Java 按计划时间更改对象颜色

Java 按计划时间更改对象颜色,java,swing,graphics,jpanel,Java,Swing,Graphics,Jpanel,我试图模拟一个十字路口,到目前为止,我已经画了我的十字路口。现在我要开红绿灯。问题是我不能使我的圆圈每X秒将其颜色从绿色变为红色。 请帮帮我 import java.awt.Color; import javax.jws.Oneway; import javax.swing.JFrame; public class Main { public static void main(String[] args) { MyMap map = new MyMap();

我试图模拟一个十字路口,到目前为止,我已经画了我的十字路口。现在我要开红绿灯。问题是我不能使我的圆圈每X秒将其颜色从绿色变为红色。 请帮帮我

import java.awt.Color;

import javax.jws.Oneway;
import javax.swing.JFrame;


public class Main {

    public static void main(String[] args) {
        MyMap map = new MyMap();
        JFrame f = new JFrame("Broadway Intersection");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        map.setBackground(Color.white);
        f.add(map);
        f.setSize(1366,738);
        f.setVisible(true);
    }

}


My Map class

import java.awt.Color;
import java.awt.Graphics;
import java.util.Timer;
import java.util.TimerTask;

import javax.swing.JPanel;

public class MyMap extends JPanel {
    public void paintComponent(final Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.GREEN);
        g.fillRect(0, 0, 500, 250); // stanga sus
        g.fillRect(900, 0, 500, 250); // dreapta sus
        g.fillRect(0, 500, 500, 250);// stanga jos
        g.fillRect(900, 500, 500, 250); // dreapta jos

        g.setColor(Color.GRAY);
        g.fillRect(500, 0, 400, 900);
        g.fillRect(0, 250, 500, 250);
        g.fillRect(900, 250, 500, 250);

        g.setColor(Color.WHITE);
        g.fillRect(695, 0, 5, 100);// linii verticale
        g.fillRect(695, 150, 5, 100);
        g.fillRect(695, 500, 5, 100);
        g.fillRect(695, 650, 5, 50);

        g.fillRect(0, 370, 50, 5);
        g.fillRect(100, 370, 100, 5); // linii orizontale
        g.fillRect(250, 370, 100, 5);
        g.fillRect(400, 370, 100, 5);
        g.fillRect(900, 370, 100, 5);
        g.fillRect(1050, 370, 100, 5);
        g.fillRect(1200, 370, 100, 5);

        Timer timer = new Timer();
        boolean semaphore =true;
            timer.schedule(new TimerTask() {
                @Override
                public void run() {

                    g.setColor(Color.RED);
                    g.fillOval(700, 400, 20, 20);
                    System.out.println("tic tac");
                }
            }, 0, 5000);
            g.setColor(Color.GREEN);
            g.fillOval(700, 400, 20, 20);
    }

}

我在中间有一个圆圈,我想改变它的颜色,然后我将开始画我的交通灯:D感谢所有帮助我的人。

尝试将
计时器
放在
油漆组件()之外
并将
颜色
对象作为类成员,以便可以在
计时器
绘图组件
中访问该对象。当计时器达到其标记时,它会更改颜色,然后调用
repaint
。尝试类似的方法(未测试)

编辑2:保持交替

编辑3:不同的时间延迟

看看Swing计时器:
import java.awt.Color;
import java.awt.Graphics;
import java.util.Timer;
import java.util.TimerTask;

import javax.swing.JPanel;

public class MyMap extends JPanel {

    Color color = Color.GREEN;     <-- class member

    public MyMap(){
        Timer timer = new Timer();
        boolean semaphore =true;    <-- not sure what this is for so I left it
        timer.schedule(new TimerTask() {
            @Override
            public void run() {
                color = Color.RED;      <-- change color

                repaint();              <-- repaint();

                System.out.println("tic tac");
            }
        }, 0, 5000);
    }

    public void paintComponent(final Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.GREEN);
        g.fillRect(0, 0, 500, 250); // stanga sus
        g.fillRect(900, 0, 500, 250); // dreapta sus
        g.fillRect(0, 500, 500, 250);// stanga jos
        g.fillRect(900, 500, 500, 250); // dreapta jos

        g.setColor(Color.GRAY);
        g.fillRect(500, 0, 400, 900);
        g.fillRect(0, 250, 500, 250);
        g.fillRect(900, 250, 500, 250);

        g.setColor(Color.WHITE);
        g.fillRect(695, 0, 5, 100);// linii verticale
        g.fillRect(695, 150, 5, 100);
        g.fillRect(695, 500, 5, 100);
        g.fillRect(695, 650, 5, 50);

        g.fillRect(0, 370, 50, 5);
        g.fillRect(100, 370, 100, 5); // linii orizontale
        g.fillRect(250, 370, 100, 5);
        g.fillRect(400, 370, 100, 5);
        g.fillRect(900, 370, 100, 5);
        g.fillRect(1050, 370, 100, 5);
        g.fillRect(1200, 370, 100, 5);


        g.setColor(color);             <--- just use your color variable
        g.fillOval(700, 400, 20, 20);

    }
}
Timer timer = new Timer(5000, new ActionListener(){
    public void actionPerformed(ActionEvent e){
        color = Color.GREEN;
        repaint();
    }
});
timer.setRepeats(false);
timer.start();
Timer timer = new Timer(5000, new ActionListener(){
    public void actionPerformed(ActionEvent e){
        if (color.equals(Color.GREEN){
            color = Color.RED;
        } else {
            color = Color.GREEN;
        }
        repaint();
    }
});
timer.start();
Color color = Color.GREEN;
Timer timer;
public MyMap() {

    timer = null;
    timer = new Timer(5000, new ActionListener(){
        public void actionPerformed(ActionEvent e) {
            if (color.equals(Color.GREEN)) {
                color = Color.RED;
                timer.setDelay(2000);
            } else {
                color = Color.GREEN;
                timer.setDelay(8000);
            }
            repaint();
        }
    });
    timer.start();
}