Java GUI多帧交换机

Java GUI多帧交换机,java,swing,user-interface,Java,Swing,User Interface,我正在为一个黑杰克游戏编写一个程序。这是一个任务,我们不使用gui的,但我这样做是为了额外的学分,我已经创建了两个框架,他们正在工作。在第二帧中,当按下按钮时,我希望能够切换回第一帧。我该怎么做 第一个窗口……….. import javax.swing.* ; import java.awt.event.* ; import java.awt.* ; import java.util.* ; public class BlackJackWindow1 extends JFrame impl

我正在为一个黑杰克游戏编写一个程序。这是一个任务,我们不使用gui的,但我这样做是为了额外的学分,我已经创建了两个框架,他们正在工作。在第二帧中,当按下按钮时,我希望能够切换回第一帧。我该怎么做

第一个窗口………..

import javax.swing.* ;
import java.awt.event.* ;
import java.awt.* ;
import java.util.* ;


public class BlackJackWindow1 extends JFrame implements ActionListener
{
  private JButton play = new JButton("Play");
  private JButton exit = new JButton("Exit");
  private JPanel pane=new JPanel();
  private JLabel lbl ;

  public BlackJackWindow1()
  {
    super();
    JPanel pane=new JPanel();
    setTitle ("Black Jack!!!!!") ;
    JFrame frame = new JFrame("");

    setVisible(true);
    setSize (380, 260) ;
    setLocation (450, 200) ;
    frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE) ;

    setLayout(new FlowLayout());
    play = new JButton("Start");
    exit = new JButton("exit");
    lbl = new JLabel ("Welcome to Theodores Black Jack!!!!!");

    add (lbl) ;
    add(play, BorderLayout.CENTER);
    play.addActionListener (this);
    add(exit,BorderLayout.CENTER);
    exit.addActionListener (this);
  }
  @Override
  public void actionPerformed(ActionEvent event)
  {
    // TODO Auto-generated method stub
    BlackJackWindow2 bl = new BlackJackWindow2();
    if (event.getSource() == play)
    {
      bl.BlackJackWindow2();
    }
    else if(event.getSource() == exit){
      System.exit(0);
    }
  }
import javax.swing.* ;

import java.awt.event.* ;
import java.awt.* ;
import java.util.* ;

public class BlackJackWindow2 extends JFrame implements ActionListener
{
  private JButton hit ;
  private JButton stay ;
  private JButton back;
  //private JLabel lbl;

  public void BlackJackWindow2() 
  {
    // TODO Auto-generated method stub
    JPanel pane=new JPanel();
    setTitle ("Black Jack!!!!!") ;
    JFrame frame = new JFrame("");

    setVisible(true);
    setSize (380, 260) ;
    setLocation (450, 200) ;
    frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE) ;

    setLayout(new FlowLayout());
    hit = new JButton("Hit");  
    stay = new JButton("stay");
    back = new JButton("return to main menu");

    // add (lbl) ;
    add(hit, BorderLayout.CENTER);  
    hit.addActionListener (this) ;
    add(stay,BorderLayout.CENTER);
    stay.addActionListener (this) ;
    add(back,BorderLayout.CENTER);
    back.addActionListener (this) ;
  }

  @Override
  public void actionPerformed(ActionEvent event) 
  {
    // TODO Auto-generated method stub
    BlackJackWindow1 bl = new BlackJackWindow1();
    if (event.getSource() == hit)
    {
      //code for the game goes here i will complete later
    }
    else if(event.getSource() == stay){
      //code for game goes here i will comeplete later.
    }
    else 
    {
      //this is where i want the frame to close and go back to the original.
    }
  }
}
第二个窗口……

import javax.swing.* ;
import java.awt.event.* ;
import java.awt.* ;
import java.util.* ;


public class BlackJackWindow1 extends JFrame implements ActionListener
{
  private JButton play = new JButton("Play");
  private JButton exit = new JButton("Exit");
  private JPanel pane=new JPanel();
  private JLabel lbl ;

  public BlackJackWindow1()
  {
    super();
    JPanel pane=new JPanel();
    setTitle ("Black Jack!!!!!") ;
    JFrame frame = new JFrame("");

    setVisible(true);
    setSize (380, 260) ;
    setLocation (450, 200) ;
    frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE) ;

    setLayout(new FlowLayout());
    play = new JButton("Start");
    exit = new JButton("exit");
    lbl = new JLabel ("Welcome to Theodores Black Jack!!!!!");

    add (lbl) ;
    add(play, BorderLayout.CENTER);
    play.addActionListener (this);
    add(exit,BorderLayout.CENTER);
    exit.addActionListener (this);
  }
  @Override
  public void actionPerformed(ActionEvent event)
  {
    // TODO Auto-generated method stub
    BlackJackWindow2 bl = new BlackJackWindow2();
    if (event.getSource() == play)
    {
      bl.BlackJackWindow2();
    }
    else if(event.getSource() == exit){
      System.exit(0);
    }
  }
import javax.swing.* ;

import java.awt.event.* ;
import java.awt.* ;
import java.util.* ;

public class BlackJackWindow2 extends JFrame implements ActionListener
{
  private JButton hit ;
  private JButton stay ;
  private JButton back;
  //private JLabel lbl;

  public void BlackJackWindow2() 
  {
    // TODO Auto-generated method stub
    JPanel pane=new JPanel();
    setTitle ("Black Jack!!!!!") ;
    JFrame frame = new JFrame("");

    setVisible(true);
    setSize (380, 260) ;
    setLocation (450, 200) ;
    frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE) ;

    setLayout(new FlowLayout());
    hit = new JButton("Hit");  
    stay = new JButton("stay");
    back = new JButton("return to main menu");

    // add (lbl) ;
    add(hit, BorderLayout.CENTER);  
    hit.addActionListener (this) ;
    add(stay,BorderLayout.CENTER);
    stay.addActionListener (this) ;
    add(back,BorderLayout.CENTER);
    back.addActionListener (this) ;
  }

  @Override
  public void actionPerformed(ActionEvent event) 
  {
    // TODO Auto-generated method stub
    BlackJackWindow1 bl = new BlackJackWindow1();
    if (event.getSource() == hit)
    {
      //code for the game goes here i will complete later
    }
    else if(event.getSource() == stay){
      //code for game goes here i will comeplete later.
    }
    else 
    {
      //this is where i want the frame to close and go back to the original.
    }
  }
}

第二帧需要参考第一帧,以便将焦点设置回第一帧


您的类也扩展了JFrame,但它们也在其构造函数中创建其他框架。

有几点建议:

您正在向使用FlowLayout但使用BorderLayout常量的JPanel添加组件,但不应该这样做,因为这样做没有意义:

  add(play, BorderLayout.CENTER);
相反,如果使用FlowLayout,只需添加没有这些常量的组件


也可以,而不是交换JFrice,您可能需要考虑在单个JFrice中使用CARDFayes和交换VIWS。例如:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class FooBarBazDriver {
   private static final String INTRO = "intro";
   private static final String GAME = "game";
   private CardLayout cardlayout = new CardLayout();
   private JPanel mainPanel = new JPanel(cardlayout);
   private IntroPanel introPanel = new IntroPanel();
   private GamePanel gamePanel = new GamePanel();

   public FooBarBazDriver() {
      mainPanel.add(introPanel.getMainComponent(), INTRO);
      mainPanel.add(gamePanel.getMainComponent(), GAME);

      introPanel.addBazBtnActionListener(new ActionListener() {
         @Override
         public void actionPerformed(ActionEvent e) {
            cardlayout.show(mainPanel, GAME);
         }
      });

      gamePanel.addBackBtnActionListener(new ActionListener() {
         @Override
         public void actionPerformed(ActionEvent e) {
            cardlayout.show(mainPanel, INTRO);
         }
      });
   }

   private JComponent getMainComponent() {
      return mainPanel;
   }

   private static void createAndShowUI() {
      JFrame frame = new JFrame("Foo Bar Baz");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.getContentPane().add(new FooBarBazDriver().getMainComponent());
      frame.pack();
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);
   }

   public static void main(String[] args) {
      java.awt.EventQueue.invokeLater(new Runnable() {
         public void run() {
            createAndShowUI();
         }
      });
   }
}

class IntroPanel {
   private JPanel mainPanel = new JPanel();
   private JButton baz = new JButton("Baz");
   private JButton exit = new JButton("Exit");

   public IntroPanel() {
      mainPanel.setLayout(new FlowLayout());
      baz = new JButton("Start");
      exit = new JButton("exit");

      mainPanel.add(new JLabel("Hello World"));
      mainPanel.add(baz);
      mainPanel.add(exit);

      exit.addActionListener(new ActionListener() {
         @Override
         public void actionPerformed(ActionEvent e) {
            Window win = SwingUtilities.getWindowAncestor(mainPanel);
            win.dispose();
         }
      });
   }

   public void addBazBtnActionListener(ActionListener listener) {
      baz.addActionListener(listener);
   }

   public JComponent getMainComponent() {
      return mainPanel;
   }

}

class GamePanel {
   private static final Dimension MAIN_SIZE = new Dimension(400, 200);
   private JPanel mainPanel = new JPanel();

   private JButton foo;
   private JButton bar;
   private JButton back;

   public GamePanel() {
      foo = new JButton("Foo");
      bar = new JButton("Bar");
      back = new JButton("return to main menu");

      mainPanel.add(foo);
      mainPanel.add(bar);
      mainPanel.add(back);
      mainPanel.setPreferredSize(MAIN_SIZE);
   }

   public JComponent getMainComponent() {
      return mainPanel;
   }

   public void addBackBtnActionListener(ActionListener listener) {
      back.addActionListener(listener);
   }

}

因为我必须亲自测试它是否真的很容易实现,所以我构建了这个简单的示例。它展示了你问题的解决方案。受到@jzd答案的轻微启发(+1)


享受,Boo.

你可能想考虑只使用一个JFrand,使用一个JTabEdBeNe带有两个子窗格。@ MeBigFatGuy是正确的;有一个
JTabbedPane
示例。我搜索后发现我可以这样做。setVisible(假);处置();在else语句中,它关闭帧并返回到原始帧,在调用第二个窗口后,在原始帧中我也这样做,它似乎工作了。你认为呢?如果你的用户最小化了第一帧呢?是否确实要关闭第二帧?听起来你应该使用模态对话框,如果这是你真正想要的。我会检查模态对话框。如果我的用户在第一帧上并按下“开始”按钮,它将进入第二帧并关闭第一帧,然后当按下“返回菜单”按钮时,它将关闭第二帧并返回第一帧。所以这两个画面不是同时打开的。@illbliss,为什么不在一个屏幕上更改内容,而不是打开和关闭画面?