Java libGdx碰撞检测多边形
我最近开始学习LibGdx和Java,到目前为止进展顺利。 我面临碰撞检测的问题 我有两个精灵,可以表示为两个形状,一个多边形和一个圆,在任何给定时刻都会碰撞/相交。一旦这两个形状发生碰撞,就会触发某些东西 到目前为止,这就是我所做的。这有点可行,但并不准确。这在Render()函数中调用:Java libGdx碰撞检测多边形,java,android,libgdx,Java,Android,Libgdx,我最近开始学习LibGdx和Java,到目前为止进展顺利。 我面临碰撞检测的问题 我有两个精灵,可以表示为两个形状,一个多边形和一个圆,在任何给定时刻都会碰撞/相交。一旦这两个形状发生碰撞,就会触发某些东西 到目前为止,这就是我所做的。这有点可行,但并不准确。这在Render()函数中调用: public boolean CollectPowerUp(PowerUps powerUp) { if (powerUp.position.dst(position) < Co
public boolean CollectPowerUp(PowerUps powerUp) {
if (powerUp.position.dst(position) < Constants.PLAYER_HEIGHT -3) {
Gdx.app.log("Collected PowerUp", "TRUE");
EnablePowerUp(powerUp);
return true;
}
return false;
public boolean collector通电(通电通电){
if(通电.位置.dst(位置)
我搜索了很多网站,大多数解决方案包括其他软件,如2DCube或PhysicsEditor。是否可以仅使用LibGdx和Java来执行此交叉?如果可以,我应该研究什么
感谢Intersector类拥有许多可用于碰撞检测的静态方法 如果多边形为矩形,则可以使用:
Intersector.overlaps(Circle c, Rectangle r)
否则
Polygon Polygon=新多边形();
SetVertics(新浮点[]{0,0,…});
圆=新的圆(x,y,半径);
浮点[]=polygon.getTransformedAdverties();
对于(inti=0;i有一篇关于碰撞检测的文章,介绍了如何检测大多数形状的碰撞。这是本文中所示的Libgdx圆、多边形碰撞检测方法
public boolean contains (Polygon poly, Circle circ) {
final float[] vertices = poly.getTransformedVertices(); // get all points for this polygon (x and y)
final int numFloats = vertices.length; // get the amount of points(x and y)
// loop through each point's x and y values
for (int i = 0; i < numFloats; i += 2) {
// get the first and second point(x and y of first vertice)
Vector2 start = new Vector2(vertices[i],vertices[i + 1]);
// get 3rd and 4th point (x and y of second vertice) (uses modulo so last point can use first point as end)
Vector2 end = new Vector2(vertices[(i + 2) % numFloats], vertices[(i + 3) % numFloats]);
// get the center of the circle
Vector2 center = new Vector2(circ.x, circ.y);
// get the square radius
float squareRadius = circ.radius * circ.radius;
// use square radius to check if the given line segment intersects the given circle.
return Intersector.intersectSegmentCircle (start, end, center, squareRadius);
}
}
公共布尔包含(多边形多边形、圆圈){
最终浮点[]顶点=poly.getTransformedAdverties();//获取此多边形的所有点(x和y)
final int numFloats=vertices.length;//获取点的数量(x和y)
//循环遍历每个点的x和y值
对于(int i=0;i
类中有许多有用的方法可用于碰撞检测。如果圆完全落在多边形内怎么办?您需要检查圆的中心与多边形的对比isPointInPolygon(数组多边形,向量2点)
。请解释Vector2 end=new Vector2(顶点[(i+2))好吗%numFloats],顶点[(i+3)%numFloats]);
statement@AbhishekAryan当然,我添加了注释,以便更好地解释整个过程
float radius=100;
FloatArray floatArray=new FloatArray();
int accuracy=24; // can be use 1 for complete circle
for (int angle=0;angle<360;angle += accuracy){
floatArray.add(radius * MathUtils.cosDeg(angle));
floatArray.add(radius * MathUtils.sinDeg(angle));
}
Polygon circle=new Polygon(floatArray.toArray()); // This is polygon whose vertices are on circumference of circle
float[] circularPoint=circle.getTransformedVertices();
for (int i=0;i<circularPoint.length;i+=2){
if(polygon.contains(circularPoint[i],circularPoint[i+1])){
System.out.println("Collide With circumference");
break;
}
}
public boolean contains (Polygon poly, Circle circ) {
final float[] vertices = poly.getTransformedVertices(); // get all points for this polygon (x and y)
final int numFloats = vertices.length; // get the amount of points(x and y)
// loop through each point's x and y values
for (int i = 0; i < numFloats; i += 2) {
// get the first and second point(x and y of first vertice)
Vector2 start = new Vector2(vertices[i],vertices[i + 1]);
// get 3rd and 4th point (x and y of second vertice) (uses modulo so last point can use first point as end)
Vector2 end = new Vector2(vertices[(i + 2) % numFloats], vertices[(i + 3) % numFloats]);
// get the center of the circle
Vector2 center = new Vector2(circ.x, circ.y);
// get the square radius
float squareRadius = circ.radius * circ.radius;
// use square radius to check if the given line segment intersects the given circle.
return Intersector.intersectSegmentCircle (start, end, center, squareRadius);
}
}