的解决方案示例,非常有用!谢谢。非常感谢您关于触摸位置偏移的建议。这很好,但是有什么方法可以加快手势识别器的速度吗?我只是觉得时间太长了一点。谢谢