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Java drawString()不是';I don’我的游戏没有结果_Java_Swing_Graphics - Fatal编程技术网

Java drawString()不是';I don’我的游戏没有结果

Java drawString()不是';I don’我的游戏没有结果,java,swing,graphics,Java,Swing,Graphics,我正在使用drawString()在字符串上写入文本,但没有显示任何内容。我将颜色设置为白色,并将坐标设置为(100100)。还有什么是我做错的吗 import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.ArrayList; impor

我正在使用
drawString()
在字符串上写入文本,但没有显示任何内容。我将颜色设置为白色,并将坐标设置为(100100)。还有什么是我做错的吗

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JPanel;

public class Screen extends JPanel implements Runnable {

    private static final long serialVersionUID = 1L;

    public static final int WIDTH = 800, HEIGHT = 800;
    private Thread thread;
    private boolean running = false;

    private BodyPart b;
    private ArrayList<BodyPart> snake;

    private Apple apple;
    private ArrayList<Apple> apples;

    private Random r;

    private int xCoor = 20, yCoor = 20;
    private int size = 10;
    private int score = 0;

    private boolean right = true, left = false, up = false, down = false;

    private int ticks = 0;

    private Key key;

    public Screen() {
        setFocusable(true);
        key = new Key();
        addKeyListener(key);
        setPreferredSize(new Dimension(WIDTH, HEIGHT));

        r = new Random();

        snake = new ArrayList<BodyPart>();
        apples = new ArrayList<Apple>();

        start();
    }

    public void reset() {
        snake.clear();
        apples.clear();
        xCoor = 20;
        yCoor = 20;
        size = 10;
        score = 0;
        running = true;
    }

    public void tick() {
        if(snake.size() == 0) {
            b = new BodyPart(xCoor, yCoor, 20);
            snake.add(b);
        }

        if(apples.size() == 0) {
            int xCoor = r.nextInt(40);
            int yCoor = r.nextInt(40);

            apple = new Apple(xCoor, yCoor, 20);
            apples.add(apple);
        }

        for(int i = 0; i < apples.size(); i++) {
            if(xCoor == apples.get(i).getxCoor() && yCoor ==  apples.get(i).getyCoor()) {
                size++;
                apples.remove(i);
                score += 10;
                i--;
            }
        }

        for(int i = 0; i < snake.size(); i++) {
            if(xCoor == snake.get(i).getxCoor() && yCoor ==  snake.get(i).getyCoor()) {
                if(i != snake.size() - 1) {
                    reset();
                }
            }
        }

        if(xCoor < 0) xCoor = 40;
        if(xCoor > 40) xCoor = 0;
        if(yCoor < 0) yCoor = 40;
        if(yCoor > 40) yCoor = 0;

        ticks++;

        if(ticks > 250000) {
            if(right) xCoor++;
            if(left) xCoor--;
            if(up) yCoor--;
            if(down) yCoor++;

            ticks = 185000;

            b = new BodyPart(xCoor, yCoor, 20);
            snake.add(b);

            if(snake.size() > size) {
                snake.remove(0);
            }
        }
    }

    public void paint(Graphics g) {
        g.clearRect(0, 0, WIDTH, HEIGHT);

        g.drawString("Score: " + score, 100, 100);
            g.setColor(Color.WHITE);

        g.setColor(new Color(20, 50, 0));
        g.fillRect(0, 0, WIDTH, HEIGHT);

        g.setColor(Color.BLACK);
        for(int i = 0; i < WIDTH / 20; i++) {
            g.drawLine(i * 20, 0, i * 20, HEIGHT);
        }

        for(int i = 0; i < HEIGHT / 20; i++) {
            g.drawLine(0, i * 20, WIDTH, i * 20);
        }

        for(int i = 0; i < snake.size(); i++) {
            snake.get(i).draw(g);
        }
        for(int i = 0; i < apples.size(); i++) {
            apples.get(i).draw(g);
        }

    }

    public void start() {
        running = true;
        thread = new Thread(this, "Game Loop");
        thread.start();
    }

    public void stop() {
        running = false;
        try {
            thread.join();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    public void run() {
        while(running) {
            tick();
            repaint();
        }
    }

    private class Key implements KeyListener {

        public void keyPressed(KeyEvent e) {
            int key = e.getKeyCode();

            if(key == KeyEvent.VK_RIGHT && !left) { 
                up = false;
                down = false;
                right = true;
            }

            if(key == KeyEvent.VK_LEFT && !right) { 
                up = false;
                down = false;
                left = true;
            }

            if(key == KeyEvent.VK_UP && !down) {
                left = false;
                right = false;
                up = true;
            }

            if(key == KeyEvent.VK_DOWN && !up) {
                left = false;
                right = false;
                down = true;
            }

        }



    }
导入java.awt.Color;
导入java.awt.Dimension;
导入java.awt.Graphics;
导入java.awt.event.KeyEvent;
导入java.awt.event.KeyListener;
导入java.util.ArrayList;
导入java.util.Random;
导入javax.swing.JPanel;
公共类屏幕扩展JPanel实现可运行{
私有静态最终长serialVersionUID=1L;
公共静态最终内部宽度=800,高度=800;
私有线程;
私有布尔运行=false;
私人机构乙部;
私家蛇;
私人苹果;
私人ArrayList苹果;
私有随机r;
私有int xCoor=20,yCoor=20;
私有整数大小=10;
私人智力得分=0;
私有布尔右=真,左=假,上=假,下=假;
私有整数=0;
私钥;
公共屏幕(){
设置聚焦(真);
键=新键();
addKeyListener(键);
setPreferredSize(新尺寸(宽度、高度));
r=新随机数();
snake=newarraylist();
苹果=新的ArrayList();
start();
}
公共无效重置(){
snake.clear();
苹果;
xCoor=20;
yCoor=20;
尺寸=10;
得分=0;
运行=真;
}
公共空白勾号(){
if(snake.size()==0){
b=新车身部件(xCoor,yCoor,20);
蛇.加入(b);
}
if(apples.size()==0){
int xCoor=r.nextInt(40);
int yCoor=r.nextInt(40);
苹果=新苹果(xCoor,yCoor,20);
苹果。添加(苹果);
}
对于(int i=0;i40)xCoor=0;
如果(yCoor<0)yCoor=40;
如果(yCoor>40)yCoor=0;
ticks++;
如果(滴答声>250000){
if(右)xCoor++;
如果(左)xCoor--;
如果(向上)yCoor--;
如果(向下)yCoor++;
蜱=185000;
b=新车身部件(xCoor,yCoor,20);
蛇.加入(b);
if(snake.size()>size){
snake.remove(0);
}
}
}
公共空间涂料(图g){
g、 clearRect(0,0,宽度,高度);
g、 抽绳(“分数:+分数,100,100);
g、 setColor(Color.WHITE);
g、 setColor(新颜色(20,50,0));
g、 fillRect(0,0,宽度,高度);
g、 设置颜色(颜色为黑色);
对于(int i=0;i
有些东西的顺序不正确。在绘制时,需要按正确的顺序绘制,否则会在其他对象的顶部绘制

因此,在代码中,
paint()
方法的前5行应该是这样的…(注意相同的代码,但顺序不同)


你需要先画背景色。然后你可以在上面画字符串。

你做事的顺序非常重要,记住,在Swing中画画就像在纸上画画,如果你先画文本,然后在上面画画,它将不再可见

@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);

    g.setColor(new Color(20, 50, 0));
    g.fillRect(0, 0, WIDTH, HEIGHT);

    g.setColor(Color.BLACK);
    for (int i = 0; i < WIDTH / 20; i++) {
        g.drawLine(i * 20, 0, i * 20, HEIGHT);
    }

    for (int i = 0; i < HEIGHT / 20; i++) {
        g.drawLine(0, i * 20, WIDTH, i * 20);
    }

    for (int i = 0; i < snake.size(); i++) {
        snake.get(i).draw(g);
    }
    for (int i = 0; i < apples.size(); i++) {
        apples.get(i).draw(g);
    }

    g.setColor(Color.WHITE);
    g.drawString("Score: " + score, 100, 100);
}
@覆盖
受保护组件(图形g){
超级组件(g);
g、 setColor(新颜色(20,50,0));
g、 fillRect(0,0,宽度,高度);
g、 设置颜色(颜色为黑色);
对于(int i=0;i
  • @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
    
        g.setColor(new Color(20, 50, 0));
        g.fillRect(0, 0, WIDTH, HEIGHT);
    
        g.setColor(Color.BLACK);
        for (int i = 0; i < WIDTH / 20; i++) {
            g.drawLine(i * 20, 0, i * 20, HEIGHT);
        }
    
        for (int i = 0; i < HEIGHT / 20; i++) {
            g.drawLine(0, i * 20, WIDTH, i * 20);
        }
    
        for (int i = 0; i < snake.size(); i++) {
            snake.get(i).draw(g);
        }
        for (int i = 0; i < apples.size(); i++) {
            apples.get(i).draw(g);
        }
    
        g.setColor(Color.WHITE);
        g.drawString("Score: " + score, 100, 100);
    }