Java 如何在圆形imageView android上添加阴影和边框?

Java 如何在圆形imageView android上添加阴影和边框?,java,android,imageview,Java,Android,Imageview,我用这个问题创建了一个CircularImageView: 下载项目 1) 这是CircularImageView类: public class CircularImageView extends ImageView { public CircularImageView(Context context) { super(context); } public CircularImageView(Context context, AttributeSet a

我用这个问题创建了一个CircularImageView:

下载项目

1) 这是CircularImageView类:

public class CircularImageView extends ImageView {
    public CircularImageView(Context context) {
        super(context);
    }

    public CircularImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public CircularImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        Drawable drawable = getDrawable();
        if (drawable == null) {
            return;
        }

        if (getWidth() == 0 || getHeight() == 0) {
            return; 
        }
        Bitmap b =  ((BitmapDrawable)drawable).getBitmap() ;
        Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);      

        Bitmap roundBitmap =  getCroppedBitmap(bitmap, getWidth());
        canvas.drawBitmap(roundBitmap, 0, 0, null);
    }

    public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
        Bitmap sbmp;
        if(bmp.getWidth() != radius || bmp.getHeight() != radius)
            sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
        else
            sbmp = bmp;

        Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(), Bitmap.Config.ARGB_8888);
        final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());

        Paint paint = new Paint();
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);      
        paint.setColor(Color.parseColor("#BAB399"));

        Canvas c = new Canvas(output);        
        c.drawARGB(0, 0, 0, 0);
        c.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f, sbmp.getWidth() / 2+0.1f, paint);
        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        c.drawBitmap(sbmp, rect, rect, paint);

        return output;
    }
}
2) 我在布局中使用如下方式:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#cccccc"
    android:gravity="center"
    android:orientation="vertical"
    android:padding="10dp" >

    <com.mikhaellopez.circularimageview.CircularImageView
        android:id="@+id/imageViewCircular"
        android:layout_width="@dimen/image_view_size"
        android:layout_height="@dimen/image_view_size"
        android:layout_gravity="center"
        android:background="@drawable/border"
        android:src="@drawable/image" />

</LinearLayout>
在绘制实际图像之前,只需使用更宽和更高的drawCircle()方法。根据您的意愿增加新方法调用中的宽度和高度,并在paint上设置所需的其他颜色

只需在绘制实际图像之前使用宽度和高度更大的drawCircle()方法即可。根据您的意愿增加新方法调用中的宽度和高度,并在paint上设置您想要的其他颜色

  • 添加
    canvas.drawCircle(getWidth()/2,getWidth()/2,getWidth()/2,paint)
    之前
    
    canvas.drawBitmap(roundBitmap,0,0,null);
    
  • 改变
    c.drawCircle(sbmp.getWidth()/2,sbmp.getHeight()/2,sbmp.getWidth()/2,paint)
    c.drawCircle(sbmp.getWidth()/2,sbmp.getHeight()/2,sbmp.getWidth()/2-“您喜欢的边框”,绘制)
  • 希望能有帮助

    也许是更好的解决办法

  • 添加
    canvas.drawCircle(getWidth()/2,getWidth()/2,getWidth()/2,paint)
    之前
    
    canvas.drawBitmap(roundBitmap,0,0,null);
    
  • 改变
    c.drawCircle(sbmp.getWidth()/2,sbmp.getHeight()/2,sbmp.getWidth()/2,paint)
    c.drawCircle(sbmp.getWidth()/2,sbmp.getHeight()/2,sbmp.getWidth()/2-“您喜欢的边框”,绘制)
  • 希望能有帮助


    也许是一个更好的解决方案。

    创建一个自定义的可绘制图形,并使用它来定义ImageView的背景属性。您可以使用LayeredDrawable,为组件创建所需数量的不同组件


    签出这个答案,它创建了一个自定义矩形(但与椭圆形\圆形完全相同):

    创建一个自定义可绘制图形,并使用它定义ImageView的背景属性。您可以使用LayeredDrawable,为组件创建所需数量的不同组件

    签出这个答案,它创建了一个自定义矩形(但与椭圆形\圆形完全相同):

    我修改了以实现您想要的

    为了在边界周围创建阴影,我只使用了以下两条线:

    this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
    paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
    
    由于蜂窝和更高版本的硬件加速,您需要
    setLayerType
    。当我试的时候,没有它就不行了

    以下是完整的代码:

    import android.annotation.SuppressLint;
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Shader;
    import android.graphics.drawable.BitmapDrawable;
    import android.util.AttributeSet;
    import android.widget.ImageView;
    
    public class CircularImageView extends ImageView
    {
        private int borderWidth = 4;
        private int viewWidth;
        private int viewHeight;
        private Bitmap image;
        private Paint paint;
        private Paint paintBorder;
        private BitmapShader shader;
    
        public CircularImageView(Context context)
        {
            super(context);
            setup();
        }
    
        public CircularImageView(Context context, AttributeSet attrs)
        {
            super(context, attrs);
            setup();
        }
    
        public CircularImageView(Context context, AttributeSet attrs, int defStyle)
        {
            super(context, attrs, defStyle);
            setup();
        }
    
        private void setup()
        {
            // init paint
            paint = new Paint();
            paint.setAntiAlias(true);
    
            paintBorder = new Paint();
            setBorderColor(Color.WHITE);
            paintBorder.setAntiAlias(true);
            this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
            paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
        }
    
        public void setBorderWidth(int borderWidth)
        {
            this.borderWidth = borderWidth;
            this.invalidate();
        }
    
        public void setBorderColor(int borderColor)
        {
            if (paintBorder != null)
                paintBorder.setColor(borderColor);
    
            this.invalidate();
        }
    
        private void loadBitmap()
        {
            BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
    
            if (bitmapDrawable != null)
                image = bitmapDrawable.getBitmap();
        }
    
        @SuppressLint("DrawAllocation")
        @Override
        public void onDraw(Canvas canvas)
        {
            // load the bitmap
            loadBitmap();
    
            // init shader
            if (image != null)
            {
                shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
                paint.setShader(shader);
                int circleCenter = viewWidth / 2;
    
                // circleCenter is the x or y of the view's center
                // radius is the radius in pixels of the cirle to be drawn
                // paint contains the shader that will texture the shape
                canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
                canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
            }
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
        {
            int width = measureWidth(widthMeasureSpec);
            int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
    
            viewWidth = width - (borderWidth * 2);
            viewHeight = height - (borderWidth * 2);
    
            setMeasuredDimension(width, height);
        }
    
        private int measureWidth(int measureSpec)
        {
            int result = 0;
            int specMode = MeasureSpec.getMode(measureSpec);
            int specSize = MeasureSpec.getSize(measureSpec);
    
            if (specMode == MeasureSpec.EXACTLY)
            {
                // We were told how big to be
                result = specSize;
            }
            else
            {
                // Measure the text
                result = viewWidth;
            }
    
            return result;
        }
    
        private int measureHeight(int measureSpecHeight, int measureSpecWidth)
        {
            int result = 0;
            int specMode = MeasureSpec.getMode(measureSpecHeight);
            int specSize = MeasureSpec.getSize(measureSpecHeight);
    
            if (specMode == MeasureSpec.EXACTLY)
            {
                // We were told how big to be
                result = specSize;
            }
            else
            {
                // Measure the text (beware: ascent is a negative number)
                result = viewHeight;
            }
    
            return (result + 2);
        }
    }
    
    我希望有帮助

    编辑

    我为您的CircularImageView添加了分叉,并添加了对选择器覆盖的支持。我还显著提高了绘图性能

    我修改了以实现您想要的

    为了在边界周围创建阴影,我只使用了以下两条线:

    this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
    paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
    
    由于蜂窝和更高版本的硬件加速,您需要
    setLayerType
    。当我试的时候,没有它就不行了

    以下是完整的代码:

    import android.annotation.SuppressLint;
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Shader;
    import android.graphics.drawable.BitmapDrawable;
    import android.util.AttributeSet;
    import android.widget.ImageView;
    
    public class CircularImageView extends ImageView
    {
        private int borderWidth = 4;
        private int viewWidth;
        private int viewHeight;
        private Bitmap image;
        private Paint paint;
        private Paint paintBorder;
        private BitmapShader shader;
    
        public CircularImageView(Context context)
        {
            super(context);
            setup();
        }
    
        public CircularImageView(Context context, AttributeSet attrs)
        {
            super(context, attrs);
            setup();
        }
    
        public CircularImageView(Context context, AttributeSet attrs, int defStyle)
        {
            super(context, attrs, defStyle);
            setup();
        }
    
        private void setup()
        {
            // init paint
            paint = new Paint();
            paint.setAntiAlias(true);
    
            paintBorder = new Paint();
            setBorderColor(Color.WHITE);
            paintBorder.setAntiAlias(true);
            this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
            paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
        }
    
        public void setBorderWidth(int borderWidth)
        {
            this.borderWidth = borderWidth;
            this.invalidate();
        }
    
        public void setBorderColor(int borderColor)
        {
            if (paintBorder != null)
                paintBorder.setColor(borderColor);
    
            this.invalidate();
        }
    
        private void loadBitmap()
        {
            BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
    
            if (bitmapDrawable != null)
                image = bitmapDrawable.getBitmap();
        }
    
        @SuppressLint("DrawAllocation")
        @Override
        public void onDraw(Canvas canvas)
        {
            // load the bitmap
            loadBitmap();
    
            // init shader
            if (image != null)
            {
                shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
                paint.setShader(shader);
                int circleCenter = viewWidth / 2;
    
                // circleCenter is the x or y of the view's center
                // radius is the radius in pixels of the cirle to be drawn
                // paint contains the shader that will texture the shape
                canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
                canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
            }
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
        {
            int width = measureWidth(widthMeasureSpec);
            int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
    
            viewWidth = width - (borderWidth * 2);
            viewHeight = height - (borderWidth * 2);
    
            setMeasuredDimension(width, height);
        }
    
        private int measureWidth(int measureSpec)
        {
            int result = 0;
            int specMode = MeasureSpec.getMode(measureSpec);
            int specSize = MeasureSpec.getSize(measureSpec);
    
            if (specMode == MeasureSpec.EXACTLY)
            {
                // We were told how big to be
                result = specSize;
            }
            else
            {
                // Measure the text
                result = viewWidth;
            }
    
            return result;
        }
    
        private int measureHeight(int measureSpecHeight, int measureSpecWidth)
        {
            int result = 0;
            int specMode = MeasureSpec.getMode(measureSpecHeight);
            int specSize = MeasureSpec.getSize(measureSpecHeight);
    
            if (specMode == MeasureSpec.EXACTLY)
            {
                // We were told how big to be
                result = specSize;
            }
            else
            {
                // Measure the text (beware: ascent is a negative number)
                result = viewHeight;
            }
    
            return (result + 2);
        }
    }
    
    我希望有帮助

    编辑

    我为您的CircularImageView添加了分叉,并添加了对选择器覆盖的支持。我还显著提高了绘图性能


    要通过将
    ImageView
    制作成圆形来添加边框,我做了一件简单的事情,我使用这个类将图像制作成圆形

    package com.fidenz.fexceller.fexceller;
    
    /**
     * Created by Chathu Hettiarachchi on 5/18/2015.
     */
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Canvas;
    import android.graphics.ColorFilter;
    import android.graphics.Paint;
    import android.graphics.PixelFormat;
    import android.graphics.Rect;
    import android.graphics.RectF;
    import android.graphics.Shader;
    import android.graphics.drawable.Drawable;
    
    public class RoundedImg extends Drawable {
        private final Bitmap mBitmap;
        private final Paint mPaint;
        private final RectF mRectF;
        private final int mBitmapWidth;
        private final int mBitmapHeight;
    
        public RoundedImg(Bitmap bitmap) {
            mBitmap = bitmap;
            mRectF = new RectF();
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setDither(true);
            final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
            mPaint.setShader(shader);
    
            mBitmapWidth = mBitmap.getWidth();
            mBitmapHeight = mBitmap.getHeight();
        }
    
        @Override
        public void draw(Canvas canvas) {
            canvas.drawOval(mRectF, mPaint);
        }
    
        @Override
        protected void onBoundsChange(Rect bounds) {
            super.onBoundsChange(bounds);
            mRectF.set(bounds);
        }
    
        @Override
        public void setAlpha(int alpha) {
            if (mPaint.getAlpha() != alpha) {
                mPaint.setAlpha(alpha);
                invalidateSelf();
            }
        }
    
        @Override
        public void setColorFilter(ColorFilter cf) {
            mPaint.setColorFilter(cf);
        }
    
        @Override
        public int getOpacity() {
            return PixelFormat.TRANSLUCENT;
        }
    
        @Override
        public int getIntrinsicWidth() {
            return mBitmapWidth;
        }
    
        @Override
        public int getIntrinsicHeight() {
            return mBitmapHeight;
        }
    
        public void setAntiAlias(boolean aa) {
            mPaint.setAntiAlias(aa);
            invalidateSelf();
        }
    
        @Override
        public void setFilterBitmap(boolean filter) {
            mPaint.setFilterBitmap(filter);
            invalidateSelf();
        }
    
        @Override
        public void setDither(boolean dither) {
            mPaint.setDither(dither);
            invalidateSelf();
        }
    
        public Bitmap getBitmap() {
            return mBitmap;
        }
    
    }
    
    通过在
    onCreate
    上使用此选项,我调用了图像进行设置

    profilePic = (ImageView)findViewById(R.id.img_home_profile_pic);
    
    Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.no_image);
    roundedImage = new RoundedImg(bm);
    profilePic.setImageDrawable(roundedImage);
    
    为了添加边框,我创建了一个圆形XML,如下所示

    <?xml version="1.0" encoding="utf-8"?>
    <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" >
        <gradient android:startColor="@color/ring_color" android:endColor="@color/ring_color"
            android:angle="270"/>
    </shape>
    
    现在它是这样显示的,我不知道要添加阴影,对此我也很抱歉


    要通过将
    ImageView
    制作成圆形来添加边框,我做了一件简单的事情,我使用这个类将图像制作成圆形

    package com.fidenz.fexceller.fexceller;
    
    /**
     * Created by Chathu Hettiarachchi on 5/18/2015.
     */
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Canvas;
    import android.graphics.ColorFilter;
    import android.graphics.Paint;
    import android.graphics.PixelFormat;
    import android.graphics.Rect;
    import android.graphics.RectF;
    import android.graphics.Shader;
    import android.graphics.drawable.Drawable;
    
    public class RoundedImg extends Drawable {
        private final Bitmap mBitmap;
        private final Paint mPaint;
        private final RectF mRectF;
        private final int mBitmapWidth;
        private final int mBitmapHeight;
    
        public RoundedImg(Bitmap bitmap) {
            mBitmap = bitmap;
            mRectF = new RectF();
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setDither(true);
            final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
            mPaint.setShader(shader);
    
            mBitmapWidth = mBitmap.getWidth();
            mBitmapHeight = mBitmap.getHeight();
        }
    
        @Override
        public void draw(Canvas canvas) {
            canvas.drawOval(mRectF, mPaint);
        }
    
        @Override
        protected void onBoundsChange(Rect bounds) {
            super.onBoundsChange(bounds);
            mRectF.set(bounds);
        }
    
        @Override
        public void setAlpha(int alpha) {
            if (mPaint.getAlpha() != alpha) {
                mPaint.setAlpha(alpha);
                invalidateSelf();
            }
        }
    
        @Override
        public void setColorFilter(ColorFilter cf) {
            mPaint.setColorFilter(cf);
        }
    
        @Override
        public int getOpacity() {
            return PixelFormat.TRANSLUCENT;
        }
    
        @Override
        public int getIntrinsicWidth() {
            return mBitmapWidth;
        }
    
        @Override
        public int getIntrinsicHeight() {
            return mBitmapHeight;
        }
    
        public void setAntiAlias(boolean aa) {
            mPaint.setAntiAlias(aa);
            invalidateSelf();
        }
    
        @Override
        public void setFilterBitmap(boolean filter) {
            mPaint.setFilterBitmap(filter);
            invalidateSelf();
        }
    
        @Override
        public void setDither(boolean dither) {
            mPaint.setDither(dither);
            invalidateSelf();
        }
    
        public Bitmap getBitmap() {
            return mBitmap;
        }
    
    }
    
    通过在
    onCreate
    上使用此选项,我调用了图像进行设置

    profilePic = (ImageView)findViewById(R.id.img_home_profile_pic);
    
    Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.no_image);
    roundedImage = new RoundedImg(bm);
    profilePic.setImageDrawable(roundedImage);
    
    为了添加边框,我创建了一个圆形XML,如下所示

    <?xml version="1.0" encoding="utf-8"?>
    <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" >
        <gradient android:startColor="@color/ring_color" android:endColor="@color/ring_color"
            android:angle="270"/>
    </shape>
    
    现在它是这样显示的,我不知道要添加阴影,对此我也很抱歉


    我发现了一个图书馆,它能完全按照你的意愿为我服务。 过来看。

    我发现了一个图书馆,它能完全按照你的意愿为我服务。 过来看。

    该类是带有阴影、笔划、饱和度的自定义圆形Imageview,使用该自定义圆形Imageview,您可以将图像制作成带有半径的圆形。圆形阴影ImageView的家伙们不需要Github这个类就足够了

    将CircularImageView添加到布局中

    //位图myimage=BitmapFactory.decodeResource(getResources(),R.drawable.pic); CircularImageView c=新的CircularImageView(此,屏幕宽度,屏幕高度,位图myimage); yourLayout.addView(c)**

    public类CircularImageView扩展了android.support.v7.widget.AppCompatImageView
    {
    私人最终语境;
    私人最终整型宽度、高度;
    私人最终油漆;
    私人最终喷漆边界、imagePaint;
    私有最终位图bitmap2;
    私人最终油漆3;
    私有位图;
    私有位图着色器;
    专用浮动半径=4.0f;
    浮动x=0.0f;
    浮动y=8.0f;
    私人浮动中风;
    专用浮动冲程宽度=0.0f;
    私有位图bitmap3;
    专用内角半径=50;
    公共CircularImageView(上下文上下文、整数宽度、整数高度、位图){
    超级(上下文);
    this.context=上下文;
    这个。宽度=宽度;
    高度=高度;
    //这里的“位图”是方形(宽度*宽度)缩放位图。。
    this.bitmap=位图;
    油漆=新油漆(油漆.防油漆别名标志);
    paint.setAntiAlias(真);
    paint.setFilterBitmap(真);
    绘制。设置抖动(真);
    油漆3=新油漆();
    paint3.setStyle(Paint.Style.STROKE);
    油漆3.setColor(颜色:白色);
    paint3.setantialas(真);
    paintBorder=新绘制();
    imagePaint=新油漆();
    paintBorder.setColor(Color.WHI