Ios 如何在Swift中设置图像的宽度和高度
一般来说,Ios 如何在Swift中设置图像的宽度和高度,ios,swift,Ios,Swift,一般来说,Swift和iOS编程的新手。我不知道如何设置图像的宽度和高度。 比如说, let backgroundImage = UIImage(named: "background.png") 谢谢,我的建议很好 您应该设置UIImageView的大小,然后将此图像放在其上,而不是设置图像的大小,这样,图像的大小将根据您的要求显示 诸如此类 var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150)); // set
Swift
和iOS
编程的新手。我不知道如何设置图像的宽度和高度。比如说,
let backgroundImage = UIImage(named: "background.png")
谢谢,我的建议很好
您应该设置UIImageView
的大小,然后将此图像放在其上,而不是设置图像的大小,这样,图像的大小将根据您的要求显示
诸如此类
var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150)); // set as you want
var image = UIImage(named: "myImage.png");
imageView.image = image;
self.view.addSubview(imageView);
你有这个代码,这个代码设置宽度和高度并保存相同的位置
/**
Resize UIImageView
:param: UImage
:param: new size CGSize
:return: new UImage rezised
*/
func imageResize (#image:UIImage, sizeChange:CGSize)-> UIImage{
let hasAlpha = true
let scale: CGFloat = 0.0 // Use scale factor of main screen
// Create a Drawing Environment (which will render to a bitmap image, later)
UIGraphicsBeginImageContextWithOptions(sizeChange, !hasAlpha, scale)
image.drawInRect(CGRect(origin: CGPointZero, size: sizeChange))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
// Clean up the Drawing Environment (created above)
UIGraphicsEndImageContext()
return scaledImage
}
let size = CGSizeMake(100, 150)
myImageView.image! = imageResize(myImageView.image!,sizeChange: size)
在视图中工作加载或刷新UIImageView的“reloadInputViews()”;-)
**
编辑
**
嗨,如果需要,创建此扩展
创建文件扩展.Swift和添加此代码(在需要更改高度的位置添加导入基础)
供使用(继承UIView)
Swift 3.0版本(来自@YannickSteph)
如果您想保持纵横比,这里有一个扩展方法 Swift 3:
import UIKit
extension UIImage {
func resize(maxWidthHeight : Double)-> UIImage? {
let actualHeight = Double(size.height)
let actualWidth = Double(size.width)
var maxWidth = 0.0
var maxHeight = 0.0
if actualWidth > actualHeight {
maxWidth = maxWidthHeight
let per = (100.0 * maxWidthHeight / actualWidth)
maxHeight = (actualHeight * per) / 100.0
}else{
maxHeight = maxWidthHeight
let per = (100.0 * maxWidthHeight / actualHeight)
maxWidth = (actualWidth * per) / 100.0
}
let hasAlpha = true
let scale: CGFloat = 0.0
UIGraphicsBeginImageContextWithOptions(CGSize(width: maxWidth, height: maxHeight), !hasAlpha, scale)
self.draw(in: CGRect(origin: .zero, size: CGSize(width: maxWidth, height: maxHeight)))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
return scaledImage
}
}
为什么不改为设置
UIImageView
的帧大小?除非您确实希望使用上下文绘制全新的UIImage
。如果您的imageView已经声明并且具有宽度和高度限制,该怎么办?如何更改它?imageView.frame=CGRect(x:100,y:150,width:150,height:150)这对我不起作用,因为它与imageView对宽度和高度的自动布局约束冲突。要使建议在Swift 3或更高版本中起作用,请将第一行替换为:var imageView=UIImageView(frame:CGRect)(x:0,y:0,width:50,height:50))将高度和宽度放入CGSize
对象中,并在调用该对象时将其传递给imageResize
方法。
inheritsOfUIView.setHeight(height: 100)
button.setHeight(height: 100)
view.setHeight(height: 100)
extension UIImage {
func imageResize (sizeChange:CGSize)-> UIImage{
let hasAlpha = true
let scale: CGFloat = 0.0 // Use scale factor of main screen
UIGraphicsBeginImageContextWithOptions(sizeChange, !hasAlpha, scale)
self.draw(in: CGRect(origin: CGPoint.zero, size: sizeChange))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
return scaledImage!
}
}
import UIKit
extension UIImage {
func resize(maxWidthHeight : Double)-> UIImage? {
let actualHeight = Double(size.height)
let actualWidth = Double(size.width)
var maxWidth = 0.0
var maxHeight = 0.0
if actualWidth > actualHeight {
maxWidth = maxWidthHeight
let per = (100.0 * maxWidthHeight / actualWidth)
maxHeight = (actualHeight * per) / 100.0
}else{
maxHeight = maxWidthHeight
let per = (100.0 * maxWidthHeight / actualHeight)
maxWidth = (actualWidth * per) / 100.0
}
let hasAlpha = true
let scale: CGFloat = 0.0
UIGraphicsBeginImageContextWithOptions(CGSize(width: maxWidth, height: maxHeight), !hasAlpha, scale)
self.draw(in: CGRect(origin: .zero, size: CGSize(width: maxWidth, height: maxHeight)))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
return scaledImage
}
}