使用组合的Java
我开始做一个基本的RPG游戏,我有一个小问题。我有一个角色类,这是我们的英雄和他的数据。我用构图来创造一个角色。我遇到的问题是使用组合的Java,java,composition,Java,Composition,我开始做一个基本的RPG游戏,我有一个小问题。我有一个角色类,这是我们的英雄和他的数据。我用构图来创造一个角色。我遇到的问题是CharacterCreator在createCharacter方法中,hero有问题。为什么,我该如何解决这个问题?代码如下: public class Game { public static void main(String[] args) throws IOException { Character h = CharacterCreato
CharacterCreator
在createCharacter
方法中,hero
有问题。为什么,我该如何解决这个问题?代码如下:
public class Game {
public static void main(String[] args) throws IOException {
Character h = CharacterCreator.createCharacter();
try {
h.displayCharacter();
} catch (Exception e) {
System.out.println("Wrong");
}
}
}
public class CharacterCreator {
public static Character createCharacter() {
System.out.println("Choose a character: ");
System.out.println("1. Fighter");
System.out.println("2. Rogue");
System.out.println("3. Mage");
System.out.println("4. Cleric");
Scanner sc = new Scanner(System.in);
int scan = sc.nextInt();
String chosenClass = getCharacterClass(scan);
System.out.println("Choose Name:");
Scanner nameIn = new Scanner(System.in);
String name = nameIn.next();
Character hero = null;
switch (chosenClass) {
case "Fighter":
Fighter hero = new Fighter(name);
break;
case "Rogue":
Rogue hero = new Rogue(name);
break;
case "Mage":
Mage hero = new Mage(name);
break;
case "Cleric":
Cleric hero = new Cleric(name);
break;
}
return hero;
}
public static String getCharacterClass(int scan) {
String classIn;
switch (scan) {
case 1:
classIn = "Fighter";
break;
case 2:
classIn = "Rogue";
break;
case 3:
classIn = "Mage";
break;
case 4:
classIn = "Cleric";
break;
default:
System.out.println("Enter again");
classIn = "def";
}
return classIn;
}
}
public class Character {
private String name;
private String characterClass;
private int level;
private int hp;
private int currentHp;
private int armorClass;
private long xp;
/* private int BAB; /*Base attack bonus */
private int strength;
private int constitution;
private int dexterity;
private int intelligence;
private int wisdom;
private int charisma;
protected Character(String name) {
setName(name);
characterClass = "Class";
setLevel(1);
setStrength(10);
setConstitution(14);
setDexterity(14);
setIntelligence(10);
setWisdom(10);
setCharisma(10);
setHp(0 + getModifier(getConstitution()));
setCurrentHp(getHp());
setArmorClass(10 + getModifier(getDexterity()));
setXp(0);
}
void displayCharacter() throws IOException {
System.out.print("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
System.out.println("Name: " + getName());
System.out.println("Class: " + getCharacterClass());
System.out.println("Level: " + getLevel());
System.out.println("HP: " + getHp());
System.out.println("Armor Class: " + getArmorClass());
System.out.println("***************");
System.out.println("Attributes: ");
System.out.println("Strength: " + getStrength());
System.out.println("Constitution: " + getConstitution());
System.out.println("Dexterity: " + getDexterity());
System.out.println("Intelligence: " + getIntelligence());
System.out.println("Wisdom: " + getWisdom());
System.out.println("Charisma: " + getCharisma());
System.out.println("***************");
System.out.println("XP: " + getXp());
}
public int getModifier(int number) {
int mod = (int) ((number - 10) / 2);
return mod;
}
public String getName() {
return name;
}
public String getCharacterClass() {
return characterClass;
}
public int getLevel() {
return level;
}
public int getHp() {
return hp;
}
public int getCurrentHp() {
return currentHp;
}
public int getArmorClass() {
return armorClass;
}
public int getStrength() {
return strength;
}
public int getConstitution() {
return constitution;
}
public int getDexterity() {
return dexterity;
}
public int getIntelligence() {
return intelligence;
}
public int getWisdom() {
return wisdom;
}
public int getCharisma() {
return charisma;
}
public long getXp() {
return xp;
}
protected void setName(String Name) {
name = Name;
}
protected void setCharacterClass(String characterClass) {
this.characterClass = characterClass;
}
protected void setLevel(int lvl) {
level = lvl;
}
protected void setHp(int hitPoints) {
hp = hitPoints;
}
protected void setCurrentHp(int curHp) {
currentHp = curHp;
}
protected void setArmorClass(int ac) {
armorClass = ac;
}
protected void setStrength(int str) {
strength = str;
}
protected void setConstitution(int con) {
constitution = con;
}
protected void setDexterity(int dex) {
dexterity = dex;
}
protected void setIntelligence(int intel) {
intelligence = intel;
}
protected void setWisdom(int wis) {
wisdom = wis;
}
protected void setCharisma(int cha) {
charisma = cha;
}
protected void setXp(int XP) {
xp = XP;
}
}
class Fighter extends CharacterClass {
Fighter(String name) {
Character hero = new Character(name);
hero.setName(name);
hero.setCharacterClass("Fighter");
hero.setLevel(1);
hero.setStrength(14);
hero.setConstitution(16);
hero.setDexterity(14);
hero.setIntelligence(10);
hero.setWisdom(10);
hero.setCharisma(10);
hero.setHp(10 + hero.getModifier(getConstitution()));
hero.setCurrentHp(hero.getHp());
hero.setArmorClass(10 + hero.getModifier(getDexterity()));
}
}
我可以在你的程序中看到一个潜在的编译器错误。这就是罪魁祸首:
switch (chosenClass){
case "Fighter":
Fighter hero = new Fighter(name);
break;
case "Rogue":
Rogue hero = new Rogue(name);
break;
case "Mage":
Mage hero = new Mage(name);
break;
case "Cleric":
Cleric hero = new Cleric(name);
break;
}
在开关外壳外部声明一次hero
变量
编辑:
从createCharacter
方法中检查这段修改过的代码
Character hero = null;
switch (chosenClass){
case "Fighter":
hero = new Fighter(name);
break;
case "Rogue":
hero = new Rogue(name);
break;
case "Mage":
hero = new Mage(name);
break;
case "Cleric":
hero = new Cleric(name);
break;
}
这是你应该首先做的。一旦你这样做了,你会看到更多的错误出现。这是因为,您已经声明了createCharacter
方法来返回Character的实例,但是法师、牧师、战士、盗贼都是CharacterClass
的子类。我在代码中没有看到名为CharacterClass
的类。也许这就是您拥有的类。因此,我建议将上述4个子类更改为从Character isntead扩展到CharacterClass
class,这在您的代码中是不存在的
最后,在需要初始化时,从基类构造函数调用超级类构造函数。您将在交换机案例中创建新的hero实例,并将其分配给局部变量。在输入switch语句之前创建的hero变量将始终保持null。你需要将你的新英雄分配给这个变量
Character hero = null;
switch (chosenClass){
case "Fighter":
hero = new Fighter(name);
break;
case "Rogue":
hero = new Rogue(name);
break;
case "Mage":
hero = new Mage(name);
break;
case "Cleric":
hero = new Cleric(name);
break;
}
return hero;
有什么问题吗?堆栈跟踪?正确,但还有另一个问题。看看战斗机扩展了什么……它不工作了。我现在有了“角色英雄”;在切换之前。哦,我忘了更改它:)你的代码一开始不会编译。有一个编译问题,上面的建议解决了这个问题。你试过了吗?。您有运行时问题吗?已更新答案。请检查一下,它坏了。我现在在开关前有了“角色英雄”,没有空值。你可以先把它赋给空值。您只需要确保它被重新分配给switch语句中的实际字符。现在有两个问题:1)您没有处理chosenClass可能是“def”的情况。2) Fighter扩展了CharacterClass,而不是Character。Fighter扩展了什么(我忘了这么做了:))。但是它不起作用…那就意味着你在你的开关里重新创建了hero变量。您应该只在切换之前创建一次,并在切换内部分配它,例如:hero=new Fighter(名称);没问题,很高兴它成功了:)