Java LIBGDX为主菜单创建演员和舞台
我需要知道我将如何设置一个舞台,并为我的主菜单添加演员 这是到目前为止我的代码Java LIBGDX为主菜单创建演员和舞台,java,libgdx,Java,Libgdx,我需要知道我将如何设置一个舞台,并为我的主菜单添加演员 这是到目前为止我的代码 public class MainMenu implements Screen { CrazyZombies game; Stage stage; TextureAtlas atlas; SpriteBatch batch; Skin skin; Button button; TextureRegion firstLayer, secondLayer, thirdLayer, fourthLayer, f
public class MainMenu implements Screen {
CrazyZombies game;
Stage stage;
TextureAtlas atlas;
SpriteBatch batch;
Skin skin;
Button button;
TextureRegion firstLayer, secondLayer, thirdLayer, fourthLayer,
fifthLayer, sixthLayer, seventhLayer, eighthLayer, ninthLayer,
tenthLayer, eleventhLayer;
Sprite road, backTrees, sideTrees, bottemTrees, light, poles,
play, quit, store, custom, options;
public MainMenu(CrazyZombies game){
this.game = game;
}
@Override
public void render(float delta) {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glClearColor(0.09f, 0.28f, 0.2f, 1);
batch.begin();
road.draw(batch);
backTrees.draw(batch);
sideTrees.draw(batch);
bottemTrees.draw(batch);
light.draw(batch);
poles.draw(batch);
play.draw(batch);
quit.draw(batch);
store.draw(batch);
custom.draw(batch);
options.draw(batch);
batch.end();
}
@Override
public void resize(int width, int height) {
Gdx.input.setInputProcessor(stage);
}
@Override
public void show() {
Audio.playMusic(true);
batch = new SpriteBatch();
atlas = new TextureAtlas("data/mainmenu/MainMenu.pack");
firstLayer = atlas.findRegion("1layer");
secondLayer = atlas.findRegion("2layer");
thirdLayer = atlas.findRegion("3layer");
fourthLayer = atlas.findRegion("4layer");
fifthLayer = atlas.findRegion("5layer");
sixthLayer = atlas.findRegion("6layer");
seventhLayer = atlas.findRegion("7layer");
eighthLayer = atlas.findRegion("8layer");
ninthLayer = atlas.findRegion("9layer");
tenthLayer = atlas.findRegion("10layer");
eleventhLayer = atlas.findRegion("11layer");
road = new Sprite(firstLayer);
backTrees = new Sprite(secondLayer);
sideTrees = new Sprite(thirdLayer);
bottemTrees = new Sprite(fourthLayer);
light = new Sprite(fifthLayer);
poles = new Sprite(sixthLayer);
play = new Sprite(seventhLayer);
quit = new Sprite(eighthLayer);
store = new Sprite(ninthLayer);
custom = new Sprite(tenthLayer);
options = new Sprite(eleventhLayer);
}
@Override
public void hide() {
dispose();
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
batch.dispose();
atlas.dispose();
Audio.dispose();
}
}
我需要成为演员的几点是:
-玩
-退出
-贮藏
-习俗
-选择权
目前我的代码所做的只是显示我的主菜单,我需要设置舞台和演员,以使按钮正常工作。看一看,也看一看或者可能看一看。这是一个好主意。通过练习,您将了解如何使用
Screen2D
以及如何创建一个简单的菜单