Ios 如果要在之后设置自动布局约束的动画,我必须如何修改UIView扩展?
我做了一个Ios 如果要在之后设置自动布局约束的动画,我必须如何修改UIView扩展?,ios,swift,xcode,nslayoutconstraint,Ios,Swift,Xcode,Nslayoutconstraint,我做了一个UIView扩展来设置我的NSLayout锚。一切正常。但是,如果我想添加一个NSLayoutConstraint,以便之后可以设置约束动画,那么如何修改扩展 这是我目前的分机: extension UIView { func anchor(top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?,
UIView
扩展来设置我的NSLayout
锚。一切正常。但是,如果我想添加一个NSLayoutConstraint
,以便之后可以设置约束动画,那么如何修改扩展
这是我目前的分机:
extension UIView {
func anchor(top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) {
//translate the view's autoresizing mask into Auto Layout constraints
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
topAnchor.constraint(equalTo: top, constant: padding.top).isActive = true
}
if let leading = leading {
leadingAnchor.constraint(equalTo: leading, constant: padding.left).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom).isActive = true
}
if let trailing = trailing {
trailingAnchor.constraint(equalTo: trailing, constant: -padding.right).isActive = true
}
if size.width != 0 {
widthAnchor.constraint(equalToConstant: size.width).isActive = true
}
if size.height != 0 {
heightAnchor.constraint(equalToConstant: size.height).isActive = true
}
}
}
下面是扩展名的名称:
//feedViewButton constraints
feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))
更新
我想要这样的
var topAnchor: NSLayoutConstraint?
topAnchor = topAnchor.constraint(equaltTo: top, constant: padding.top)
topAnchor.isActive = true
然后像这样设置动画:
let animator = UIViewPropertyAnimator(duration: 1, curve: .easeOut) {
topAnchor.constant = 20
}
animator.startAnimation()
只需尝试使用autolayout为其设置动画,因为约束尚未应用,因此它应该可以设置动画:
feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))
feedViewButton.superview?.setNeedsLayout()
UIView.animate(withDuration: 0.2, delay: 0, options: [.allowUserInteraction], animations: {
feedViewButton.superview?.layoutIfNeeded()
}, completion: nil)
更新
如果希望以后更改锚定上的常量以设置其他更改的动画,则必须保留对约束的引用,以便以后能够操纵它们:
enum ConstraintType {
case top, leading, trailing, bottom, width, height
}
extension UIView {
func anchor(top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) -> [ConstraintType : NSLayoutConstraint] {
//translate the view's autoresizing mask into Auto Layout constraints
translatesAutoresizingMaskIntoConstraints = false
var constraints: [ConstraintType : NSLayoutConstraint] = [:]
if let top = top {
constraints[.top] = topAnchor.constraint(equalTo: top, constant: padding.top)
}
if let leading = leading {
constraints[.leading] = leadingAnchor.constraint(equalTo: leading, constant: padding.left)
}
if let bottom = bottom {
constraints[.bottom] = bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom)
}
if let trailing = trailing {
constraints[.trailing] = trailingAnchor.constraint(equalTo: trailing, constant: -padding.right)
}
if size.width != 0 {
constraints[.width] = widthAnchor.constraint(equalToConstant: size.width)
}
if size.height != 0 {
constraints[.height] = heightAnchor.constraint(equalToConstant: size.height)
}
let constraintsArray = Array<NSLayoutConstraint>(constraints.values)
NSLayoutConstraint.activate(constraintsArray)
return constraints
}
}
您只需在扩展上添加动画即可,因此对
锚定
的所有调用都将设置动画,而无需始终添加动画块
extension UIView {
func anchor(animated: Bool, top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) {
//translate the view's autoresizing mask into Auto Layout constraints
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
topAnchor.constraint(equalTo: top, constant: padding.top).isActive = true
}
if let leading = leading {
leadingAnchor.constraint(equalTo: leading, constant: padding.left).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom).isActive = true
}
if let trailing = trailing {
trailingAnchor.constraint(equalTo: trailing, constant: -padding.right).isActive = true
}
if size.width != 0 {
widthAnchor.constraint(equalToConstant: size.width).isActive = true
}
if size.height != 0 {
heightAnchor.constraint(equalToConstant: size.height).isActive = true
}
if animated {
UIView.animate(withDuration: 0.2, delay: 0, options: [.allowUserInteraction], animations: {
self.layoutIfNeeded()
}, completion: nil)
} else {
self.layoutIfNeeded()
}
}
}
可以但是,如果实现了UIPangestureRecognitor,它还能工作吗?这样我就可以跟踪用户的手指移动了多远。@JoshSchärer在我添加的更新答案
中说。允许WUSERINTERACTION
以确保已启用交互。如果你想知道它是否仍然有效,你可以尝试它。我想它应该有效,但是有没有可能添加一个NSLayoutConstraint,然后将该约束设置为另一个常量?@JoshSchärer有,但我不知道这与你的问题有什么关系。我已经更新了我的问题。希望您现在能够理解我希望如何完成它。可以,但我并不希望所有按钮都设置动画。我更新了代码以设置可选动画,如果您需要默认值,只需在函数声明中添加默认值,如:animation:Bool=true
extension UIView {
func anchor(animated: Bool, top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) {
//translate the view's autoresizing mask into Auto Layout constraints
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
topAnchor.constraint(equalTo: top, constant: padding.top).isActive = true
}
if let leading = leading {
leadingAnchor.constraint(equalTo: leading, constant: padding.left).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom).isActive = true
}
if let trailing = trailing {
trailingAnchor.constraint(equalTo: trailing, constant: -padding.right).isActive = true
}
if size.width != 0 {
widthAnchor.constraint(equalToConstant: size.width).isActive = true
}
if size.height != 0 {
heightAnchor.constraint(equalToConstant: size.height).isActive = true
}
if animated {
UIView.animate(withDuration: 0.2, delay: 0, options: [.allowUserInteraction], animations: {
self.layoutIfNeeded()
}, completion: nil)
} else {
self.layoutIfNeeded()
}
}
}