Ios UIContainerView在更改帧后停止接收触摸
UIContainerView显示视图控制器: 现在,当用户用以下代码点击全屏按钮时,我将使其全屏显示:Ios UIContainerView在更改帧后停止接收触摸,ios,swift,uiview,uicontainerview,Ios,Swift,Uiview,Uicontainerview,UIContainerView显示视图控制器: 现在,当用户用以下代码点击全屏按钮时,我将使其全屏显示: @IBAction func fullscreen(_ sender: Any) { view.goFullscreen() } extension CGAffineTransform { static let ninetyDegreeRotation = CGAffineTransform(rotationAngle: CGFloat(Double.p
@IBAction func fullscreen(_ sender: Any) {
view.goFullscreen()
}
extension CGAffineTransform {
static let ninetyDegreeRotation = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))
}
extension UIView {
var fullScreenAnimationDuration: TimeInterval {
return 0.15
}
func minimizeToFrame(_ frame: CGRect) {
UIView.animate(withDuration: fullScreenAnimationDuration) {
self.layer.setAffineTransform(.identity)
self.frame = frame
}
}
func goFullscreen() {
UIView.animate(withDuration: fullScreenAnimationDuration) {
self.layer.setAffineTransform(.ninetyDegreeRotation)
self.frame = UIScreen.main.bounds
}
}
}
使视图全屏工作正常,但当viewcontroller全屏时,视图停止接收触摸。当我向视图控制器添加约束时会发生这种情况,但当我删除它时,效果很好。为什么会发生这种情况?我如何设置约束和接收触摸
这里是一个游乐场,演示了如何将变换应用于superview中检测到的接触点:
import UIKit
import PlaygroundSupport
class ViewController: UIViewController {
private let redView = UIView()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(redView)
redView.translatesAutoresizingMaskIntoConstraints = false
redView.widthAnchor.constraint(equalToConstant: 100).isActive = true
redView.heightAnchor.constraint(equalToConstant: 200).isActive = true
redView.centerXAnchor.constraint(equalTo: redView.superview!.centerXAnchor).isActive = true
redView.centerYAnchor.constraint(equalTo: redView.superview!.centerYAnchor).isActive = true
redView.backgroundColor = .red
redView.transform = CGAffineTransform(rotationAngle: CGFloat.pi / 2)
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tap))
view.addGestureRecognizer(tapGestureRecognizer)
}
@objc private func tap(tapGestureRecognizer: UITapGestureRecognizer) {
let point = tapGestureRecognizer.location(in: redView).applying(redView.transform)
if redView.bounds.applying(redView.transform).contains(point) {
print ("You tapped inside")
} else {
print("You tapped outside)")
}
}
}
let v = ViewController()
PlaygroundPage.current.liveView = v.view
不幸的是,手势识别器忽略了您的变换。因此,您需要手动将变换应用于接触点。有很多方法可以做到这一点,例如将识别器应用于superview,将逆变换应用于点,然后检查其是否在目标视图的范围内。@JoshHomann谢谢!你能给我看看密码吗?我在火车上。我回家后会添加代码。基本上,问题是你的变换只影响你在屏幕上的明显位置,而不是你的实际边界。这就是为什么您真的应该使用变换来处理动画等临时性的事情,并使用约束来进行永久性的大小/位置更改。在这种情况下,我会考虑用LayuTuffor来动画化约束的变化,而不是使用变换。@ JoHHOMANN Hello,你们到家了吗?我真的需要修理一下谢谢我会检查的