Ios 从相机拍摄的iphone图像自动旋转90度
在程序上,我已经在我的应用程序中从我的相机中获取了图像。它已经被很好地抓取了,但是当我切换到另一个视图并关闭该视图时,我的图像会自动旋转-90度 这种变化只发生在我移动之后的第一次,不发生变化意味着图像保持在-90度的状态,这只发生在我从相机上截取图像时。当我从照片库中获取图像时,没有发现任何问题 下面的图像是我的原始图像 这是旋转图像Ios 从相机拍摄的iphone图像自动旋转90度,ios,objective-c,iphone,xcode,camera,Ios,Objective C,Iphone,Xcode,Camera,在程序上,我已经在我的应用程序中从我的相机中获取了图像。它已经被很好地抓取了,但是当我切换到另一个视图并关闭该视图时,我的图像会自动旋转-90度 这种变化只发生在我移动之后的第一次,不发生变化意味着图像保持在-90度的状态,这只发生在我从相机上截取图像时。当我从照片库中获取图像时,没有发现任何问题 下面的图像是我的原始图像 这是旋转图像 我不知道为什么会发生这种变化。您必须使用此功能旋转相机拍摄的图像 - (void)imagePickerController:(UIImagePicker
我不知道为什么会发生这种变化。您必须使用此功能旋转相机拍摄的图像
- (void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingImage:(UIImage *)image
editingInfo:(NSDictionary *)editingInfo
{
image = [self scaleAndRotateImage:image];
[self useImage:image];
[[picker parentViewController] dismissModalViewControllerAnimated:YES];
}
- (void)scaleAndRotateImage:(UIImage *)image
{
int kMaxResolution = 320; // Or whatever
CGImageRef imgRef = image.CGImage;
CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);
CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake(0, 0, width, height);
if (width > kMaxResolution || height > kMaxResolution) {
CGFloat ratio = width/height;
if (ratio > 1) {
bounds.size.width = kMaxResolution;
bounds.size.height = bounds.size.width / ratio;
}
else {
bounds.size.height = kMaxResolution;
bounds.size.width = bounds.size.height * ratio;
}
}
CGFloat scaleRatio = bounds.size.width / width;
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
CGFloat boundHeight;
UIImageOrientation orient = image.imageOrientation;
switch(orient) {
case UIImageOrientationUp: //EXIF = 1
transform = CGAffineTransformIdentity;
break;
case UIImageOrientationUpMirrored: //EXIF = 2
transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
break;
case UIImageOrientationDown: //EXIF = 3
transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationDownMirrored: //EXIF = 4
transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
break;
case UIImageOrientationLeftMirrored: //EXIF = 5
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationLeft: //EXIF = 6
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationRightMirrored: //EXIF = 7
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeScale(-1.0, 1.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
case UIImageOrientationRight: //EXIF = 8
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
default:
[NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
}
UIGraphicsBeginImageContext(bounds.size);
CGContextRef context = UIGraphicsGetCurrentContext();
if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
CGContextScaleCTM(context, -scaleRatio, scaleRatio);
CGContextTranslateCTM(context, -height, 0);
}
else {
CGContextScaleCTM(context, scaleRatio, -scaleRatio);
CGContextTranslateCTM(context, 0, -height);
}
CGContextConcatCTM(context, transform);
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self setRotatedImage:imageCopy];
//return imageCopy;
}
试试这个属性
@属性(非原子)CGAffineTransform cameraViewTransform
旋转-90度,然后拍摄图像。如果不起作用,请使用Cocoa提供的代码。如果您仍然需要一些解决方案,请参考我发布此问题答案的链接,只需参考编辑和编辑1,也可以查看最后2或3条注释以供进一步参考。克服此问题的最简单方法是缩放内部图像
didFinishPickingImage
delegate。通过导入类“UIImage+ImageScaling.h
”,可以使用以下代码进行缩放
theImage=[UIImage-imageWithImage:image-scaledToSizeWithSameAspectRatio:CGSizeMake(400300)]代码>//对于iphone。
这是由于您的图像方向。因此,保持原始图像方向。您将在UIImagePickerController委托方法中获得图像方向
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
示例代码:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *sourceImage = [info valueForKey:UIImagePickerControllerOriginalImage];
NSData *data = UIImagePNGRepresentation(sourceImage);
UIImage *tmp = [UIImage imageWithData:data];
UIImage *afterFixingOrientation = [UIImage imageWithCGImage:tmp.CGImage
scale:sourceImage.scale
orientation:sourceImage.imageOrientation];
[self.imagePickerController dismissViewControllerAnimated:YES completion:nil];
}
这个方法对我很管用
- (UIImage*) rotateImageAppropriately:(UIImage*)imageToRotate
{
UIImage* properlyRotatedImage;
CGImageRef imageRef = [imageToRotate CGImage];
if (imageToRotate.imageOrientation == 0)
{
properlyRotatedImage = imageToRotate;
}
else if (imageToRotate.imageOrientation == 3)
{
CGSize imgsize = imageToRotate.size;
UIGraphicsBeginImageContext(imgsize);
[imageToRotate drawInRect:CGRectMake(0.0, 0.0, imgsize.width, imgsize.height)];
properlyRotatedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
else if (imageToRotate.imageOrientation == 1)
{
properlyRotatedImage = [UIImage imageWithCGImage:imageRef scale:1.0 orientation:1];
}
return properlyRotatedImage;
}
不良行为现在已改为13.4。图像现在以准确的方向拍摄。将此图像保存到库中,然后查看图像是否旋转?@inderkumarratore:我从库中存储的设备摄像头中拍摄图像,然后在应用程序中拍摄该图像,然后图像也旋转。经过大量研究后,我发现了相同的问题。我找到了解决方案,请检查我的答案,基本上就是这样有点旋转。我的应用程序也有同样的问题,我试过你的,但没有效果。图像仍在旋转。问题可能是什么?问题是什么?运行从AVCaptureSession内的AVCaptureVideoDataOutput获取的图像后,请详细解释,该图像作为CGImageRef直接转换为UIImage,它似乎没有任何作用。我将orient变量更改为[[UIDevice currentDevice]orientation](确保它在主线程中运行),但整个过程仍旋转了90度。建议如何调整方向?@我不明白你的意思。你能寄给我这个的演示吗?所以我可以解决你的问题