Java 有人能帮我在我的Gomoku项目中实现双赢吗?
我已经为一项作业编写了一个程序,我们必须编写一个简单的Gomoku程序。我以为我已经拥有了一切,但当我编译并运行时,即使我只有4个同类,即使它们不是相邻的,也会引发赢家场景。(只有在一种类型中连续有五个…X或O的情况下,才应该引发一场胜利)。我觉得我应该在每次转弯前将计数器重置回0,但我不确定应该在哪里执行此操作。任何提示都将不胜感激Java 有人能帮我在我的Gomoku项目中实现双赢吗?,java,Java,我已经为一项作业编写了一个程序,我们必须编写一个简单的Gomoku程序。我以为我已经拥有了一切,但当我编译并运行时,即使我只有4个同类,即使它们不是相邻的,也会引发赢家场景。(只有在一种类型中连续有五个…X或O的情况下,才应该引发一场胜利)。我觉得我应该在每次转弯前将计数器重置回0,但我不确定应该在哪里执行此操作。任何提示都将不胜感激 import java.util.Scanner; public class Gomoku1 { public static void main (St
import java.util.Scanner;
public class Gomoku1
{
public static void main (String[] args)
{
Scanner input = new Scanner(System.in);
char[][] map = new char [19][19];
int row = 0;
int column = 0;
//fill game with dots
for (int i = 0; i < map.length; i++)
{
for (int j = 0; j < map[i].length; j++)
{
map[i][j] = '.';
}
}
printMap(map);
char player1Choice = 'X';
char player2Choice = 'O';
int [] place;
while (true)
{
System.out.println("Player 1's turn!");
place = userTurn(map, player1Choice);
if (isValidMove(map, place[0], place[1]) == false)
{
System.out.println("Invalid move! Try again!");
place = userTurn(map, player1Choice);
}
if (isValidMove(map, place[0], place[1])) {
map[place[0]][place[1]] = player1Choice;
printMap(map);
}
if (isBoardFull(map) == true)
{
System.out.println("Board is full. Tied game.");
break;
}
if (hasPlayerWon(map, player1Choice) == true)
{
System.out.println("Player 1 Wins!");
break;
}
else
{
System.out.println("Player 2's turn!: ");
place = userTurn(map, player2Choice);
//System.out.println(isValidMove(map, row, column));
if (isValidMove(map, place[0], place[1]) == false)
{
System.out.println("Invalid move! Try again!");
place = userTurn(map, player2Choice);
}
if (isValidMove(map, place[0], place[1])) {
map[place[0]][place[1]] = player2Choice;
printMap(map);
}
if (isBoardFull(map) == true)
{
System.out.println("Board is full. Tied game.");
break;
}
if (hasPlayerWon(map, player2Choice) == true)
{
System.out.println("Player 2 Wins!");
break;
}
}
}
}
public static void printMap (char[][] map)
{
for (int i = 0; i < map.length; i++)
{
for (int j = 0; j < map[i].length; j++)
{
System.out.printf("%2c", map[i][j]);
}
System.out.println();
}
}
public static int [] userTurn (char[][] map, char playerChoice)
{
Scanner input = new Scanner(System.in);
System.out.print("Enter row: ");
int row = input.nextInt();
System.out.print("Enter column: ");
int column = input.nextInt();
int place [] = {row, column};
return place;
}
public static boolean isValidMove (char[][] map, int row, int column)
{
//System.out.println ("n is valid move");
if (row < 0 || row > 18 || column < 0 || column > 18 || map[row][column]=='O' || map[row][column]=='X')
{
return false;
}
else
{
return true;
}
}
public static boolean isBoardFull (char[][] map)
{
int openSpots = 0;
for (int i = 0; i < map.length; i++)
{
for (int j = 0; j < map.length; j++)
{
if (!(map[i][j]=='.'))
openSpots++;
}
}
if (openSpots == 361)
{
return true;
}
return false;
}
public static boolean hasPlayerWon(char[][] map, int player)
{
if (isHorizontalWin(map, player) == true || isVerticalWin(map, player) == true || isDiagonalWin(map, player) == true)
{
return true;
}
return false;
}
public static boolean isHorizontalWin(char[][] map, int player)
{
int count = 0;
int r;
int c;
for (int i = 0; i < map.length; i++)
{
for (int j = 0; j < map.length; j++)
{
if (map[i][j]==(player))
{
r = i;
c = j;
while (r >= 0 && r <= 18 && c >= 0 && c <= 18 && map[r][c] == player)
{
count ++;
r += 0;
c += 1;
}
}
}
}
if (count == 5)
{
return true;
}
return false;
}
public static boolean isVerticalWin(char[][] map, int player)
{
int count = 0;
int r;
int c;
for (int i = 0; i < map.length; i++)
{
for (int j = 0; j < map.length; j++)
{
if (map[i][j]==(player))
{
r = i;
c = j;
while (r >= 0 && r <= 18 && c >= 0 && c <= 18 && map[r][c] == player)
{
count ++;
r += 1;
c += 0;
}
}
}
}
if (count == 5)
{
return true;
}
return false;
}
public static boolean isDiagonalWin(char[][] map, int player)
{
int count = 0;
int r;
int c;
for (int i = 0; i < map.length; i++)
{
for (int j = 0; j < map.length; j++)
{
if (map[i][j]==(player))
{
r = i;
c = j;
while (r >= 0 && r <= 18 && c >= 0 && c <= 18 && map[r][c] == player)
{
count++;
r += 1;
c += 1;
}
}
}
}
if (count == 5)
{
return true;
}
return false;
}
}
import java.util.Scanner;
公共类Gomoku1
{
公共静态void main(字符串[]args)
{
扫描仪输入=新扫描仪(System.in);
char[][]map=新字符[19][19];
int行=0;
int列=0;
//用圆点填充游戏
对于(int i=0;i18 | |列<0 | | |列>18 | | |映射[行][列]='O'| |映射[行][列]='X')
{
返回false;
}
其他的
{
返回true;
}
}
公共静态布尔值isBoardFull(char[][]映射)
{
int openSpots=0;
对于(int i=0;i 虽然(r>=0&&r=0&&c=0&&r=0&&c=0&&r=0&&c检查win条件的所有三个函数都有问题:isHorizontalWin
、isVerticalWin
和isDiagonalWin
。所有这三个函数都会增加变量count
,但此变量永远不会设置回零。此外,检查查看是否应在循环内设置count==5
。下面是一个关于如何修复isHorizontalWin
的示例:
public static boolean isHorizontalWin(char[][] map, int player)
{
int count = 0;
int r;
int c;
for (int i = 0; i < map.length; i++)
{
for (int j = 0; j < map.length; j++)
{
if (map[i][j]==(player))
{
r = i;
c = j;
while (r >= 0 && r <= 18 && c >= 0 && c <= 18 && map[r][c] == player)
{
count ++;
r += 0;
c += 1;
}
if (count == 5)
{
return true;
} else {
count = 0;
}
}
}
}
return false;
}
publicstaticbooleanishOrizontalWin(char[]]map,int-player)
{
整数计数=0;
INTR;
INTC;
对于(int i=0;i while(r>=0&&r=0&&c…我现在明白了!我一直试图在while循环之外重置计数。它现在工作得很好。谢谢!太好了!如果这样的话