Java 在没有随机库的情况下获取随机数

Java 在没有随机库的情况下获取随机数,java,dll,random,Java,Dll,Random,我希望得到我给定范围内的随机数,但问题是我不想使用Java的随机库或任何我必须初始化的东西 有人知道不使用java库获取随机数的另一种方法吗 谢谢 编辑:你觉得这个解决方案怎么样 int random = i + (int)(System.currentTimeMillis()%((j - i) + 1)); 其中i和j是范围您必须实现自己的伪随机数生成算法,这实际上是重新发明轮子,不会安全 另一个解决方案是使用生成真实随机数的服务我了解到生成最多随机数的最佳方法是使用Mersenne

我希望得到我给定范围内的随机数,但问题是我不想使用Java的随机库或任何我必须初始化的东西

有人知道不使用java库获取随机数的另一种方法吗

谢谢

编辑:你觉得这个解决方案怎么样

   int random = i + (int)(System.currentTimeMillis()%((j - i) + 1));

其中i和j是范围

您必须实现自己的伪随机数生成算法,这实际上是重新发明轮子,不会安全


另一个解决方案是使用生成真实随机数的服务

我了解到生成最多随机数的最佳方法是使用Mersenne Twister随机数生成器。此生成器将为您提供足够的随机数,无需重新设定种子,其周期为2^19937− 一,

以下是MerseeneTwister的源代码

下面是一个生成随机数的类

class RandomVariable {

/** Initialize Mersenne Twister generator. */
private static MersenneTwister rnd = new MersenneTwister();

public static double rand() {
    return rnd.nextDouble();
}

/** Generate a random number from a uniform random variable.
 *
 *  @param  min Mininum value for the random variable.
 *  @param  max Maximum value for the random variable.
 *
 *  @return     A random double between min and max.
 */
public static double uniform(double min, double max) {
    return min + (max - min) * rand();
}
}
下面是一个生成随机数的示例。请注意,我从源代码中删除了注释。这可能会影响代码的开源性质,但我无法复制所有代码并将其格式化为代码

import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;

public class sample{
public static void main(String args[]){
    RandomVariable gen = new RandomVariable();
    double num = gen.uniform(-1,1);

    int n = 10000;
    Set<Double> nums = new HashSet<Double>();
    while (numbers.size() < n)
        nums.add(gen.uniform(-1,1));

}
}
class RandomVariable {

/** Initialize Mersenne Twister generator. */
private static MersenneTwister rnd = new MersenneTwister();

public static double rand() {
    return rnd.nextDouble();
}

/** Generate a random number from a uniform random variable.
 *
 *  @param  min Mininum value for the random variable.
 *  @param  max Maximum value for the random variable.
 *
 *  @return     A random double between min and max.
 */
public static double uniform(double min, double max) {
    return min + (max - min) * rand();
}
}

class MersenneTwister extends java.util.Random implements Serializable {
// Period parameters

private static final int N = 624;
private static final int M = 397;
private static final int MATRIX_A = 0x9908b0df;   // private static final 
//* constant vector a
private static final int UPPER_MASK = 0x80000000; // most significant 
//   w-r bits
private static final int LOWER_MASK = 0x7fffffff; // least significant 
//  r bits
// Tempering parameters
private static final int TEMPERING_MASK_B = 0x9d2c5680;
private static final int TEMPERING_MASK_C = 0xefc60000;
private int mt[]; // the array for the state vector
private int mti; // mti==N+1 means mt[N] is not initialized
private int mag01[];
// a good initial seed (of int size, though stored in a long)
// private static final long GOOD_SEED = 4357;

/* implemented here because there's a bug in Random's implementation
of the Gaussian code (divide by zero, and log(0), ugh!), yet its
gaussian variables are private so we can't access them here.  :-( */
private double __nextNextGaussian;
private boolean __haveNextNextGaussian;

/**
 * Constructor using the default seed.
 */
public MersenneTwister() {
    this(System.currentTimeMillis());
}

/**
 * Constructor using a given seed.  Though you pass this seed in
 * as a long, it's best to make sure it's actually an integer.
 */
public MersenneTwister(final long seed) {
    super(seed);    /* just in case */
    setSeed(seed);
}

/**
 * Constructor using an array.
 */
public MersenneTwister(final int[] array) {
    super(System.currentTimeMillis());
    /* pick something at random just in case */
    setSeed(array);
}

/**
 * Initalize the pseudo random number generator.  Don't
 * pass in a long that's bigger than an int (Mersenne Twister
 * only uses the first 32 bits for its seed).
 */
synchronized public void setSeed(final long seed) {
    // it's always good style to call super
    super.setSeed(seed);

    // Due to a bug in java.util.Random clear up to 1.2, we're
    // doing our own Gaussian variable.
    __haveNextNextGaussian = false;

    mt = new int[N];

    mag01 = new int[2];
    mag01[0] = 0x0;
    mag01[1] = MATRIX_A;

    mt[0] = (int) (seed & 0xfffffff);
    for (mti = 1; mti < N; mti++) {
        mt[mti] =
                (1812433253 * (mt[mti - 1] ^ (mt[mti - 1] >>> 30)) + mti);

        /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */

        /* In the previous versions, MSBs of the seed affect   */

        /* only MSBs of the array mt[].                        */

        /* 2002/01/09 modified by Makoto Matsumoto             */
        mt[mti] &= 0xffffffff;

        /* for >32 bit machines */
    }
}

/**
 * An alternative, more complete, method of seeding the
 * pseudo random number generator.  array must be an
 * array of 624 ints, and they can be any value as long as
 * they're not *all* zero.
 */
synchronized public void setSeed(final int[] array) {
    int i, j, k;

    setSeed(19650218);
    i = 1;
    j = 0;
    k = (N > array.length ? N : array.length);
    for (; k != 0; k--) {
        mt[i] = (mt[i] ^ ((mt[i - 1] ^ (mt[i - 1] >>> 30)) * 1664525))
                + array[j] + j; /* non linear */
        mt[i] &= 0xffffffff; /* for WORDSIZE > 32 machines */
        i++;
        j++;
        if (i >= N) {
            mt[0] = mt[N - 1];
            i = 1;
        }
        if (j >= array.length) {
            j = 0;
        }
    }
    for (k = N - 1; k != 0; k--) {
        mt[i] = (mt[i] ^ ((mt[i - 1] ^ (mt[i - 1] >>> 30)) * 1566083941))
                - i; /* non linear */
        mt[i] &= 0xffffffff; /* for WORDSIZE > 32 machines */
        i++;
        if (i >= N) {
            mt[0] = mt[N - 1];
            i = 1;
        }
    }
    mt[0] = 0x80000000; /* MSB is 1; assuring non-zero initial array */
}

/**
 * Returns an integer with <em>bits</em> bits filled with a random number.
 */
synchronized protected int next(final int bits) {
    int y;

    if (mti >= N) // generate N words at one time
    {
        int kk;
        final int[] mt = this.mt; // locals are slightly faster
        final int[] mag01 = this.mag01; // locals are slightly faster

        for (kk = 0; kk < N - M; kk++) {
            y = (mt[kk] & UPPER_MASK) | (mt[kk + 1] & LOWER_MASK);
            mt[kk] = mt[kk + M] ^ (y >>> 1) ^ mag01[y & 0x1];
        }
        for (; kk < N - 1; kk++) {
            y = (mt[kk] & UPPER_MASK) | (mt[kk + 1] & LOWER_MASK);
            mt[kk] = mt[kk + (M - N)] ^ (y >>> 1) ^ mag01[y & 0x1];
        }
        y = (mt[N - 1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
        mt[N - 1] = mt[M - 1] ^ (y >>> 1) ^ mag01[y & 0x1];

        mti = 0;
    }

    y = mt[mti++];
    y ^= y >>> 11;                          // TEMPERING_SHIFT_U(y)
    y ^= (y << 7) & TEMPERING_MASK_B;       // TEMPERING_SHIFT_S(y)
    y ^= (y << 15) & TEMPERING_MASK_C;      // TEMPERING_SHIFT_T(y)
    y ^= (y >>> 18);                        // TEMPERING_SHIFT_L(y)

    return y >>> (32 - bits);    // hope that's right!
}

/* If you've got a truly old version of Java, you can omit these
two next methods. */
private synchronized void writeObject(final ObjectOutputStream out)
        throws IOException {
    // just so we're synchronized.
    out.defaultWriteObject();
}

private synchronized void readObject(final ObjectInputStream in)
        throws IOException, ClassNotFoundException {
    // just so we're synchronized.
    in.defaultReadObject();
}

/** This method is missing from jdk 1.0.x and below.  JDK 1.1
includes this for us, but what the heck.*/
public boolean nextBoolean() {
    return next(1) != 0;
}

/** This generates a coin flip with a probability <tt>probability</tt>
of returning true, else returning false. <tt>probability</tt> must
be between 0.0 and 1.0, inclusive.  Not as precise a random real
event as nextBoolean(double), but twice as fast. To explicitly
use this, remember you may need to cast to float first. */
public boolean nextBoolean(final float probability) {
    if (probability < 0.0f || probability > 1.0f) {
        throw new IllegalArgumentException("probability must be between 0.0"
                + " and 1.0 inclusive.");
    }
    if (probability == 0.0f) {
        return false;            // fix half-open issues
    } else if (probability == 1.0f) {
        return true;        // fix half-open issues
    }
    return nextFloat() < probability;
}

/** This generates a coin flip with a probability <tt>probability</tt>
of returning true, else returning false. <tt>probability</tt> must
be between 0.0 and 1.0, inclusive. */
public boolean nextBoolean(final double probability) {
    if (probability < 0.0 || probability > 1.0) {
        throw new IllegalArgumentException("probability must be between 0.0"
                + " and 1.0 inclusive.");
    }
    if (probability == 0.0) {
        return false;             // fix half-open issues
    } else if (probability == 1.0) {
        return true; // fix half-open issues
    }
    return nextDouble() < probability;
}

/** This method is missing from JDK 1.1 and below.  JDK 1.2
includes this for us, but what the heck. */
public int nextInt(final int n) {
    if (n <= 0) {
        throw new IllegalArgumentException("n must be >= 0");
    }

    if ((n & -n) == n) {
        return (int) ((n * (long) next(31)) >> 31);
    }

    int bits, val;

    do {
        bits = next(31);
        val = bits % n;
    } while (bits - val + (n - 1) < 0);
    return val;
}

/** This method is for completness' sake.
Returns a long drawn uniformly from 0 to n-1.  Suffice it to say,
n must be > 0, or an IllegalArgumentException is raised. */
public long nextLong(final long n) {
    if (n <= 0) {
        throw new IllegalArgumentException("n must be >= 0");
    }

    long bits, val;

    do {
        bits = (nextLong() >>> 1);
        val = bits % n;
    } while (bits - val + (n - 1) < 0);
    return val;
}

/** A bug fix for versions of JDK 1.1 and below.  JDK 1.2 fixes
this for us, but what the heck. */
public double nextDouble() {
    return (((long) next(26) << 27) + next(27))
            / (double) (1L << 53);
}

/** A bug fix for versions of JDK 1.1 and below.  JDK 1.2 fixes
this for us, but what the heck. */
public float nextFloat() {
    return next(24) / ((float) (1 << 24));
}

/** A bug fix for all versions of the JDK.  The JDK appears to
use all four bytes in an integer as independent byte values!
Totally wrong. I've submitted a bug report. */
public void nextBytes(final byte[] bytes) {
    for (int x = 0; x < bytes.length; x++) {
        bytes[x] = (byte) next(8);
    }
}

/** For completeness' sake, though it's not in java.util.Random.  */
public char nextChar() {
    // chars are 16-bit UniCode values
    return (char) (next(16));
}

/** For completeness' sake, though it's not in java.util.Random. */
public short nextShort() {
    return (short) (next(16));
}

/** For completeness' sake, though it's not in java.util.Random.  */
public byte nextByte() {
    return (byte) (next(8));
}

/** A bug fix for all JDK code including 1.2.  nextGaussian can theoretical
 * ly
ask for the log of 0 and divide it by 0! See Java bug
<a href="http://developer.java.sun.com/developer/bugParade/bugs/4254501.h
 * tml">
http://developer.java.sun.com/developer/bugParade/bugs/4254501.html</a>
 */
synchronized public double nextGaussian() {
    if (__haveNextNextGaussian) {
        __haveNextNextGaussian = false;
        return __nextNextGaussian;
    } else {
        double v1, v2, s;

        do {
            v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
            v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
            s = v1 * v1 + v2 * v2;
        } while (s >= 1 || s == 0);
        double multiplier = /* Strict*/ Math.sqrt(-2
                * /* Strict*/ Math.log(s) / s);

        __nextNextGaussian = v2 * multiplier;
        __haveNextNextGaussian = true;
        return v1 * multiplier;
    }
}
}

中有一个默认的随机方法


如果使用Math.random函数,它返回0.0到1.0之间的一个双精度值0.0,那么您既不依赖随机类,也不初始化任何内容,至少这不是您的责任。调用System.currentTimeMillis、System.nanoTime和Math.random之间没有根本区别,只是后者性能更高,更擅长返回随机值。

我没有说过这一点。我的意思是,我不想初始化任何东西来实现这一点。最简单的方法是获取一些时间值,例如System.nanoTime并将其散列。不一定是真正的随机数,但可能是你能做的最好的。但也许你应该揭示为什么你想要随机数,以及你需要的数字的大小/范围。一个游戏的RNG与一个安全系统的RNG有很大的不同。-1因为没有使用内置工具来达到它们的目的。我认为这并不难。我想使用系统当前时间,但我无法让它工作。你是说用来初始化随机数生成的种子吗?类MersenneTwister扩展java.util.random与使用random相同。你读过这个问题吗?我不想初始化任何类。它从随机重写方法。它一路调用System.currentTimeMillis您可以追溯类和方法的组织结构,以深入到System.currentTimeMillis调用,但我认为您应该看一些东西,而不是什么。我最终找到了一个解决方案。你觉得怎么样?是的,看起来不错。如果你想要更高级的东西,你可以接受Hot Clicks的建议,使用散列函数而不是简单的模。System.currentTimeMillis和System.nanoTime是如何生成随机数的!?当在固定的时间步长进行采样时,这些值将100%相关,而数学中不应如此。random@iTech你为什么不问问OP:我的观点是Math.random在生成随机数方面比这两个更好。我错了吗?你是对的,只是我不明白你说打电话和打电话之间没有根本的区别。。。;这就是为什么我问:@iTech我试图响应OP的要求,不依赖随机或初始化任何东西,但从标准库调用其他静态方法显然是可以的。
boolean coinFlip = (Math.random() >= 0.5);
int card = (int)(Math.random() * 52);
long betweenOneAndTen = 1 + (System.currentTimeMillis() % 10);