Ios 使用GPUImage筛选实时视图
我试图使用GPUImage来过滤视图,因为它是在一种iOS7风格的覆盖中更新的。为此,我在NSTimer上运行以下代码,但是我的NSLog显示,Ios 使用GPUImage筛选实时视图,ios,gpuimage,Ios,Gpuimage,我试图使用GPUImage来过滤视图,因为它是在一种iOS7风格的覆盖中更新的。为此,我在NSTimer上运行以下代码,但是我的NSLog显示,[self.backgroundUIImage imageFromCurrentlyProcessedOutput]正在返回(null)。我知道视图self.background在添加到视图中时工作正常(self.finalImageView也已添加到视图中)。我不确定我是否以正确的方式进行这项工作,因为在GPUImage github页面上没有关于如何
[self.backgroundUIImage imageFromCurrentlyProcessedOutput]
正在返回(null)。我知道视图self.background在添加到视图中时工作正常(self.finalImageView也已添加到视图中)。我不确定我是否以正确的方式进行这项工作,因为在GPUImage github页面上没有关于如何进行这项工作的真正文档。有人知道这样使用GPUImage是否可行吗
if (!self.backgroundUIImage) {
self.backgroundUIImage = [[GPUImageUIElement alloc] initWithView:self.background];
GPUImageFastBlurFilter *fastBlur = [[GPUImageFastBlurFilter alloc] init];
fastBlur.blurSize = 0.5;
[self.backgroundUIImage addTarget:fastBlur];
[self.backgroundUIImage update];
}
[self.backgroundUIImage update];
NSLog(@"image : %@",[self.backgroundUIImage imageFromCurrentlyProcessedOutput]);
self.finalImageView.image = [self.backgroundUIImage imageFromCurrentlyProcessedOutput];
[self bringSubviewToFront:self.finalImageView];
编辑1
我现在已经看了FilterShowcase示例代码,因此我现在尝试实现live blur,如下所示:
NSLog(@"regenerating view");
if (!self.backgroundUIImage) {
GPUImageAlphaBlendFilter *blendFilter = [[GPUImageAlphaBlendFilter alloc] init];
blendFilter.mix = 1.0;
self.backgroundUIImage = [[GPUImageUIElement alloc] initWithView:self.background];
NSLog(@"self.backgroundUIImage : %@",self.backgroundUIImage);
self.filter = [[GPUImageFastBlurFilter alloc] init];
self.filter.blurSize = 10;
[self.filter addTarget:blendFilter];
[self.backgroundUIImage addTarget:blendFilter];
[blendFilter addTarget:self.finalImageView];
__unsafe_unretained GPUImageUIElement *weakUIElementInput = self.backgroundUIImage;
[self.filter setFrameProcessingCompletionBlock:^(GPUImageOutput * filter, CMTime frameTime){
[weakUIElementInput update];
}];
}
__unsafe_unretained GPUImageUIElement *weakUIElementInput = self.backgroundUIImage;
[self.filter setFrameProcessingCompletionBlock:^(GPUImageOutput * filter, CMTime frameTime){
[weakUIElementInput update];
}];
[self bringSubviewToFront:self.finalImageView];
@property (nonatomic, strong) GPUImageView *finalImageView;
@property (nonatomic, strong) SMBouncingBubblesBackground *background;
@property (nonatomic, strong) GPUImageUIElement *backgroundUIImage;
@property (nonatomic, strong) GPUImageFastBlurFilter *filter;
其中@properties设置如下:
NSLog(@"regenerating view");
if (!self.backgroundUIImage) {
GPUImageAlphaBlendFilter *blendFilter = [[GPUImageAlphaBlendFilter alloc] init];
blendFilter.mix = 1.0;
self.backgroundUIImage = [[GPUImageUIElement alloc] initWithView:self.background];
NSLog(@"self.backgroundUIImage : %@",self.backgroundUIImage);
self.filter = [[GPUImageFastBlurFilter alloc] init];
self.filter.blurSize = 10;
[self.filter addTarget:blendFilter];
[self.backgroundUIImage addTarget:blendFilter];
[blendFilter addTarget:self.finalImageView];
__unsafe_unretained GPUImageUIElement *weakUIElementInput = self.backgroundUIImage;
[self.filter setFrameProcessingCompletionBlock:^(GPUImageOutput * filter, CMTime frameTime){
[weakUIElementInput update];
}];
}
__unsafe_unretained GPUImageUIElement *weakUIElementInput = self.backgroundUIImage;
[self.filter setFrameProcessingCompletionBlock:^(GPUImageOutput * filter, CMTime frameTime){
[weakUIElementInput update];
}];
[self bringSubviewToFront:self.finalImageView];
@property (nonatomic, strong) GPUImageView *finalImageView;
@property (nonatomic, strong) SMBouncingBubblesBackground *background;
@property (nonatomic, strong) GPUImageUIElement *backgroundUIImage;
@property (nonatomic, strong) GPUImageFastBlurFilter *filter;
这看起来好像没有生成图像,因为我可以通过self.finalImageView看到背景视图。关于如何做到这一点的一些文档将非常棒