Java 释放鼠标时删除带有颜色的矩形

Java 释放鼠标时删除带有颜色的矩形,java,swing,graphics,Java,Swing,Graphics,我正在开发一个游戏,在我游戏的某些部分,我希望矩形在鼠标释放时消失。我在arrayList中放置了26个矩形,并在释放鼠标时删除了单击的特定矩形因此,如果我删除fill方法,矩形将成功消失,但如果fill方法存在,矩形将不再工作。 以下是我的绘制方法: public void paintComponent(Graphics g) { super.paintComponent(g); Image img = Toolkit.getDefaultTool

我正在开发一个游戏,在我游戏的某些部分,我希望矩形在鼠标释放时消失。我在
arrayList
中放置了26个矩形,并在释放鼠标时删除了单击的特定
矩形因此,如果我删除
fill
方法,矩形将成功消失,但如果
fill
方法存在,矩形将不再工作。

以下是我的
绘制方法:

   public void paintComponent(Graphics g)
   {  
      super.paintComponent(g);

        Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));  
        g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);  

        Graphics2D g2 = (Graphics2D) g;

        for (Rectangle s : rectanglesList) {
            g2.draw(s);
        }

        g2.setColor(bColor);                    
        g2.fill(box1);                  
        g2.fill(box2);
        g2.fill(box3);
        g2.fill(box4);
        g2.fill(box5);
        g2.fill(box6);
        g2.fill(box7);
        g2.fill(box8);
        g2.fill(box9);
        g2.fill(box10);
        g2.fill(box11);
        g2.fill(box12);
        g2.fill(box25);
        g2.setColor(wColor);        
        g2.fill(box13);     
        g2.fill(box14);
        g2.fill(box15);
        g2.fill(box16);
        g2.fill(box17);
        g2.fill(box18);
        g2.fill(box19);
        g2.fill(box20);
        g2.fill(box21);
        g2.fill(box22);
        g2.fill(box23);
        g2.fill(box24);
        g2.fill(box26);
    }
下面是我如何删除
矩形的过程(只是一个摘录):

以下是
bColor
wColor
的值:

Color bColor = Color.BLACK;
Color wColor = Color.WHITE;
注意: pickedPanelNum
仅用于分配int值,与问题无关

我认为这是因为当我重新绘制时,填充方法仍然存在。但是,我不知道绘制矩形的其他方法。

我希望我的问题能说清楚。如果你有办法解决这个问题,请告诉我。谢谢大家!

更新: 这是我的程序的一个较短、可运行的版本。(但不包括背景图像):

import java.awt.*;
导入java.awt.Color.*;
导入java.awt.event.*;
导入javax.swing.*;
导入java.util.*;
导入java.awt.geom.Rectangle2D;
公共类Rec扩展JComponent
{
public ArrayList rectanglesList=新的ArrayList();
公共整数arrx[]=新整数[120];
公共int arry[]=新int[120];
JFrame=新JFrame();
公共int xSize=2000;
公共规模=1000;
公共int x;
公共智力;
public int pickedPanelNum=0;
公共字符串pickedPanelDash=“”;
公共字符串pickedPanelColor=“”;
颜色b颜色=颜色。黑色;
颜色wColor=Color.WHITE;
布尔removedPanel=false;
公共无效启动框架()
{
Random rand=新的Random();

对于(int x=0;x而言,即使从
列表中删除
box1
,也无法阻止它在
paintComponent
方法中填充,
for循环
仅在列表中绘制矩形的轮廓,但无论如何,代码都会隐式填充它们

因此,首先,去掉所有
box{n}
变量

public void paintComponent(Graphics g) {
    super.paintComponent(g);

    //Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));
    //g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
    Graphics2D g2 = (Graphics2D) g;

    for (Rectangle s : rectanglesList) {
        g2.setColor(bColor);
        g2.fill(s);
        g2.setColor(wColor);
        g2.draw(s);
    }
}
因此,这只是使用
矩形列表
首先绘制矩形并填充它们

然后,让我们更新
mousererelease

public void mouseReleased(MouseEvent event) {
    // Because the rectangles are painted in order, the later
    // rectangles are painted over the eailer ones, so, we reverse
    // the list so we can check for the higher positioned
    // rectangles
    List<Rectangle> copy = new ArrayList<>(rectanglesList);
    Collections.reverse(copy);
    for (Rectangle r : copy) {
        if (r.contains(event.getPoint())) {
            rectanglesList.remove(r);
            break;
        }
    }
    event.getComponent().repaint();
}
public void mouseereleased(MouseEvent事件){
//因为矩形是按顺序绘制的,所以
//长方形被画在更大的长方形上,所以我们倒过来
//列表,以便我们可以检查更高的位置
//矩形
列表副本=新的ArrayList(矩形列表);
收藏。反面(复印件);
用于(矩形r:复制){
if(r.contains(event.getPoint())){
矩形列表。移除(r);
打破
}
}
event.getComponent().repaint();
}
好的,这有点奇怪,但基本上,我们反转了矩形列表(因为列表中后面出现的矩形是在前面出现的矩形上绘制的)并检查鼠标是否在其中任何一个内被单击。当我们找到匹配项时,我们就会跳出循环并重新绘制生成事件的组件

而且,因为很高兴看到这个东西运行,一个完整的例子

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Rec extends JComponent {

    public ArrayList<Rectangle> rectanglesList = new ArrayList<Rectangle>();
    public int arrx[] = new int[120];
    public int arry[] = new int[120];
    JFrame frame = new JFrame();
    public int xSize = 2000;
    public int ySize = 1000;
    public int x;
    public int y;
    public int pickedPanelNum = 0;
    public String pickedPanelDash = "";
    public String pickedPanelColor = "";
    Color bColor = Color.BLACK;
    Color wColor = Color.WHITE;
    boolean removedPanel = false;

    public void launchFrame() {
        Random rand = new Random();
        for (int x = 0; x < 10; x++) {
            arrx[x] = rand.nextInt(640);
            arry[x] = rand.nextInt(590);
            rectanglesList.add(new Rectangle(arrx[x], arry[x], 80, 90));
        }

        JPanel mainPanel = new JPanel();

        JPanel panelsPane = new JPanel() {
            public void paintComponent(Graphics g) {
                super.paintComponent(g);

//              Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));
//              g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
                Graphics2D g2 = (Graphics2D) g;

                for (Rectangle s : rectanglesList) {
                    g2.setColor(bColor);
                    g2.fill(s);
                    g2.setColor(wColor);
                    g2.draw(s);
                }
            }
        };

        JPanel rightPane = new JPanel();

        panelsPane.addMouseListener(new MouseAdapter() {
            public void mousePressed(MouseEvent event) {
                x = event.getX();
                y = event.getY();
            }

            public void mouseReleased(MouseEvent event) {
                // Because the rectangles are painted in order, the later
                // rectangles are painted over the eailer ones, so, we reverse
                // the list so we can check for the higher positioned
                // rectangles
                List<Rectangle> copy = new ArrayList<>(rectanglesList);
                Collections.reverse(copy);
                for (Rectangle r : copy) {
                    if (r.contains(event.getPoint())) {
                        rectanglesList.remove(r);
                        break;
                    }
                }
                event.getComponent().repaint();
            }
        });

        panelsPane.addMouseMotionListener(new MouseAdapter() {
            public void mouseDragged(MouseEvent event) {
            }

            public void mouseReleased(MouseEvent event) {
            }

            public void mouseClicked(MouseEvent event) {
            }

            public void mouseEntered(MouseEvent event) {
            }

            public void mouseExited(MouseEvent event) {
            }
        });

        panelsPane.setPreferredSize(new Dimension(800, ySize - 315));
        rightPane.setPreferredSize(new Dimension(530, ySize - 315));
        mainPanel.setPreferredSize(new Dimension(xSize, ySize));
        frame.setPreferredSize(new Dimension(xSize, ySize));
        rightPane.setBackground(Color.gray);
        mainPanel.add(panelsPane);
        mainPanel.add(rightPane);
        frame.add(mainPanel);

        frame.setVisible(true);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.pack();
        frame.setLocationRelativeTo(null);

    }

    public static void main(String args[]) {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                Rec obj = new Rec();
                obj.launchFrame();
            }
        });
    }
}
导入java.awt.Color;
导入java.awt.Dimension;
导入java.awt.EventQueue;
导入java.awt.Graphics;
导入java.awt.Graphics2D;
导入java.awt.Rectangle;
导入java.awt.event.MouseAdapter;
导入java.awt.event.MouseEvent;
导入java.util.ArrayList;
导入java.util.Collections;
导入java.util.Iterator;
导入java.util.List;
导入java.util.Random;
导入javax.swing.JComponent;
导入javax.swing.JFrame;
导入javax.swing.JPanel;
导入javax.swing.UIManager;
导入javax.swing.UnsupportedLookAndFeelException;
公共类Rec扩展JComponent{
public ArrayList rectanglesList=新的ArrayList();
公共整数arrx[]=新整数[120];
公共int arry[]=新int[120];
JFrame=新JFrame();
公共int xSize=2000;
公共规模=1000;
公共int x;
公共智力;
public int pickedPanelNum=0;
公共字符串pickedPanelDash=“”;
公共字符串pickedPanelColor=“”;
颜色b颜色=颜色。黑色;
颜色wColor=Color.WHITE;
布尔removedPanel=false;
公共无效启动框架(){
Random rand=新的Random();
对于(int x=0;x<10;x++){
arrx[x]=rand.nextInt(640);
arry[x]=兰特·耐克斯汀(590);
添加(新的矩形(arrx[x],arry[x],80,90));
}
JPanel mainPanel=新的JPanel();
JPanel panelsPane=新的JPanel(){
公共组件(图形g){
超级组件(g);
//Image img=Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource(“background.jpg”);
//g.drawImage(img,0,0,this.getWidth(),this.getHeight(),this);
图形2d g2=(图形2d)g;
用于(矩形s:矩形列表){
g2.设置颜色(b颜色);
g2.填充;
g2.setColor(wColor);
g2.抽签;
}
}
};
JPanel rightPane=新的JPanel();
panelsPane.addMouseListener(新的MouseAdapter(){
公共无效鼠标按下(鼠标事件){
x=event.getX();
y=event.getY();
}
公共无效MouseEvent事件(MouseEvent事件){
//因为矩形是按顺序绘制的,所以
//长方形被画在更大的长方形上,所以我们倒过来
//名单上写的是w
public void mouseReleased(MouseEvent event) {
    // Because the rectangles are painted in order, the later
    // rectangles are painted over the eailer ones, so, we reverse
    // the list so we can check for the higher positioned
    // rectangles
    List<Rectangle> copy = new ArrayList<>(rectanglesList);
    Collections.reverse(copy);
    for (Rectangle r : copy) {
        if (r.contains(event.getPoint())) {
            rectanglesList.remove(r);
            break;
        }
    }
    event.getComponent().repaint();
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Rec extends JComponent {

    public ArrayList<Rectangle> rectanglesList = new ArrayList<Rectangle>();
    public int arrx[] = new int[120];
    public int arry[] = new int[120];
    JFrame frame = new JFrame();
    public int xSize = 2000;
    public int ySize = 1000;
    public int x;
    public int y;
    public int pickedPanelNum = 0;
    public String pickedPanelDash = "";
    public String pickedPanelColor = "";
    Color bColor = Color.BLACK;
    Color wColor = Color.WHITE;
    boolean removedPanel = false;

    public void launchFrame() {
        Random rand = new Random();
        for (int x = 0; x < 10; x++) {
            arrx[x] = rand.nextInt(640);
            arry[x] = rand.nextInt(590);
            rectanglesList.add(new Rectangle(arrx[x], arry[x], 80, 90));
        }

        JPanel mainPanel = new JPanel();

        JPanel panelsPane = new JPanel() {
            public void paintComponent(Graphics g) {
                super.paintComponent(g);

//              Image img = Toolkit.getDefaultToolkit().getImage(Rectangles2.class.getResource("background.jpg"));
//              g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
                Graphics2D g2 = (Graphics2D) g;

                for (Rectangle s : rectanglesList) {
                    g2.setColor(bColor);
                    g2.fill(s);
                    g2.setColor(wColor);
                    g2.draw(s);
                }
            }
        };

        JPanel rightPane = new JPanel();

        panelsPane.addMouseListener(new MouseAdapter() {
            public void mousePressed(MouseEvent event) {
                x = event.getX();
                y = event.getY();
            }

            public void mouseReleased(MouseEvent event) {
                // Because the rectangles are painted in order, the later
                // rectangles are painted over the eailer ones, so, we reverse
                // the list so we can check for the higher positioned
                // rectangles
                List<Rectangle> copy = new ArrayList<>(rectanglesList);
                Collections.reverse(copy);
                for (Rectangle r : copy) {
                    if (r.contains(event.getPoint())) {
                        rectanglesList.remove(r);
                        break;
                    }
                }
                event.getComponent().repaint();
            }
        });

        panelsPane.addMouseMotionListener(new MouseAdapter() {
            public void mouseDragged(MouseEvent event) {
            }

            public void mouseReleased(MouseEvent event) {
            }

            public void mouseClicked(MouseEvent event) {
            }

            public void mouseEntered(MouseEvent event) {
            }

            public void mouseExited(MouseEvent event) {
            }
        });

        panelsPane.setPreferredSize(new Dimension(800, ySize - 315));
        rightPane.setPreferredSize(new Dimension(530, ySize - 315));
        mainPanel.setPreferredSize(new Dimension(xSize, ySize));
        frame.setPreferredSize(new Dimension(xSize, ySize));
        rightPane.setBackground(Color.gray);
        mainPanel.add(panelsPane);
        mainPanel.add(rightPane);
        frame.add(mainPanel);

        frame.setVisible(true);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.pack();
        frame.setLocationRelativeTo(null);

    }

    public static void main(String args[]) {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                Rec obj = new Rec();
                obj.launchFrame();
            }
        });
    }
}