在Java中制作一条数字线以显示一个点,getWidth()和getHeight()无法正确校准位置
所以我想制作一个数字线类,我可以用它来显示沿着一个轴的单个点,但是我希望它能够响应它现在所在的容器的大小,并改变它的大小。不幸的是,我无法正确使用getWidth()和getHeight()来获取所需的数字行。这是我迄今为止编写的代码:在Java中制作一条数字线以显示一个点,getWidth()和getHeight()无法正确校准位置,java,swing,Java,Swing,所以我想制作一个数字线类,我可以用它来显示沿着一个轴的单个点,但是我希望它能够响应它现在所在的容器的大小,并改变它的大小。不幸的是,我无法正确使用getWidth()和getHeight()来获取所需的数字行。这是我迄今为止编写的代码: import javax.swing.*; import java.awt.*; import java.awt.geom.Ellipse2D; import java.awt.geom.Line2D; public class NumberLine exte
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
public class NumberLine extends JPanel {
private int value;
private Color green1 = new Color(32, 77, 2);
@Override
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
int maxXValue = getWidth();
int maxYValue = getHeight();
Line2D.Float xline = new Line2D.Float((float) maxXValue/6, (float) maxYValue/2, (float) maxXValue * (5/6), (float) maxYValue/2);
Line2D.Float yline = new Line2D.Float( (float) maxXValue/ 2, (float) maxYValue * (9/20), (float) maxXValue/2, (float) maxYValue *(11/20));
g2.draw(xline);
g2.draw(yline);
Ellipse2D.Float cir = new Ellipse2D.Float((float) (maxXValue/10 + (8 * value/1000) * (maxXValue)), (float) (maxYValue/2), 10F, 10F );
g2.setColor(green1);
g2.fill(cir);
}
public NumberLine(int val0) {
value = val0;
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(150,100);
NumberLine num = new NumberLine(5);
frame.setContentPane(num);
frame.setVisible(true);
}
}
理想情况下,我想要这样的东西,如果我要做的话
NumberLine num = new NumberLine(5);
我会得到这样的东西:
相反,我得到的是:
我认为你的问题是一个基本的几何问题。如果要使圆在直线内居中,则需要从其位置减去一半宽度和高度。就是这样:
Ellipse2D.Float cir = new Ellipse2D.Float(
(float) (maxXValue / 10 + (8 * value / 1000) * (maxXValue)) - 5,
(float) (maxYValue / 2) - 5, 10F, 10F);
此外,您正在进行整数除法,这将返回0个您不需要的值。改变
Line2D.Float yline = new Line2D.Float((float) maxXValue / 2, (float) maxYValue * (9 / 20),
(float) maxXValue / 2, (float) maxYValue * (11 / 20));
到
无关问题:
- 不要忘记调用super的paintComponent方法:
@Override public void paintComponent(Graphics g) { super.paintComponent(g); // !! don't forget this!
- 并避免在程序中使用“神奇”数字,因为它们会使调试变得困难
- 使用渲染提示平滑图形2D图形:
// rendering hints to smooth out your drawing g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- 在EDT上启动Swing GUI:
SwingUtilities.invokeLater(() -> { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Stroke;
import javax.swing.JPanel;
public @SuppressWarnings("serial")
class NumberLine3 extends JPanel {
private static final double X_GAP = 1.0 / 20.0;
private static final double MAJOR_TIC_HT = 0.4;
private static final int PREF_W = 600;
private static final int PREF_H = 50;
private static final Stroke MAIN_STROKE = new BasicStroke(5f);
private static final Stroke MAJOR_TIC_STOKE = new BasicStroke(3f);
private static final int CIRCLE_WIDTH = 20;
private static final Color VALUE_COLOR = new Color(32, 230, 2);
private int maxX;
private int majorTickCount;
private int minorTicksPerMajor;
private double value;
public NumberLine3(int maxX, int majorTickCount, int minorTicksPerMajor, double value) {
this.maxX = maxX;
this.majorTickCount = majorTickCount;
this.minorTicksPerMajor = minorTicksPerMajor;
this.value = value;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// rendering hints to smooth out your drawing
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Graphics2D g2b = (Graphics2D) g2.create(); // so we can change stroke without problems
g2b.setStroke(MAIN_STROKE);
int x1 = (int) xValueToScreen(-maxX);
int y1 = getHeight() / 2;
int x2 = (int) xValueToScreen(maxX);
int y2 = y1;
g2b.drawLine(x1, y1, x2, y2);
g2b.setStroke(MAJOR_TIC_STOKE);
for (int i = 0; i <= 2 * majorTickCount; i++) {
double xVal = ((double) i * maxX) / majorTickCount - maxX;
x1 = (int) xValueToScreen(xVal);
x2 = x1;
double dY1 = getHeight() * (1 - MAJOR_TIC_HT) / 2.0;
if (i == majorTickCount) {
dY1 = 0.5 * dY1;
}
double dY2 = getHeight() - dY1;
g2b.drawLine(x1, (int) dY1, x2, (int) dY2);
}
g2b.dispose();
g2.setColor(VALUE_COLOR);
x1 = (int) (xValueToScreen(value) - CIRCLE_WIDTH / 2.0);
y1 = (int) (getHeight() - CIRCLE_WIDTH) / 2;
g2.fillOval(x1, y1, CIRCLE_WIDTH, CIRCLE_WIDTH);
}
private double xValueToScreen(double xValue) {
double gap = getWidth() * X_GAP;
double scale = (double) (getWidth() - 2 * gap) / (2 * maxX);
return (xValue + maxX) * scale + gap;
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
public double getValue() {
return value;
}
public void setValue(double value) {
this.value = value;
repaint();
}
public int getMaxX() {
return maxX;
}
public int getMajorTickCount() {
return majorTickCount;
}
public int getMinorTicksPerMajor() {
return minorTicksPerMajor;
}
}
我认为你的问题是一个基本的几何学问题。如果要使圆在直线内居中,则需要从其位置减去一半宽度和高度。就是这样:
Ellipse2D.Float cir = new Ellipse2D.Float(
(float) (maxXValue / 10 + (8 * value / 1000) * (maxXValue)) - 5,
(float) (maxYValue / 2) - 5, 10F, 10F);
此外,您正在进行整数除法,这将返回0个您不需要的值。改变
Line2D.Float yline = new Line2D.Float((float) maxXValue / 2, (float) maxYValue * (9 / 20),
(float) maxXValue / 2, (float) maxYValue * (11 / 20));
到
无关问题:
- 不要忘记调用super的paintComponent方法:
@Override public void paintComponent(Graphics g) { super.paintComponent(g); // !! don't forget this!
- 并避免在程序中使用“神奇”数字,因为它们会使调试变得困难
- 使用渲染提示平滑图形2D图形:
// rendering hints to smooth out your drawing g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- 在EDT上启动Swing GUI:
SwingUtilities.invokeLater(() -> { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Stroke;
import javax.swing.JPanel;
public @SuppressWarnings("serial")
class NumberLine3 extends JPanel {
private static final double X_GAP = 1.0 / 20.0;
private static final double MAJOR_TIC_HT = 0.4;
private static final int PREF_W = 600;
private static final int PREF_H = 50;
private static final Stroke MAIN_STROKE = new BasicStroke(5f);
private static final Stroke MAJOR_TIC_STOKE = new BasicStroke(3f);
private static final int CIRCLE_WIDTH = 20;
private static final Color VALUE_COLOR = new Color(32, 230, 2);
private int maxX;
private int majorTickCount;
private int minorTicksPerMajor;
private double value;
public NumberLine3(int maxX, int majorTickCount, int minorTicksPerMajor, double value) {
this.maxX = maxX;
this.majorTickCount = majorTickCount;
this.minorTicksPerMajor = minorTicksPerMajor;
this.value = value;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// rendering hints to smooth out your drawing
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Graphics2D g2b = (Graphics2D) g2.create(); // so we can change stroke without problems
g2b.setStroke(MAIN_STROKE);
int x1 = (int) xValueToScreen(-maxX);
int y1 = getHeight() / 2;
int x2 = (int) xValueToScreen(maxX);
int y2 = y1;
g2b.drawLine(x1, y1, x2, y2);
g2b.setStroke(MAJOR_TIC_STOKE);
for (int i = 0; i <= 2 * majorTickCount; i++) {
double xVal = ((double) i * maxX) / majorTickCount - maxX;
x1 = (int) xValueToScreen(xVal);
x2 = x1;
double dY1 = getHeight() * (1 - MAJOR_TIC_HT) / 2.0;
if (i == majorTickCount) {
dY1 = 0.5 * dY1;
}
double dY2 = getHeight() - dY1;
g2b.drawLine(x1, (int) dY1, x2, (int) dY2);
}
g2b.dispose();
g2.setColor(VALUE_COLOR);
x1 = (int) (xValueToScreen(value) - CIRCLE_WIDTH / 2.0);
y1 = (int) (getHeight() - CIRCLE_WIDTH) / 2;
g2.fillOval(x1, y1, CIRCLE_WIDTH, CIRCLE_WIDTH);
}
private double xValueToScreen(double xValue) {
double gap = getWidth() * X_GAP;
double scale = (double) (getWidth() - 2 * gap) / (2 * maxX);
return (xValue + maxX) * scale + gap;
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
public double getValue() {
return value;
}
public void setValue(double value) {
this.value = value;
repaint();
}
public int getMaxX() {
return maxX;
}
public int getMajorTickCount() {
return majorTickCount;
}
public int getMinorTicksPerMajor() {
return minorTicksPerMajor;
}
}
谢谢你的回答。问题不是圆的位置,而是直线的位置。我想要一条在中间的水平线,而不是现在的左边,我画的垂直线甚至不在屏幕上。关于你的其他观点,我还有几个问题,什么是EDT?那么,什么是神奇的数字?虽然不必太担心这些神奇的数字,但这听起来像是我可以轻松搜索的东西。@Jenniferl3:啊,我的错。请显示一个更好的ASCII图像或您正试图完成的任务的真实图像。@JenniferHL3:EDT=事件调度线程。主Swing线程,负责关键Swing操作,包括绘制和与用户交互。请参阅:了解更多信息。@JenniferHL3:您正在进行整除运算,如果底部分母大于分子,整除运算将返回0。用双除法或浮除法代替。谢谢。我在原始问题中添加了我希望该程序生成的新图像。理想情况下,轴应位于JFrame的中心。谢谢您的回答。问题不是圆的位置,而是直线的位置。我想要一条在中间的水平线,而不是现在的左边,我画的垂直线甚至不在屏幕上。关于你的其他观点,我还有几个问题,什么是EDT?那么,什么是神奇的数字?虽然不必太担心这些神奇的数字,但这听起来像是我可以轻松搜索的东西。@Jenniferl3:啊,我的错。请显示一个更好的ASCII图像或您正试图完成的任务的真实图像。@JenniferHL3:EDT=事件调度线程。主Swing线程,负责关键Swing操作,包括绘制和与用户交互。请参阅:了解更多信息。@JenniferHL3:您正在进行整除运算,如果底部分母大于分子,整除运算将返回0。用双除法或浮除法代替。谢谢。我在原始问题中添加了我希望该程序生成的新图像。理想情况下,该轴应位于JFrame的中心。请参阅对答案的编辑请参阅对答案的编辑