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如何在JavaFX中将焦点侦听器放在Treecell上?_Java_Javafx_Treeview_Listener_Cell - Fatal编程技术网

如何在JavaFX中将焦点侦听器放在Treecell上?

如何在JavaFX中将焦点侦听器放在Treecell上?,java,javafx,treeview,listener,cell,Java,Javafx,Treeview,Listener,Cell,我正在构建一个am应用程序,在这个应用程序中,我需要在显示数据的窗格旁边有一个树状视图。当有人在树状视图中选择一个项目时,应用程序必须确定他们选择了什么,并从数据库中查找正确的数据,然后以我选择的格式显示它。无论用户如何在树状视图中选择项目(鼠标单击、选项卡、箭头键等),只要当项目获得焦点时,就会触发一个方法向用户显示数据 我只通过以下方式实现了鼠标点击的完美效果: // Application thread method to build the tree map, used in t

我正在构建一个am应用程序,在这个应用程序中,我需要在显示数据的窗格旁边有一个树状视图。当有人在树状视图中选择一个项目时,应用程序必须确定他们选择了什么,并从数据库中查找正确的数据,然后以我选择的格式显示它。无论用户如何在树状视图中选择项目(鼠标单击、选项卡、箭头键等),只要当项目获得焦点时,就会触发一个方法向用户显示数据

我只通过以下方式实现了鼠标点击的完美效果:

    // Application thread method to build the tree map, used in the generateTree
    // method.
    public void treeBuilder(TreeMap<ModelSites, ArrayList<ModelPlants>> map) {
        
        TreeMap<ModelSites, ArrayList<ModelPlants>> treeMap = map;

        final TreeItemProperties<String, String> rootTreeItem = new TreeItemProperties<String, String>("EMT", null);

        TreeItemProperties<String, Integer> site = null;
        TreeItemProperties<String, Integer> plant = null;
        
        for (Map.Entry<ModelSites, ArrayList<ModelPlants>> entry : treeMap.entrySet()) {
            site = new TreeItemProperties<String, Integer>(entry.getKey().getLongName(), entry.getKey().getPrimaryKey());
            rootTreeItem.getChildren().add(site);

            if (site.getValue().equalsIgnoreCase("test item")) {
                site.setExpanded(true);
            }

            for (int i = 0; i < entry.getValue().size(); i++) {
                plant = new TreeItemProperties<String, Integer>(entry.getValue().get(i).getSitePlantId() + " " + entry.getValue().get(i).getShortName(), entry.getValue().get(i).getPrimaryKey());
                site.getChildren().add(plant);
            }
        }
        
        //Cell Factory is used to effectively turn the tree items into nodes, which they are not natively.
        //This is necessary to have actions linked to the tree items (eg. double click an item to open an edit window).
        emtTree.setCellFactory(new Callback<TreeView<String>, TreeCell<String>>() {

            @Override
            public TreeCell<String> call(TreeView<String> param) {
                FactoryTreeCell<String> cell = new FactoryTreeCell<String>();

                cell.setOnMouseClicked(event -> {
                    if (!cell.isEmpty()) {
                        @SuppressWarnings("unchecked")
                        TreeItemProperties<String, Integer> treeItem = (TreeItemProperties<String, Integer>) cell.getTreeItem();
                        generateEquipmentPanes(treeItem.getPropertyValue());
                    }
                });
                return cell;
            }
        });

        rootTreeItem.setExpanded(true);
        emtTree.setRoot(rootTreeItem);
    }

// Populate the main screen with all equipment items in the selected plant.
    public void generateEquipmentPanes(int plantId) {

        int plant = plantId;
        
        Task<LinkedList<ModelEquipment>> task = new Task<LinkedList<ModelEquipment>>() {
            @Override
            public LinkedList<ModelEquipment> call() {
                LinkedList<ModelEquipment> equipmentList = DAOEquipment.listEquipmentByPlant(plant);
                return equipmentList;
            }
        };

        // When list is built successfully, send the results back to the application
        // thread to load the equipment panes in the GUI.
        task.setOnSucceeded(e -> equipmentPaneBuilder(task.getValue()));
        task.setOnFailed(e -> task.getException().printStackTrace());
        task.setOnCancelled(null);

        String methodName = new Object() {}.getClass().getEnclosingMethod().getName();

        Thread thread = new Thread(task);
        thread.setName(methodName);
        //System.out.println("Thread ID: " + thread.getId() + ", Thread Name: " + thread.getName());
        thread.setDaemon(true);
        thread.start();
    }

    // Application thread method to build the equipment panes, used in the
    // generateEquipmentPanes method.
    public void equipmentPaneBuilder(LinkedList<ModelEquipment> list) {
        LinkedList<ModelEquipment> equipmentList = list;
        
        EquipmentPanels.getChildren().clear();

        for (int i = 0; i < equipmentList.size(); i++) {
            ModelEquipment item = equipmentList.get(i);

            try {
                PaneEquipment equipmentPane = new PaneEquipment();
                equipmentPane.updateFields(item.getTechId(), item.getShortName(), item.getLongDesc()); equipmentPane.setId("equipPane" + i);
                            
                EquipmentPanels.getChildren().add(equipmentPane);
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }
我注意到的另一件事是,还有其他实现回调的方法,这可能对侦听器更有效,但我不知道如何实现


我已经在这个问题上纠缠了很久,所以有一个突破是很好的。

您不应该使用树单元来检查所选的值。您的ChangeListener已直接接收新值:

emtTree.getSelectionModel().selectedItemProperty().addListener(
    (observable, oldSelection, newSelection) -> {
        if (newSelection != null) {
            TreeItemProperties<String, Integer> treeItem = newSelection;
            generateEquipmentPanes(treeItem.getPropertyValue());
        }
    });

请…也许我误解了什么,但是如果你的目标只是观察选择了哪个项目,那么为什么不使用?谢谢,这让我又开始了。这段代码为newSelection提供了一个类型不匹配,因此我必须将其转换为匹配treeItem,作为一个解决方法TreeItemProperties treeItem=TreeItemProperties newSelection;。到目前为止,它似乎工作正常,我将用它进行更多的实验,以确保它在每个树级别上给出正确的结果。
                cell.focusedProperty().addListener(new ChangeListener<Boolean>() {

                    @Override
                    public void changed(ObservableValue<? extends Boolean> observable, Boolean oldValue, Boolean newValue) {
                        if (!cell.isEmpty()) {
                            @SuppressWarnings("unchecked")
                            TreeItemProperties<String, Integer> treeItem = (TreeItemProperties<String, Integer>) cell.getTreeItem();
                            generateEquipmentPanes(treeItem.getPropertyValue());
                        }
                    }
                    
                });
import javafx.scene.control.TreeCell;

public class FactoryTreeCell<T> extends TreeCell<T> {
    
    public FactoryTreeCell() {
    }
    
    /*  
     * The update item method simply displays the cells in place of the tree items (which disappear when setCellFactory is set.
     * This can be used for many more things (such as customising appearance) not implemented here.
    */
    @Override
    protected void updateItem(T item, boolean empty) {
        super.updateItem(item, empty);
        
        if (empty || item == null) {
            setText(null);
            setGraphic(null);   //Note that a graphic can be many things, not just an image.  Refer openJFX website for more details.
        } else {
            setText(item.toString());
        }
    }
    
}
emtTree.getSelectionModel().selectedItemProperty().addListener(
    (observable, oldSelection, newSelection) -> {
        if (newSelection != null) {
            TreeItemProperties<String, Integer> treeItem = newSelection;
            generateEquipmentPanes(treeItem.getPropertyValue());
        }
    });