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Java 如何分别在另一个xml和类中从另一个类及其TextView和实现触发计时器?_Java_Android_Xml_Timer - Fatal编程技术网

Java 如何分别在另一个xml和类中从另一个类及其TextView和实现触发计时器?

Java 如何分别在另一个xml和类中从另一个类及其TextView和实现触发计时器?,java,android,xml,timer,Java,Android,Xml,Timer,我正在做安卓测验,希望我的每个问题答案页面都有计时器。我有菜单页面在我的测验和播放按钮开始游戏。我希望这个计时器在我点击播放按钮时被触发。为此,我必须创建表示菜单页面的有问题的XML文本视图。和QuestionActivity类中的实现,它代表了我的第一个问题页面。我也发布了WelcomeActivity类,尽管它在这个问题上没有任何作用 播放按钮布局 <Button android:text="Play" android:id="@+i

我正在做安卓测验,希望我的每个问题答案页面都有计时器。我有菜单页面在我的测验和播放按钮开始游戏。我希望这个计时器在我点击播放按钮时被触发。为此,我必须创建表示菜单页面的有问题的XML文本视图。和QuestionActivity类中的实现,它代表了我的第一个问题页面。我也发布了WelcomeActivity类,尽管它在这个问题上没有任何作用

播放按钮布局

<Button 
            android:text="Play" 
            android:id="@+id/playBtn"
            android:layout_width="80dip" 
            android:layout_alignParentRight="true"
            android:layout_height="wrap_content"
            android:paddingTop="5dip" 
            android:paddingBottom="5dip"
            android:textColor="#ffffff"
            android:background="@drawable/start_button" />

表示计时器文本视图的问题XML

<TextView
    android:id="@+id/textView1"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_above="@+id/question"
    android:layout_centerHorizontal="true"
    android:background="@drawable/timer_bttn" 
    android:onClick="onClick"/>

我实施计时器代码的提问活动

public class QuestionActivity extends Activity implements OnClickListener{

    private Question currentQ;
    private GamePlay currentGame;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.question);
        /**
         * Configure current game and get question
         */
        currentGame = ((CYKApplication)getApplication()).getCurrentGame();
        currentQ = currentGame.getNextQuestion();
        Button nextBtn1 = (Button) findViewById(R.id.answer1);
        nextBtn1.setOnClickListener(this);
        Button nextBtn2 = (Button) findViewById(R.id.answer2);
        nextBtn2.setOnClickListener(this);
        Button nextBtn3 = (Button) findViewById(R.id.answer3);
        nextBtn3.setOnClickListener(this);
        Button nextBtn4 = (Button) findViewById(R.id.answer4);
        nextBtn4.setOnClickListener(this);
        /**
         * Update the question and answer options..
         */
        setQuestions();

    }


    /**
     * Method to set the text for the question and answers from the current games
     * current question
     */
    private void setQuestions() {
        //set the question text from current question
        String question = Utility.capitalise(currentQ.getQuestion());
        TextView qText = (TextView) findViewById(R.id.question);
        qText.setText(question);

        //set the available options
        List<String> answers = currentQ.getQuestionOptions();
        TextView option1 = (TextView) findViewById(R.id.answer1);
        option1.setText(Utility.capitalise(answers.get(0)));

        TextView option2 = (TextView) findViewById(R.id.answer2);
        option2.setText(Utility.capitalise(answers.get(1)));

        TextView option3 = (TextView) findViewById(R.id.answer3);
        option3.setText(Utility.capitalise(answers.get(2)));

        TextView option4 = (TextView) findViewById(R.id.answer4);
        option4.setText(Utility.capitalise(answers.get(3)));

        int score = currentGame.getScore();
        String scr = String.valueOf(score);
        TextView score1=(TextView) findViewById(R.id.score);
        score1.setText(scr);
    }


    @Override
    public void onClick(View arg0) {
        //Log.d("Questions", "Moving to next question");
        if(!checkAnswer(arg0)) return;  

        /**
         * check if end of game
         */
        if (currentGame.isGameOver()) {
            //Log.d("Questions", "End of game! lets add up the scores..");
            //Log.d("Questions", "Questions Correct: " + currentGame.getRight());
        //Log.d("Questions", "Questions Wrong: " + currentGame.getWrong());
        Intent i = new Intent(this, EndgameActivity.class);
        startActivity(i);
        finish();
        }
        else {
            Intent i = new Intent(this, QuestionActivity.class);
        startActivity(i);
        finish();
        }
    }

    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        switch (keyCode)
        {
        case KeyEvent.KEYCODE_BACK :
            return true;
        }

        return super.onKeyDown(keyCode, event);
    }


    /**
     * Check if a checkbox has been selected, and if it
     * has then check if its correct and update gamescore
     */
    private boolean checkAnswer(View v) {

        Button b=(Button) v;
        String answer = b.getText().toString();

        //Log.d("Questions", "Valid Checkbox selection made - check if correct");
        if (currentQ.getAnswer().equalsIgnoreCase(answer))
        {
        //Log.d("Questions", "Correct Answer!");
        currentGame.incrementScore();
        }
        else {
        //Log.d("Questions", "Incorrect Answer!");
        currentGame.decrementScore();
        }

        return true;
    }

    public void setTimer() {
        long finishTime = 5;
        CountDownTimer counterTimer = new CountDownTimer(finishTime * 1000, 1000) {
            public void onFinish() {
                //code to execute when time finished
            }

            public void onTick(long millisUntilFinished) {
                int seconds = (int) (millisUntilFinished / 1000);
                int minutes = seconds / 60;
                seconds = seconds % 60;

                if (seconds < 10) {
                    txtTimer.setText("" + minutes + ":0" + seconds);
                } else {
                    txtTimer.setText("" + minutes + ":" + seconds);
                }
            }
        };
        counterTimer.start();
    }

}
公共类QuestionActivity扩展活动实现OnClickListener{
私人问题;
私人游戏;
@凌驾
创建时的公共void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.question);
/**
*配置当前游戏并获取问题
*/
currentGame=((CykaApplication)getApplication()).getCurrentGame();
currentQ=currentGame.getNextQuestion();
按钮nextBtn1=(按钮)findViewById(R.id.answer1);
nextBtn1.setOnClickListener(这个);
按钮nextBtn2=(按钮)findViewById(R.id.answer2);
nextBtn2.setOnClickListener(此);
按钮nextBtn3=(按钮)findViewById(R.id.answer3);
nextBtn3.setOnClickListener(这个);
按钮nextBtn4=(按钮)findViewById(R.id.answer4);
nextBtn4.setOnClickListener(这个);
/**
*更新问题和答案选项。。
*/
设置问题();
}
/**
*方法为当前游戏中的问题和答案设置文本
*当前问题
*/
私人问题{
//从当前问题设置问题文本
字符串question=Utility.capitalize(currentQ.getQuestion());
TextView qText=(TextView)findViewById(R.id.question);
qText.setText(问题);
//设置可用选项
列表答案=currentQ.getQuestionOptions();
TextView选项1=(TextView)findViewById(R.id.answer1);
选项1.setText(Utility.capitalize(answers.get(0));
TextView选项2=(TextView)findViewById(R.id.answer2);
选项2.setText(Utility.capitalize(answers.get(1));
TextView选项3=(TextView)findViewById(R.id.answer3);
选项3.setText(实用程序.大写(答案.获取(2));
TextView选项4=(TextView)findViewById(R.id.answer4);
选项4.setText(实用程序.capitalize(answers.get(3));
int score=currentGame.getScore();
String scr=String.valueOf(分数);
TextView得分1=(TextView)findViewById(R.id.score);
得分1.setText(scr);
}
@凌驾
公共void onClick(视图arg0){
//日志d(“问题”,“转到下一个问题”);
如果(!checkAnswer(arg0))返回;
/**
*检查游戏是否结束
*/
if(currentGame.isGameOver()){
//Log.d(“问题”,“游戏结束!让我们把分数加起来…”);
//Log.d(“问题”,“问题正确:”+currentGame.getRight());
//Log.d(“问题”,“问题错误:+currentGame.getError());
意向i=新意向(此,EndgameActivity.class);
星触觉(i);
完成();
}
否则{
意图i=新意图(此,QuestionActivity.class);
星触觉(i);
完成();
}
}
@凌驾
公共布尔onKeyDown(int-keyCode,KeyEvent事件){
开关(钥匙代码)
{
case KeyEvent.KEYCODE\u返回:
返回true;
}
返回super.onKeyDown(keyCode,event);
}
/**
*检查是否选中了复选框,以及
*然后检查其是否正确并更新游戏分数
*/
私有布尔校验应答(视图v){
按钮b=(按钮)v;
字符串应答=b.getText().toString();
//日志d(“问题”,“选中有效复选框-检查是否正确”);
if(currentQ.getAnswer().equalsIgnoreCase(answer))
{
//Log.d(“问题”,“正确答案!”);
currentGame.incrementScore();
}
否则{
//Log.d(“问题”,“回答不正确!”);
currentGame.decrementScore();
}
返回true;
}
公共void setTimer(){
长完成时间=5;
倒计时计数器=新的倒计时(finishTime*10001000){
公共无效onFinish(){
//时间结束时要执行的代码
}
公共void onTick(长毫秒未完成){
整数秒=(整数)(毫秒/1000);
整数分钟=秒/60;
秒=秒%60;
如果(秒<10){
txtTimer.setText(“+分钟+”:0“+秒);
}否则{
setText(“+minutes+”:“+seconds”);
}
}
};
counterTimer.start();
}
}
欢迎活动

public class WelcomeActivity extends Activity implements OnClickListener{
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.welcome);

    //////////////////////////////////////////////////////////////////////
    //////// GAME MENU  /////////////////////////////////////////////////
    Button playBtn = (Button) findViewById(R.id.playBtn);
    playBtn.setOnClickListener(this);
    Button settingsBtn = (Button) findViewById(R.id.settingsBtn);
    settingsBtn.setOnClickListener(this);
    Button rulesBtn = (Button) findViewById(R.id.rulesBtn);
    rulesBtn.setOnClickListener(this);
    Button exitBtn = (Button) findViewById(R.id.exitBtn);
    exitBtn.setOnClickListener(this);
}


/**
 * Listener for game menu
 */
@Override
public void onClick(View v) {
    Intent i;

    switch (v.getId()){
    case R.id.playBtn :
        //once logged in, load the main page
        //Log.d("LOGIN", "User has started the game");

        //Get Question set //
        List<Question> questions = getQuestionSetFromDb();

        //Initialise Game with retrieved question set ///
        GamePlay c = new GamePlay();
        c.setQuestions(questions);
        c.setNumRounds(getNumQuestions());
        ((CYKApplication)getApplication()).setCurrentGame(c);  

        //Start Game Now.. //
        i = new Intent(this, QuestionActivity.class);
        startActivityForResult(i, Constants.PLAYBUTTON);
        break;

    case R.id.rulesBtn :
        i = new Intent(this, RulesActivity.class);
        startActivityForResult(i, Constants.RULESBUTTON);
        break;

    case R.id.settingsBtn :
        i = new Intent(this, SettingsActivity.class);
        startActivityForResult(i, Constants.SETTINGSBUTTON);
        break;

    case R.id.exitBtn :
        finish();
        break;
    }

}
公共类WelcomeActivity扩展活动实现OnClickListener{
@凌驾
创建时的公共void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.welcome);
//////////////////////////////////////////////////////////////////////
////////游戏菜单/////////////////////////////////////////////////
按钮playBtn=(按钮)findviewbyd(R.id.playBtn);
playBtn.setOnClickListener(此);
按钮设置SBTN=(按钮)findViewById(R.id.settingsBtn);
settingsBtn.setOnClickListener(此);
按钮rulesBtn=(按钮)findViewById(R.id.rulesBtn);
public class QuestionActivity extends Activity implements OnClickListener{

    // NEW: add counterTimer as a member
    private CountDownTimer counterTimer;

    // NEW: implement onResume
    @Override
    public void onResume() {
        setTimer();
        super.onResume();
    }

    // CHANGE: setTimer should be changed as follows
    public void setTimer() {
        long finishTime = 5;
        // NOTE: use the member, instead of a local
        counterTimer = new CountDownTimer(finishTime * 1000, 1000) {
            public void onFinish() {
                //code to execute when time finished
            }

            public void onTick(long millisUntilFinished) {
                int seconds = (int) (millisUntilFinished / 1000);
                int minutes = seconds / 60;
                seconds = seconds % 60;

                if (seconds < 10) {
                    txtTimer.setText("" + minutes + ":0" + seconds);
                } else {
                    txtTimer.setText("" + minutes + ":" + seconds);
                }
            }
        };
        counterTimer.start();
    }
}