Java 有人能告诉我为什么所有的RECT都会触发相同的活动吗
*MyImage类扩展了视图并实现了ontouchListener* 在这里输入代码 公共类MyImage扩展视图实现OnTouchListener{Java 有人能告诉我为什么所有的RECT都会触发相同的活动吗,java,android,Java,Android,*MyImage类扩展了视图并实现了ontouchListener* 在这里输入代码 公共类MyImage扩展视图实现OnTouchListener{ Bitmap orignal; Bitmap scaled; Matrix m; Context ctext; ArrayList<Rect> rect; 这里出现的问题我不知道为什么所有的矩形都激发到同一个活动,如何解决这个问题,使所有的矩形激发到不同的活动 返回true } @Override public void onDr
Bitmap orignal;
Bitmap scaled;
Matrix m;
Context ctext;
ArrayList<Rect> rect;
这里出现的问题我不知道为什么所有的矩形都激发到同一个活动,如何解决这个问题,使所有的矩形激发到不同的活动
返回true
}
@Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint();
int X_WIDTH = canvas.getWidth();
int Y_HEIGHT = canvas.getHeight() / 2;
System.out.println(X_WIDTH + "\n" + Y_HEIGHT);
Paint rectanglePaint = new Paint();
rectanglePaint.setARGB(255, 0, 0, 0);
rectanglePaint.setStrokeWidth(2);
rectanglePaint.setColor(Color.BLUE);
rectangle0 = new Rect(10, 420, 60, 380);
rectangle1 = new Rect(70, 420, 120, 380);
rectangle2 = new Rect(130, 420, 180, 380);
rectangle3 = new Rect(190, 420, 240, 380);
rectangle4 = new Rect(250, 420, 300, 380);
canvas.drawRect(rectangle0, rectanglePaint);
canvas.drawRect(rectangle1, rectanglePaint);
canvas.drawRect(rectangle2, rectanglePaint);
canvas.drawRect(rectangle3, rectanglePaint);
canvas.drawRect(rectangle4, rectanglePaint);
scaled = Bitmap.createScaledBitmap(orignal, X_WIDTH, Y_HEIGHT, false);
canvas.drawBitmap(scaled, 0, 0, paint);
}
void setBitmap(Bitmap bitmap) {
// TODO Auto-generated method stub
orignal = bitmap;
}
@Override
public boolean onTouch(View v, MotionEvent event) {
return false;
// TODO Auto-generated method stub
}
}
强文本首先确保onTouchEvent工作正常,并像您一样返回X和Y,然后
@Override
public boolean onTouchEvent(MotionEvent event) {
X_POSITION = (int)event.getX();
Y_POSITION = (int)event.getY();
if (event.getAction == MotionEvent.ACTION_DOWN)
{
if (rectangle0.contains(X_POSITION,Y_POSITION))
{
Intent i = new Intent(ctext , Activity1.class);
ctext.startActivity(i);
}
else if (rectangle1.contains(X_POSITION,Y_POSITION))
{
Intent i = new Intent(ctext , Activity2.class);
ctext.startActivity(i);
}
....
}
}
我不明白,你指的是一个独特的activity SelecterImage.class,你希望如何激发其他一些活动?如果你想纠正这一点,你不应该在MotionEvent.ACTION上应用大小写,而应该在getX getY上应用大小写,然后将这些值与预定义区域进行比较,然后启动所需的活动!你能告诉我如何使用Rect移动到下一个吗er activity我使用矩形0.containsX_位置,Y_位置……但是dsnt显示任何东西如果X和Y的值显示在外面,但如果dsnt显示在里面……我真的不明白你在说什么。你在onTouchEvent上恢复X_位置和Y_位置,然后你只需查找哪个矩形包含该位置。你是什么意思你最后的评论是什么?
}
@Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint();
int X_WIDTH = canvas.getWidth();
int Y_HEIGHT = canvas.getHeight() / 2;
System.out.println(X_WIDTH + "\n" + Y_HEIGHT);
Paint rectanglePaint = new Paint();
rectanglePaint.setARGB(255, 0, 0, 0);
rectanglePaint.setStrokeWidth(2);
rectanglePaint.setColor(Color.BLUE);
rectangle0 = new Rect(10, 420, 60, 380);
rectangle1 = new Rect(70, 420, 120, 380);
rectangle2 = new Rect(130, 420, 180, 380);
rectangle3 = new Rect(190, 420, 240, 380);
rectangle4 = new Rect(250, 420, 300, 380);
canvas.drawRect(rectangle0, rectanglePaint);
canvas.drawRect(rectangle1, rectanglePaint);
canvas.drawRect(rectangle2, rectanglePaint);
canvas.drawRect(rectangle3, rectanglePaint);
canvas.drawRect(rectangle4, rectanglePaint);
scaled = Bitmap.createScaledBitmap(orignal, X_WIDTH, Y_HEIGHT, false);
canvas.drawBitmap(scaled, 0, 0, paint);
}
void setBitmap(Bitmap bitmap) {
// TODO Auto-generated method stub
orignal = bitmap;
}
@Override
public boolean onTouch(View v, MotionEvent event) {
return false;
// TODO Auto-generated method stub
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
X_POSITION = (int)event.getX();
Y_POSITION = (int)event.getY();
if (event.getAction == MotionEvent.ACTION_DOWN)
{
if (rectangle0.contains(X_POSITION,Y_POSITION))
{
Intent i = new Intent(ctext , Activity1.class);
ctext.startActivity(i);
}
else if (rectangle1.contains(X_POSITION,Y_POSITION))
{
Intent i = new Intent(ctext , Activity2.class);
ctext.startActivity(i);
}
....
}
}