我的Java类给了我错误
我的两个LWJGL类给了我错误,我假设这与我制作的立方体有关,因为它没有显示出来 错误:stonehearth_display/stonehearth_cube类型的层次结构不一致 石炉显示器:我的Java类给了我错误,java,opengl,Java,Opengl,我的两个LWJGL类给了我错误,我假设这与我制作的立方体有关,因为它没有显示出来 错误:stonehearth_display/stonehearth_cube类型的层次结构不一致 石炉显示器: package com.mime.stonehearth; import org.lwjgl.LWJGLException; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; public class ston
package com.mime.stonehearth;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
public class stonehearth_display extends stonehearth_cube{
public static void main(String[] args) {
try {
Display.setDisplayMode(new DisplayMode(800, 600));
Display.setTitle("Stonehearth Pre-Alpha 0.0.1");
Display.create();
} catch (LWJGLException e) {
System.err.println("Display wasn't initialized correctly.");
System.exit(1);
}
try {
render();
angle = (angle+1)%360;
}
while (!Display.isCloseRequested()) {
Display.update();
Display.sync(60);
}
Display.destroy();
System.exit(0);
}
}
stonehearth_cube.java
package com.mime.stonehearth;
import static org.lwjgl.opengl.GL11.*;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
public class stonehearth_cube extends stonehearth_display{
int angle = 0 ;
public void render(){
float edgeLength= 20.0f;
edgeLength /= 2.0f;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight(), 0.0f, -50.0f, 50.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //clear screen
glPushMatrix();
glTranslatef((Display.getWidth()/2), (Display.getHeight()/2), 0.0f);
glRotatef(angle, 1.0f, 1.0f, 1.0f);
glBegin(GL_TRIANGLES);
//Back
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(-edgeLength, edgeLength, edgeLength);
glVertex3f(-edgeLength, -edgeLength, edgeLength);
glVertex3f(edgeLength, -edgeLength, edgeLength);
glVertex3f(-edgeLength, edgeLength, edgeLength);
glVertex3f(edgeLength, edgeLength, edgeLength);
glVertex3f(edgeLength, -edgeLength, edgeLength);
//Front
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-edgeLength, edgeLength, -edgeLength);
glVertex3f(-edgeLength, -edgeLength, -edgeLength);
glVertex3f(edgeLength, -edgeLength, -edgeLength);
glVertex3f(-edgeLength, edgeLength, -edgeLength);
glVertex3f(edgeLength, edgeLength, -edgeLength);
glVertex3f(edgeLength, -edgeLength, -edgeLength);
// Right
glColor3f(1.0f, 1.0f, 1.0f);
glVertex3f(edgeLength, edgeLength, -edgeLength);
glVertex3f(edgeLength, -edgeLength, -edgeLength);
glVertex3f(edgeLength, -edgeLength, edgeLength);
glVertex3f(edgeLength, edgeLength, -edgeLength);
glVertex3f(edgeLength, edgeLength, edgeLength);
glVertex3f(edgeLength, -edgeLength, edgeLength);
glEnd();
glPopMatrix();
}
}
}
您不能让他或她的子类继承类 石头立方体-->石头立方体显示-->石头立方体-->石头立方体显示 你明白了吗
我认为您只需从stone_display继承stone_cube,然后,您必须创建另一个,在其中创建一个stone_display或一个stone_cube并执行其他操作。您有一个循环类继承。这对你有什么意义?