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Unity Google Play排行榜错误:java.lang.ClassNotFoundException_Java_Android_Unity3d_Google Play Services - Fatal编程技术网

Unity Google Play排行榜错误:java.lang.ClassNotFoundException

Unity Google Play排行榜错误:java.lang.ClassNotFoundException,java,android,unity3d,google-play-services,Java,Android,Unity3d,Google Play Services,我正在用unity制作2D手机游戏。使用gpgs插件,在google play登录成功,但Social.ShowReadBoardUI不起作用。 我寻找了同样的解决方案,但我找不到哪里出了问题。。请帮帮我! 日志: 09-02 20:00:52.288 1290-1290/?D/ViewRootImpl@f60ae3d[UnityPlayerPractivity]:ViewPostImeInputStage进程指针0 09-02 20:00:52.468 1290-1290/? D/ViewRo

我正在用unity制作2D手机游戏。使用gpgs插件,在google play登录成功,但Social.ShowReadBoardUI不起作用。 我寻找了同样的解决方案,但我找不到哪里出了问题。。请帮帮我! 日志:

09-02 20:00:52.288 1290-1290/?D/ViewRootImpl@f60ae3d[UnityPlayerPractivity]:ViewPostImeInputStage进程指针0
09-02 20:00:52.468 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerPractivity]:ViewPostImeInputStage进程指针1
09-02 20:00:52.472 1290-1340/? I/Unity:使用令牌客户端启动身份验证。
(文件名:/Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp行:51)
09-02 20:00:52.487 1290-1340/? W/Unity:**[Play Games Plugin DLL]09/02/18 11:00:52+00:00错误:异常启动令牌请求:java.lang.ClassNotFoundException:com.google.Games.bridge.TokenFragment
(文件名:/Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp行:51)
09-02 20:00:52.488 1290-1340/? W/Unity:**[Play Games Plugin DLL]09/02/18 11:00:52+00:00错误:UnityEngine.AndroidJavaException:java.lang.ClassNotFoundException:com.google.Games.bridge.TokenFragment
位于:0中的UnityEngine.AndroidJNISafe.CheckException()[0x00091]处
位于:0中的UnityEngine.AndroidJNISafe.CallStaticObjectMethod(System.IntPtr clazz、System.IntPtr methodID、UnityEngine.jvalue[]args)[0x00011]
在UnityEngine.AndroidJavaObject.\u调用静态[ReturnType](System.String方法名,System.Object[]参数)[0x002d6]中:0
在:0中的UnityEngine.AndroidJavaObject.CallStatic[ReturnType](System.String methodName,System.Object[]args)[0x00001]处
位于:0中的UnityEngine.AndroidJavaObject.FindClass(System.String名称)[0x0001d]
在UnityEngine.AndroidJavaClass.\u AndroidJavaClass(System.String类名)[0x00012]中:0
在UnityEngi
09-02 20:01:27.450 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerActivity]:MSG_RESIZED_REPORT:frame=Rect(0,0-8001280)ci=Rect(0,0-0,0)vi=Rect(0,32-0,0)或=1
09-02 20:01:27.480 1428-13816/? D/WindowManager:finishDrawingWindow:Window{8595e9fd0 u0 com.HAE.Fillette/com.unity3d.player.UnityPlayerPractivity}mDrawState=DRAW\u挂起
09-02 20:01:27.520 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerPractivity]:消息窗口焦点已更改0
09-02 20:01:27.559 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerPractivity]:重新发布返回:oldFrame=[0,0][8001280]newFrame=[0,0][8001280]结果=0x3曲面={isValid=true-1693452288}曲面GenerationChanged=false
09-02 20:01:27.560 1428-13815/? D/WindowManager:finishDrawingWindow:Window{8595e9fd0 u0 com.HAE.Fillette/com.unity3d.player.UnityPlayerPractivity}mDrawState=已绘制
09-02 20:01:28.558 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerPractivity]:重新发布返回:oldFrame=[0,0][8001280]newFrame=[0,0][8001280]结果=0x3曲面={isValid=true-1693452288}曲面GenerationChanged=false
09-02 20:01:28.559 1428-10491/? D/WindowManager:finishDrawingWindow:Window{8595e9fd0 u0 com.HAE.Fillette/com.unity3d.player.UnityPlayerPractivity}mDrawState=已绘制
统一版本:2017.3.0f3 JDK:1.8.0 GPGS插件版本:0.9.50 资产/插件/安卓

09-02 20:00:52.288 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerActivity]: ViewPostImeInputStage processPointer 0
09-02 20:00:52.468 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerActivity]: ViewPostImeInputStage processPointer 1
09-02 20:00:52.472 1290-1340/? I/Unity: Starting Auth with token client.

    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
09-02 20:00:52.487 1290-1340/? W/Unity: *** [Play Games Plugin DLL] 09/02/18 11:00:52 +00:00 ERROR: Exception launching token request: java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment

    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
09-02 20:00:52.488 1290-1340/? W/Unity: *** [Play Games Plugin DLL] 09/02/18 11:00:52 +00:00 ERROR: UnityEngine.AndroidJavaException: java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment
      at UnityEngine.AndroidJNISafe.CheckException () [0x00091] in <874146cf7d2d43c890e7556e286193df>:0 
      at UnityEngine.AndroidJNISafe.CallStaticObjectMethod (System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args) [0x00011] in <874146cf7d2d43c890e7556e286193df>:0 
      at UnityEngine.AndroidJavaObject._CallStatic[ReturnType] (System.String methodName, System.Object[] args) [0x002d6] in <874146cf7d2d43c890e7556e286193df>:0 
      at UnityEngine.AndroidJavaObject.CallStatic[ReturnType] (System.String methodName, System.Object[] args) [0x00001] in <874146cf7d2d43c890e7556e286193df>:0 
      at UnityEngine.AndroidJavaObject.FindClass (System.String name) [0x0001d] in <874146cf7d2d43c890e7556e286193df>:0 
      at UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) [0x00012] in <874146cf7d2d43c890e7556e286193df>:0 
      at UnityEngi
09-02 20:01:27.450 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerActivity]: MSG_RESIZED_REPORT: frame=Rect(0, 0 - 800, 1280) ci=Rect(0, 0 - 0, 0) vi=Rect(0, 32 - 0, 0) or=1
09-02 20:01:27.480 1428-13816/? D/WindowManager: finishDrawingWindow: Window{8595e9fd0 u0 com.HAE.Fillette/com.unity3d.player.UnityPlayerActivity} mDrawState=DRAW_PENDING
09-02 20:01:27.520 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerActivity]: MSG_WINDOW_FOCUS_CHANGED 0
09-02 20:01:27.559 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerActivity]: Relayout returned: oldFrame=[0,0][800,1280] newFrame=[0,0][800,1280] result=0x3 surface={isValid=true -1693452288} surfaceGenerationChanged=false
09-02 20:01:27.560 1428-13815/? D/WindowManager: finishDrawingWindow: Window{8595e9fd0 u0 com.HAE.Fillette/com.unity3d.player.UnityPlayerActivity} mDrawState=HAS_DRAWN
09-02 20:01:28.558 1290-1290/? D/ViewRootImpl@f60ae3d[UnityPlayerActivity]: Relayout returned: oldFrame=[0,0][800,1280] newFrame=[0,0][800,1280] result=0x3 surface={isValid=true -1693452288} surfaceGenerationChanged=false
09-02 20:01:28.559 1428-10491/? D/WindowManager: finishDrawingWindow: Window{8595e9fd0 u0 com.HAE.Fillette/com.unity3d.player.UnityPlayerActivity} mDrawState=HAS_DRAWN