Ios 在Swift中设置按钮上的背景渐变

Ios 在Swift中设置按钮上的背景渐变,ios,swift,button,linear-gradients,Ios,Swift,Button,Linear Gradients,我不知道如何在按钮上设置背景渐变(不将背景渐变设置为图像)。这和安卓有很大不同 这里有一个类,我必须定义一个可返回的梯度方案: import UIKit extension CAGradientLayer { func backgroundGradientColor() -> CAGradientLayer { let topColor = UIColor(red: (0/255.0), green: (153/255.0), blue:(51/255.0),

我不知道如何在按钮上设置背景渐变(不将背景渐变设置为图像)。这和安卓有很大不同

这里有一个类,我必须定义一个可返回的梯度方案:

import UIKit

extension CAGradientLayer {

    func backgroundGradientColor() -> CAGradientLayer {
        let topColor = UIColor(red: (0/255.0), green: (153/255.0), blue:(51/255.0), alpha: 1)
        let bottomColor = UIColor(red: (0/255.0), green: (153/255.0), blue:(255/255.0), alpha: 1)

        let gradientColors: [CGColor] = [topColor.CGColor, bottomColor.CGColor]
        let gradientLocations: [Float] = [0.0, 1.0]

        let gradientLayer: CAGradientLayer = CAGradientLayer()
        gradientLayer.colors = gradientColors
        gradientLayer.locations = gradientLocations

        return gradientLayer

    }
}
我可以使用此选项设置整个视图的背景,如下所示:

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        let background = CAGradientLayer().backgroundGradientColor()
        background.frame = self.view.bounds
        self.view.layer.insertSublayer(background, atIndex: 0)
    }
    //...
}

但是如何访问按钮的视图并插入子层或类似的内容呢?

您的代码工作正常。您只需记住每次设置渐变的帧。最好只是使渐变类别也为您设置视图的框架

这样你就不会忘记,而且适用性很好

import UIKit

extension UIView {
    @discardableResult
    func applyGradient(colours: [UIColor]) -> CAGradientLayer {
        return self.applyGradient(colours: colours, locations: nil)
    }

    @discardableResult
    func applyGradient(colours: [UIColor], locations: [NSNumber]?) -> CAGradientLayer {
        let gradient: CAGradientLayer = CAGradientLayer()
        gradient.frame = self.bounds
        gradient.colors = colours.map { $0.cgColor }
        gradient.locations = locations
        self.layer.insertSublayer(gradient, at: 0)
        return gradient
    }
}

class ViewController: UIViewController {

    @IBOutlet weak var btn: UIButton!

    override func viewDidLoad() {
        super.viewDidLoad()

        self.btn.applyGradient(colours: [.yellow, .blue])
        self.view.applyGradient(colours: [.yellow, .blue, .red], locations: [0.0, 0.5, 1.0])
    }


}
按钮是视图。将渐变应用于该视图的方式与将其应用于任何其他视图的方式相同

图片校对:

视频校对:

在下面,您可以找到Swift3(以及Swift4)和稍微扩展的解决方案(方向助手):


@Zeb的回答很好,但只是为了把它清理干净,让它更快一点。 计算的只读属性应避免使用get,返回的Void是多余的:

typealias GradientPoints = (startPoint: CGPoint, endPoint: CGPoint)

enum GradientOrientation {
  case topRightBottomLeft
  case topLeftBottomRight
  case horizontal
  case vertical

var startPoint: CGPoint {
    return points.startPoint
}

var endPoint: CGPoint {
    return points.endPoint
}

var points: GradientPoints {
    switch self {
    case .topRightBottomLeft:
        return (CGPoint(x: 0.0, y: 1.0), CGPoint(x: 1.0, y: 0.0))
    case .topLeftBottomRight:
        return (CGPoint(x: 0.0, y: 0.0), CGPoint(x: 1, y: 1))
    case .horizontal:
        return (CGPoint(x: 0.0, y: 0.5), CGPoint(x: 1.0, y: 0.5))
    case .vertical:
        return (CGPoint(x: 0.0, y: 0.0), CGPoint(x: 0.0, y: 1.0))
    }
  }
}

extension UIView {

func applyGradient(withColours colours: [UIColor], locations: [NSNumber]? = nil) {
    let gradient: CAGradientLayer = CAGradientLayer()
    gradient.frame = self.bounds
    gradient.colors = colours.map { $0.cgColor }
    gradient.locations = locations
    self.layer.insertSublayer(gradient, at: 0)
}

func applyGradient(withColours colours: [UIColor], gradientOrientation orientation: GradientOrientation) {
    let gradient: CAGradientLayer = CAGradientLayer()
    gradient.frame = self.bounds
    gradient.colors = colours.map { $0.cgColor }
    gradient.startPoint = orientation.startPoint
    gradient.endPoint = orientation.endPoint
    self.layer.insertSublayer(gradient, at: 0)
  }
}

我都试过了这是我在viewdidload里面的按钮init

let button = UIButton()
    button.setTitle("Alper", for: .normal)
    button.layer.borderColor = UIColor.white.cgColor
    button.layer.borderWidth = 1
    view.addSubview(button)
    button.anchor(top: nil, left: nil, bottom: logo.topAnchor, right: nil, paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, height: 50, width: 100)
    let gradientx = CAGradientLayer()
    gradientx.colors = [UIColor.blue,UIColor.red]
    gradientx.startPoint = CGPoint(x: 0.0, y: 0.5)
    gradientx.endPoint = CGPoint(x: 1.0, y: 1.0)
    gradientx.frame = button.bounds
    button.layer.insertSublayer(gradientx, at: 0)

锚点是一个延伸,所以这是无关的梯度。

对于Swift

extension UIViewController {
    func makeGradientColor(`for` object : AnyObject , startPoint : CGPoint , endPoint : CGPoint) -> CAGradientLayer {
        let gradient: CAGradientLayer = CAGradientLayer()
        
        gradient.colors = [(UIColor.red.cgColor), (UIColor.yellow.cgColor)]
        gradient.locations = [0.0 , 1.0]
        
        gradient.startPoint = startPoint
        gradient.endPoint = endPoint
        gradient.frame = CGRect(x: 0.0, y: 0.0, width: object.bounds.size.width, height: object.bounds.size.height)
        return gradient
    }
}
如何使用?

if let layers = btn.layer.sublayers{
            for layer in layers {
                if layer.isKind(of: CAGradientLayer.self) {
                    layer.removeFromSuperlayer()
                }
            }
        }

let start : CGPoint = CGPoint(x: 0.0, y: 0.0)
let end : CGPoint = CGPoint(x: 1.0, y: 1.0)

let gradient: CAGradientLayer = self.makeGradientColor(for: cell.bgView, startPoint: start, endPoint: end)
btn.layer.insertSublayer(gradient, at: 0)

试试看这对我有用

     let button = UIButton(frame: CGRect(x: 60, y: 150, width: 200, height: 60))
    button.setTitle("Email", for: .normal)
    button.backgroundColor = .red
    button.setTitleColor(UIColor.black, for: .normal)
    button.addTarget(self, action: #selector(self.buttonTapped), for: .touchUpInside)

    // Apply Gradient Color
    let gradientLayer:CAGradientLayer = CAGradientLayer()
    gradientLayer.frame.size = button.frame.size
    gradientLayer.colors =
        [UIColor.white.cgColor,UIColor.green.withAlphaComponent(1).cgColor]
    //Use diffrent colors
    button.layer.addSublayer(gradientLayer)
    self.view.addSubview(button)

可以添加渐变颜色的起点和终点

 gradientLayer.startPoint = CGPoint(x: 0.0, y: 1.0)
 gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)


有关更多详细说明,请参考

这里已经有很多答案,我想添加我为实现这一点所做的工作。我使用这个自定义按钮GradientButton

import Foundation
import UIKit

class GradientButton: UIButton {

    let gradientColors : [UIColor]
    let startPoint : CGPoint
    let endPoint : CGPoint

    required init(gradientColors: [UIColor] = [UIColor.red, UIColor.blue],
                  startPoint: CGPoint = CGPoint(x: 0, y: 0.5),
                  endPoint: CGPoint = CGPoint(x: 1, y: 0.5)) {
        self.gradientColors = gradientColors
        self.startPoint = startPoint
        self.endPoint = endPoint

        super.init(frame: .zero)
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    override func layoutSubviews() {
        super.layoutSubviews()

        let halfOfButtonHeight = layer.frame.height / 2
        contentEdgeInsets = UIEdgeInsets(top: 10, left: halfOfButtonHeight, bottom: 10, right: halfOfButtonHeight)

        layer.anchorPoint = CGPoint(x: 0.5, y: 0.5)

        backgroundColor = UIColor.clear

        // setup gradient

        let gradient = CAGradientLayer()
        gradient.frame = bounds
        gradient.colors = gradientColors.map { $0.cgColor }
        gradient.startPoint = startPoint
        gradient.endPoint = endPoint
        gradient.cornerRadius = 4

        // replace gradient as needed
        if let oldGradient = layer.sublayers?[0] as? CAGradientLayer {
            layer.replaceSublayer(oldGradient, with: gradient)
        } else {
            layer.insertSublayer(gradient, below: nil)
        }

        // setup shadow

        layer.shadowColor = UIColor.darkGray.cgColor
        layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: halfOfButtonHeight).cgPath
        layer.shadowOffset = CGSize(width: 0.0, height: 1.0)
        layer.shadowOpacity = 0.85
        layer.shadowRadius = 4.0
    }

    override var isHighlighted: Bool {
        didSet {
            let newOpacity : Float = isHighlighted ? 0.6 : 0.85
            let newRadius : CGFloat = isHighlighted ? 6.0 : 4.0

            let shadowOpacityAnimation = CABasicAnimation()
            shadowOpacityAnimation.keyPath = "shadowOpacity"
            shadowOpacityAnimation.fromValue = layer.shadowOpacity
            shadowOpacityAnimation.toValue = newOpacity
            shadowOpacityAnimation.duration = 0.1

            let shadowRadiusAnimation = CABasicAnimation()
            shadowRadiusAnimation.keyPath = "shadowRadius"
            shadowRadiusAnimation.fromValue = layer.shadowRadius
            shadowRadiusAnimation.toValue = newRadius
            shadowRadiusAnimation.duration = 0.1

            layer.add(shadowOpacityAnimation, forKey: "shadowOpacity")
            layer.add(shadowRadiusAnimation, forKey: "shadowRadius")

            layer.shadowOpacity = newOpacity
            layer.shadowRadius = newRadius

            let xScale : CGFloat = isHighlighted ? 1.025 : 1.0
            let yScale : CGFloat = isHighlighted ? 1.05 : 1.0
            UIView.animate(withDuration: 0.1) {
                let transformation = CGAffineTransform(scaleX: xScale, y: yScale)
                self.transform = transformation
            }
        }
    }
}
您可以像这样创建GradientButton实例

let button = GradientButton.init(gradientColors:[UIColor.black, UIColor.white], startPoint: CGPoint(x: 0, y: 0), endPoint: CGPoint(x: 0, y: 1))


之后,直接将“ButtonCredit”类分配给故事板中的特定按钮。

这里,我使用了一个UIView并在其中添加了按钮

     @IBOutlet weak var btnCenter: UIButton!
     @IBOutlet weak var viewCenter: UIView!

    // Create a gradient layer
    let gradient = CAGradientLayer()

    // gradient colors in order which they will visually appear
    gradient.colors = [UIColor.yello.cgColor, UIColor.blue.cgColor]

    // Gradient from left to right
    gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
    gradient.endPoint = CGPoint(x: 1.0, y: 0.5)

    // set the gradient layer to the same size as the view
    gradient.frame = viewCenter.bounds

    // add the gradient layer to the views layer for rendering
    viewCenter.layer.insertSublayer(gradient, at: 0)

    // Tha magic! Set the button as the views mask
    viewCenter.mask = btnCenter

    //Set corner Radius and border Width of button
    btnCenter.layer.cornerRadius =  btnCenter.frame.size.height / 2
    btnCenter.layer.borderWidth = 5.0

就这么简单:

import UIKit
class ActualGradientButton: UIButton {

    override func layoutSubviews() {
        super.layoutSubviews()
        gradientLayer.frame = bounds
    }

    private lazy var gradientLayer: CAGradientLayer = {
        let l = CAGradientLayer()
        l.frame = self.bounds
        l.colors = [UIColor.systemYellow.cgColor, UIColor.systemPink.cgColor]
        l.startPoint = CGPoint(x: 0, y: 0.5)
        l.endPoint = CGPoint(x: 1, y: 0.5)
        l.cornerRadius = 16
        layer.insertSublayer(l, at: 0)
        return l
    }()
}

如果您希望在按钮上添加渐变背景,而不是将渐变添加为子层并在
布局子视图中更改其
,我只需将按钮的背景指定为
CAGradientLayer
,因此主层是渐变:

@IBDesignable
公共类GradientButton:UIButton{
公共重写类var layerClass:AnyClass{CAGradientLayer.self}
私有var gradientLayer:CAGradientLayer{layer as!CAGradientLayer}
@IBInspectable公共变量startColor:UIColor=.white{didSet{updateColors()}
@IBInspectable公共变量endColor:UIColor=.red{didSet{updateColors()}
//向IB公开起始点和终结点
@IBInspectable公共var起始点:CGPoint{
获取{gradientLayer.startPoint}
设置{gradientLayer.startPoint=newValue}
}
@IBInspectable公共变量终结点:CGPoint{
获取{gradientLayer.endPoint}
设置{gradientLayer.endPoint=newValue}
}
//在进行此操作时,让我们再公开一些图层属性,以便在IB中轻松调整它们
@i可检测的公共变量半径:CGFloat{
获取{layer.cornerRadius}
设置{layer.cornerRadius=newValue}
}
@IBInspectable public var borderWidth:CGFloat{
获取{layer.borderWidth}
设置{layer.borderWidth=newValue}
}
@i可检测的公共var边框颜色:UIColor{
获取{layer.borderColor.flatMap{UIColor(cgColor:$0)}
设置{layer.borderColor=newValue?.cgColor}
}
//初始化方法
公共重写init(帧:CGRect=.0){
super.init(frame:frame)
更新颜色()
}
必需初始化?(编码器:NSCoder){
super.init(编码器:编码器)
更新颜色()
}
}
专用扩展梯度按钮{
func updateColor(){
gradientLayer.colors=[startColor.cgColor,endColor.cgColor]
}
}
通过设置
layerClass
,它只会使主层成为一个渐变层,该渐变层会自动调整到按钮的
bounds
。这样做的一个优点是,如果对按钮大小的更改设置动画(例如旋转事件或其他事件),渐变也将正确设置动画

而且,这不是必需的,但是将此类设置为一个
@IBDesignable
,这样就可以在IB中设置其属性,并且它将在脚本/NIB中正确呈现,而不需要在视图控制器中添加额外的代码。例如,我可以自定义IB中的角、边框和渐变颜色以及方向:



这很好,我尝试设置UIButton cornerRadius,但除非我删除渐变,否则它不会起任何作用,有没有办法解决这个问题?您是否尝试设置masksToBounds=Falset clipsToBounds=True不幸的是,这是完全错误的。这是iOS工程的一个绝对基础,当你添加一个层时,你必须在
layoutSubviews
中对其进行塑造(实际上这就是
layoutSubviews
存在的真正原因)。在添加新的gradientLayer之前,应更新答案以删除现有gradientLayer。在insertSublayer之前添加以下行。layer.name=“gradientLayer”self.layer.sublayers.filter{$0.name==layer.name}.first?.removeFromSuperLayer()我不同意最后一句话。虽然按钮是视图,但按钮背景与视图背景不同。按钮背景可以根据按钮状态而改变。当添加渐变层时,我们会失去这种效果。理想的解决方案是将渐变层捕捉到图像中,并将图像设置为按钮背景图像。另一个问题是,当按钮框架发生变化时,即从
layoutSubviews
开始,层边界应该始终更新。作为记录,我确切地知道您在说什么,但它不适用于基于情节提要约束(不在代码运行时约束或框架中)的这篇文章。因为我已经发布了代码运行的视频证明,它满足了OP'
     @IBOutlet weak var btnCenter: UIButton!
     @IBOutlet weak var viewCenter: UIView!

    // Create a gradient layer
    let gradient = CAGradientLayer()

    // gradient colors in order which they will visually appear
    gradient.colors = [UIColor.yello.cgColor, UIColor.blue.cgColor]

    // Gradient from left to right
    gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
    gradient.endPoint = CGPoint(x: 1.0, y: 0.5)

    // set the gradient layer to the same size as the view
    gradient.frame = viewCenter.bounds

    // add the gradient layer to the views layer for rendering
    viewCenter.layer.insertSublayer(gradient, at: 0)

    // Tha magic! Set the button as the views mask
    viewCenter.mask = btnCenter

    //Set corner Radius and border Width of button
    btnCenter.layer.cornerRadius =  btnCenter.frame.size.height / 2
    btnCenter.layer.borderWidth = 5.0
import UIKit
class ActualGradientButton: UIButton {

    override func layoutSubviews() {
        super.layoutSubviews()
        gradientLayer.frame = bounds
    }

    private lazy var gradientLayer: CAGradientLayer = {
        let l = CAGradientLayer()
        l.frame = self.bounds
        l.colors = [UIColor.systemYellow.cgColor, UIColor.systemPink.cgColor]
        l.startPoint = CGPoint(x: 0, y: 0.5)
        l.endPoint = CGPoint(x: 1, y: 0.5)
        l.cornerRadius = 16
        layer.insertSublayer(l, at: 0)
        return l
    }()
}