GUI程序在java中的内部操作执行方法中冻结一次
我试图将我的system.out.println重定向到GUI的JTextArea元素的dislpay(因此它是公共的和静态的,以便打印内容的方法可以打印到它) 但一旦到了底线:GUI程序在java中的内部操作执行方法中冻结一次,java,swing,user-interface,nullpointerexception,Java,Swing,User Interface,Nullpointerexception,我试图将我的system.out.println重定向到GUI的JTextArea元素的dislpay(因此它是公共的和静态的,以便打印内容的方法可以打印到它) 但一旦到了底线: System.out.println("sdsdsdsdsa"); 该程序不再继续。接下来的两行是: System.setOut(printStream); System.setErr(printStream); 它似乎没有打印出来,当我退出程序时,出现以下错误: 异常:从线程“main”中的UncaughtExc
System.out.println("sdsdsdsdsa");
该程序不再继续。接下来的两行是:
System.setOut(printStream);
System.setErr(printStream);
它似乎没有打印出来,当我退出程序时,出现以下错误:
异常:从线程“main”中的UncaughtExceptionHandler引发的java.lang.NullPointerException
我无法验证printStream是否为null,因为一旦按下start按钮(JButton1),调试器似乎不会跟随action performed方法
以下是GUI中的主要类:
public class TrainingProgramme {
static PrintStream printStream = new PrintStream(new GUITextOutputStream(TrainingProgrammeGUI.jTextArea1));
public static void main(String[] args) {
TrainingProgrammeGUI gui = new TrainingProgrammeGUI();
gui.setVisible(true);
System.setOut(printStream);
System.setErr(printStream);
System.out.println("==================================\n"+
"* WELCOME TO CATCH ME IF YOU CAN *\n"+
"==================================\n");
}
GUI类:
package javaapplication2;
import java.awt.event.ActionEvent;
import java.io.PrintStream;
import java.util.Scanner;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author viljo
*/
public class TrainingProgrammeGUI extends javax.swing.JFrame {
static PrintStream printStream = new PrintStream(new GUITextOutputStream(TrainingProgrammeGUI.jTextArea1));
double startTimer = System.nanoTime();
double stopTimer = 0;
Scanner scan = new Scanner(System.in);
Player gameCharacter = null;
Teacher teacher = null;
int finishedProgram = 0;
int userChoice = -1;
/**
* Creates new form TrainingProgrammeGUI
*/
public TrainingProgrammeGUI() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
filler1 = new javax.swing.Box.Filler(new java.awt.Dimension(0, 0), new java.awt.Dimension(0, 0), new java.awt.Dimension(32767, 32767));
jLabel1 = new javax.swing.JLabel();
jScrollPane1 = new javax.swing.JScrollPane();
jTextArea1 = new javax.swing.JTextArea();
jTextField1 = new javax.swing.JTextField();
jLabel2 = new javax.swing.JLabel();
jButton1 = new javax.swing.JButton();
jButton3 = new javax.swing.JButton();
jLabel3 = new javax.swing.JLabel();
jButton4 = new javax.swing.JButton();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jLabel1.setFont(new java.awt.Font("Arial", 1, 24)); // NOI18N
jLabel1.setText("CIA Training Programme");
jTextArea1.setColumns(20);
jTextArea1.setRows(5);
jScrollPane1.setViewportView(jTextArea1);
jTextField1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jTextField1ActionPerformed(evt);
}
});
jLabel2.setFont(new java.awt.Font("Tahoma", 1, 11)); // NOI18N
jLabel2.setText("Game: ");
jButton1.setText("Start Game");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
jButton3.setText("What is this game?");
jButton3.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton3ActionPerformed(evt);
}
});
jLabel3.setFont(new java.awt.Font("Tahoma", 1, 11)); // NOI18N
jLabel3.setText("Type Here: ");
jButton4.setText("Exit");
jButton4.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton4ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(filler1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(159, 159, 159))
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(261, 261, 261)
.addComponent(jLabel1))
.addGroup(layout.createSequentialGroup()
.addGap(94, 94, 94)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
.addComponent(jLabel2)
.addComponent(jLabel3))
.addGap(18, 18, 18)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 456, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 131, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addGroup(layout.createSequentialGroup()
.addGap(170, 170, 170)
.addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 132, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(33, 33, 33)
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, 132, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(33, 33, 33)
.addComponent(jButton4, javax.swing.GroupLayout.PREFERRED_SIZE, 132, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addContainerGap(175, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addComponent(jLabel1)
.addGap(70, 70, 70)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 47, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, 47, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton4, javax.swing.GroupLayout.PREFERRED_SIZE, 45, javax.swing.GroupLayout.PREFERRED_SIZE))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 60, Short.MAX_VALUE)
.addComponent(filler1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jLabel3))
.addGap(18, 18, 18)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 226, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jLabel2))
.addGap(20, 20, 20))
);
pack();
}// </editor-fold>
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
TrainingProgrammeGUI programme = new TrainingProgrammeGUI();
programme.setVisible(true);
}
private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}
private void jButton4ActionPerformed(java.awt.event.ActionEvent evt) {
System.out.print("\nThank you for using our training programme!");
System.exit(0);
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
System.out.println("sdsdsdsdsa");
System.setOut(printStream);
System.setErr(printStream);
System.out.println("==================================\n"+
"* WELCOME TO CATCH ME IF YOU CAN *\n"+
"==================================\n");
userChoice = TrainingProgramme.checkInputWithPhrase("1.) Start Game\n2.) What is this game?\n3.) Quit", 1, 3);
teacher = new Teacher("John Doe", "Teacher");
gameCharacter = teacher.introductionLines(); // teacher reads a few lines and asks questions then returns Player class
boolean userFinished = false;
gameCharacter.getHotelRoom().setPlayerHere(true);
do { // Checks which room player is in then reads instructions for room. Loop finishes when player wants to chooses suspect
if (gameCharacter.getHotelKitchen().isPlayerHere()) {
if ("HotelRoom".equals((gameCharacter.getHotelKitchen().instructions(teacher)))) {
System.out.println("\nRoom chosen!\n");
gameCharacter.getHotelKitchen().setPlayerHere(false); // Takes player out of current room
gameCharacter.getHotelRoom().setPlayerHere(true); // Puts players into chosen room
}
} else {
if ("Choose".equals((gameCharacter.getHotelRoom().instructions(teacher)))) {
stopTimer = System.nanoTime();
Player.timeTaken = (stopTimer - startTimer) / 10000000; //time taken to finish inspecting items (in seconds)
teacher.chooseWhoDidIt(gameCharacter);
finishedProgram = 1; //Stop the curret loop
userFinished = true; //Stop the main menu loop
} else {
System.out.println("\nKitchen chosen!\n");
gameCharacter.getHotelRoom().setPlayerHere(false);// Takes player out of current room
gameCharacter.getHotelKitchen().setPlayerHere(true);// Puts players into chosen room
}
}
} while (userFinished == false);
}
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {
System.out.println("\n+===========================================================+");
System.out.println("|This game was created to help train our new junior recruits|");
System.out.println("+===========================================================+\n\n");
System.out.println("Objective: Gather evidence by looking for clues\n"+
"and once you are done go back to the room to guess \n"+
"which suspect did it. Suspects are provided once you have\n"+
"went back to the room and decided to guess who did the crime!\n");
}
// Variables declaration - do not modify
private javax.swing.Box.Filler filler1;
private javax.swing.JButton jButton1;
private javax.swing.JButton jButton3;
private javax.swing.JButton jButton4;
private javax.swing.JLabel jLabel1;
private javax.swing.JLabel jLabel2;
private javax.swing.JLabel jLabel3;
private javax.swing.JScrollPane jScrollPane1;
public static javax.swing.JTextArea jTextArea1;
private javax.swing.JTextField jTextField1;
// End of variables declaration
}
do while循环正在阻止Swing事件线程,使GUI冻结且无用。摆脱该循环,这不是创建事件驱动程序的方式。ActionListener中有一个无限循环。因此,在循环完成之前,GUI无法重新绘制自身。ActionListener应仅用于启动Swing计时器。Th然后,e Swing Timer将安排动画。有关更多信息,请阅读上的Swing教程中的部分。还可以阅读Swing中并发的
目录中的部分,以了解为什么ActionListener中不能有无限循环。请查看@camickr对的回答。您还可以查看可重用的code,允许您重定向输出。但您可能不需要Swing计时器,而是希望查找并创建一种状态机类型的游戏,其中GUI对输入的响应将取决于其当前的“状态”,由键状态字段持有的值。do while循环正在阻止Swing事件线程,使GUI冻结且无用。摆脱循环,这不是创建事件驱动程序的方式。ActionListener中有一个无限循环。因此,在循环完成之前,GUI无法重新绘制自身。ActionListener应该仅用于启动Swing计时器。Swing计时器随后将安排动画。有关详细信息,请阅读上的Swing教程中的部分。还可以阅读Swing中并发的目录中的部分,以了解为什么ActionListener中不能有无限循环。请查看@camickr对的回答您还可以查看允许重定向输出的可重用代码。但您可能不需要Swing计时器,而是希望查找并创建一种状态机类型的游戏,其中GUI对输入的响应将取决于其当前“状态”,即关键状态字段所持有的值。
package net.codejava.swing;
import java.io.IOException;
import java.io.OutputStream;
import javax.swing.JTextArea;
/**
* This class extends from OutputStream to redirect output to a JTextArrea
* @author www.codejava.net
*
*/
public class CustomOutputStream extends OutputStream {
private JTextArea textArea;
public CustomOutputStream(JTextArea textArea) {
this.textArea = textArea;
}
@Override
public void write(int b) throws IOException {
// redirects data to the text area
textArea.append(String.valueOf((char)b));
// scrolls the text area to the end of data
textArea.setCaretPosition(textArea.getDocument().getLength());
}
}