Java 如何在“活动”的运行时逐步绘制线位图
我有画线的示例代码。我需要为运行时逐点绘制线。但现在我得到了执行后只显示活动线。但是,我需要开始活动并逐点显示线条 示例代码Java 如何在“活动”的运行时逐步绘制线位图,java,android,android-studio,bitmap,android-canvas,Java,Android,Android Studio,Bitmap,Android Canvas,我有画线的示例代码。我需要为运行时逐点绘制线。但现在我得到了执行后只显示活动线。但是,我需要开始活动并逐点显示线条 示例代码 public class MainActivity extends ActionBarActivity { ImageView drawingImageView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
public class MainActivity extends ActionBarActivity {
ImageView drawingImageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
drawingImageView = (ImageView) this.findViewById(R.id.DrawingImageView);
Bitmap bitmap = Bitmap.createBitmap((int) getWindowManager()
.getDefaultDisplay().getWidth(), (int) getWindowManager()
.getDefaultDisplay().getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawingImageView.setImageBitmap(bitmap);
// Line
Paint paint = new Paint();
paint.setColor(Color.rgb(255, 153, 51));
paint.setStrokeWidth(10);
int startx = 50;
int starty = 90;
int endx = 350;
int endy = 90;
while(endx>=startx) {
try {
Thread.sleep(5);
}catch (InterruptedException e){
e.printStackTrace();
}
canvas.drawLine(startx, starty, startx+1, endy, paint);
startx++;
}
}}
XML
<?xml version="1.0" encoding="utf-8"?>
我认为视图中添加了行,但UI没有刷新,所以在线程后添加行。睡眠(5)以刷新UI
getWindow().getDecorView().findViewById(android.R.id.content).invalidate();
或者你可以使用下面的代码-
public class ImgDraw extends Activity {
ImageView drawingImageView;
Handler mHandlerAnimation = null;
Runnable mRunnableAnimation = null;
Canvas canvas ;
int startx = 0,starty =0,endx = 0,endy = 0;
Paint paint;
Bitmap bitmap ;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_imgdraw);
drawingImageView = (ImageView)findViewById(R.id.DrawingImageView);
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
int width = metrics.widthPixels;
int height = metrics.heightPixels;
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
drawingImageView.setImageBitmap(bitmap);
// Line
paint = new Paint();
paint.setColor(Color.rgb(255, 153, 51));
paint.setStrokeWidth(10);
startx = 50;
starty = 90;
endx = 350;
endy = 90;
// canvas.drawLine(startx, starty, startx+1, endy, paint);
ImgAnimation();
}
private void ImgAnimation() {
mHandlerAnimation = new Handler();
mRunnableAnimation = new Runnable() {
public void run() {
if(endx>=startx) {
canvas.drawLine(startx, starty, startx+1, endy, paint);
startx = startx + 10;
getWindow().getDecorView().findViewById(android.R.id.content).invalidate();
}
mHandlerAnimation.postDelayed(this, 80);
}
};
mHandlerAnimation.postDelayed(mRunnableAnimation, 80);
}
}
当动画到达端点位置时,使用下面的代码重新启动动画-
private void ImgAnimation() {
mHandlerAnimation = new Handler();
mRunnableAnimation = new Runnable() {
public void run() {
if(endx>startx)
{
canvas.drawLine(startx, starty, startx+1, endy, paint);
startx = startx + 1;
getWindow().getDecorView().findViewById(android.R.id.content).invalidate();
}
else
{
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
drawingImageView.setImageBitmap(bitmap);
startx = 50;
}
mHandlerAnimation.postDelayed(this, 80);
}
};
mHandlerAnimation.postDelayed(mRunnableAnimation, 80);
}
如何将if语句更改为while循环。若我在不响应应用程序的情况下进行更改,若您将if改为while循环,那个么它将直接向您显示上面代码中显示的行。While循环由if+handler.postDelayed覆盖(这是80);当startx等于endx时。自动startx到达起始位置我没有得到你想要的?当startx等于endx时,你想设置startx=50吗?startx=start+10此条件增加x位置当其再次到达endx位置时,它将到达起始位置(startx=50)。
private void ImgAnimation() {
mHandlerAnimation = new Handler();
mRunnableAnimation = new Runnable() {
public void run() {
if(endx>startx)
{
canvas.drawLine(startx, starty, startx+1, endy, paint);
startx = startx + 1;
getWindow().getDecorView().findViewById(android.R.id.content).invalidate();
}
else
{
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
drawingImageView.setImageBitmap(bitmap);
startx = 50;
}
mHandlerAnimation.postDelayed(this, 80);
}
};
mHandlerAnimation.postDelayed(mRunnableAnimation, 80);
}