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Java 定心图形用户界面';s_Java_Swing_Layout Manager - Fatal编程技术网

Java 定心图形用户界面';s

Java 定心图形用户界面';s,java,swing,layout-manager,Java,Swing,Layout Manager,我用GUI创建了一个简单的猜谜游戏。问题是,每当我最大化我的窗口时,整个GUI都卡在了中间的顶部。我想知道如何把它放在中间,如何使它变大。代码如下: import javax.swing.*; import java.awt.*; import java.awt.event.*; public class GuessingGameNew implements ActionListener { private final double VERSION

我用GUI创建了一个简单的猜谜游戏。问题是,每当我最大化我的窗口时,整个GUI都卡在了中间的顶部。我想知道如何把它放在中间,如何使它变大。代码如下:

 import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;


     public class GuessingGameNew implements ActionListener {
       private final double VERSION = 2.3;
       //Initializing Main Window and Difficulty Window
       JFrame window = new JFrame("Guess The Number " + VERSION);
        JFrame DiffFrame = new JFrame("Difficulty");


    JButton btnNewGame = new JButton("New Game");
    JButton btnInstruction = new JButton("Instructions");
    JButton btnDifficulty = new JButton("Change Difficulty");
    JButton btnAbout = new JButton("About");
    JButton btnExit = new JButton("Exit");
    JButton btnOK = new JButton("Ok");
    JButton btnDiff[] = new JButton[6];

    //Making Panel for Main Menu Buttons
    JPanel pnlMainMenu = new JPanel();
    //Making Panel for Difficulty Buttons
    JPanel pnlDifficulty = new JPanel();


    int diff = 10;
    int tries;
    int Secret;
    int Guess;
    int option = 0;
    boolean Cancel = false;

    GuessingGameNew()   { //constructor
        //Setting Main Window properties
        window.setSize(400, 300);
        window.setLocation(500, 260);   
        window.setLayout(new FlowLayout(FlowLayout.CENTER));
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);


        DiffFrame.setSize(230, 210);
        DiffFrame.setLocation(530, 230);    
        DiffFrame.setLayout(new BorderLayout());
        //MainMenu Panel Layout and adding Main Menu Buttons     
        //                                GridLayout(int rows, int columns, int Horizontal_Gap, intVertical_Gap)
        pnlMainMenu.setLayout(new GridLayout(5, 1, 2, 8));
        pnlMainMenu.add(btnNewGame);
        pnlMainMenu.add(btnInstruction);
        pnlMainMenu.add(btnDifficulty);
        pnlMainMenu.add(btnAbout);
        pnlMainMenu.add(btnExit);
        pnlMainMenu.setBackground(Color.red);
        //Setting Layout for Difficulty Panel
        pnlDifficulty.setLayout(new GridLayout(6, 1, 2, 2));


        btnDiff[0] = new JButton("Very Easy (0 - 3)");
        btnDiff[1] = new JButton("Easy (0 - 50)");
        btnDiff[2] = new JButton("Medium (0 - 100)");
        btnDiff[3] = new JButton("Hard (0 - 500)");
        btnDiff[4] = new JButton("Very Hard (0 - 1000)");
        btnDiff[5] = new JButton("Custom (0 - ?)");


        btnNewGame.addActionListener(this);
        btnInstruction.addActionListener(this);
        btnDifficulty.addActionListener(this);
        btnAbout.addActionListener(this);
        btnExit.addActionListener(this);
        btnOK.addActionListener(this);


        for(int i=0; i<6; i++)  {
            btnDiff[i].addActionListener(this);
            pnlDifficulty.add(btnDiff[i]);
        }

        window.add(pnlMainMenu);
        window.setVisible(true);
    }

    public void actionPerformed(ActionEvent click)  {
        System.out.println("Action Performed");
        if(click.getSource() == btnNewGame) {
            NewGame();
        }
        if(click.getSource() == btnExit)    {
            option = JOptionPane.showConfirmDialog(null, "Are you sure you want to exit?", "Exit Game" ,JOptionPane.YES_NO_OPTION);
            if(option == JOptionPane.YES_OPTION)
                System.exit(0);
        }
        if(click.getSource() == btnInstruction) {
            JOptionPane.showMessageDialog(null,
            "Game:" + "\nClick New Game to start a new game.\nGuess a number between 0 and the selected number. Keep Guessing until you get it correct."
            + "\n\nDifficulty:" + "\nYou can change the difficulty of the game\n in the Main Menu to a Custom range or a \npreset range."
            , "Instructions", JOptionPane.INFORMATION_MESSAGE);
        }
        if(click.getSource() == btnAbout)   {
            JOptionPane.showMessageDialog(null,JOptionPane.INFORMATION_MESSAGE);
        }
        if(click.getSource() == btnDifficulty)  {
            Change_Difficulty();
        }
        for(int i=0; i<6; i++)  {
            if(click.getSource() == btnDiff[i]) {
                if(click.getSource() == btnDiff[0])
                    diff = 3;
                if(click.getSource() == btnDiff[1])
                    diff = 50;
                if(click.getSource() == btnDiff[2])
                    diff = 100;
                if(click.getSource() == btnDiff[3])
                    diff = 500;
                if(click.getSource() == btnDiff[4])
                    diff = 1000;
                if(click.getSource() == btnDiff[5])
                    diff = Custom();
                DiffFrame.setVisible(false);
            }
        }
    }

    public void NewGame()   {
        tries = 1;
        Guess = 101;
        Secret = (int)((Math.random()) * (diff + 1));
        Cancel = false;

        while(Guess != Secret)  {
            try {
                if(tries == 1)  {
                    Guess = Integer.parseInt(JOptionPane.showInputDialog(null, "Try: 1" + "\nGuess a number between 0 and " + diff, "Guess?", JOptionPane.PLAIN_MESSAGE));

                    tries++;
                }   else    {
                    if(Guess > Secret)
                        Guess = Integer.parseInt(JOptionPane.showInputDialog(null, "Try: " + tries + "\n" + Guess + "\nGuess Lower..."));
                    else if(Guess < Secret)
                        Guess = Integer.parseInt(JOptionPane.showInputDialog(null, "Try: " + tries + "\n" + Guess + "\nGuess Higher..."));
                    tries++;
                }
            } catch(NumberFormatException e)    {
                if(e.getMessage() == "null")    {
                    option = JOptionPane.showConfirmDialog(null, "Are you sure you want to go back to the Main Menu?", "Cancel?", JOptionPane.YES_NO_OPTION, JOptionPane.QUESTION_MESSAGE);
                    if(option == JOptionPane.YES_OPTION)    {
                        Cancel = true;
                        break;
                    }
                }
                JOptionPane.showMessageDialog(null, "Error: " + e.getMessage() + "\nEnter whole numbers only!");
            }
        }
        if(!Cancel) {
            tries--;
            JOptionPane.showMessageDialog(null, Guess + " is Correct!!\nYou WON in " + tries + " tries.", "Winner", JOptionPane.INFORMATION_MESSAGE);
            option = JOptionPane.showConfirmDialog(null, "Do you want to try again?", "Try Again?", JOptionPane.YES_NO_OPTION, JOptionPane.PLAIN_MESSAGE);
            if(option == JOptionPane.YES_OPTION)
                NewGame();
        }
    }

    public void Change_Difficulty() {
        DiffFrame.add(pnlDifficulty, BorderLayout.CENTER);
        DiffFrame.setVisible(true);
    }

    public int Custom() {
        try {
            diff = Integer.parseInt(JOptionPane.showInputDialog(null, "Enter a number that you want to be the range (0 to ?)", diff));
        } catch(NumberFormatException e)    {

        }
        return diff;
    }

    public static void main(String[] args)  {

        new GuessingGameNew();
    }
}
import javax.swing.*;
导入java.awt.*;
导入java.awt.event.*;
公共类GuessingGameNew实现ActionListener{
私人最终双版本=2.3;
//初始化主窗口和难度窗口
JFrame窗口=新JFrame(“猜数字”+版本);
JFrame DiffFrame=新JFrame(“难度”);
JButton btnNewGame=新JButton(“新游戏”);
JButton btn指令=新JButton(“指令”);
JButton btndicculty=新JButton(“变更难度”);
JButton btnAbout=新JButton(“关于”);
JButton btnExit=新JButton(“退出”);
JButton btnOK=新JButton(“Ok”);
JButton btnDiff[]=新JButton[6];
//制作主菜单按钮的面板
JPanel pnlMainMenu=新的JPanel();
//难度按钮面板的制作
JPanel pnldifculty=新的JPanel();
int-diff=10;
智力测验;
int秘密;
智力猜测;
int选项=0;
布尔取消=假;
GuessingGameNew(){//构造函数
//设置主窗口属性
设置窗口大小(400300);
窗口设置位置(500260);
setLayout(新的FlowLayout(FlowLayout.CENTER));
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
DiffFrame.setSize(230、210);
DiffFrame.setLocation(530230);
setLayout(新的BorderLayout());
//主菜单面板布局和添加主菜单按钮
//GridLayout(整数行、整数列、整数水平间距、整数垂直间距)
setLayout(新的GridLayout(5,1,2,8));
pnlMainMenu.add(btnewgame);
pnlMainMenu.add(BTN构造);
pnlMainMenu.add(b困难);
pnlMainMenu.add(btnAbout);
pnlMainMenu.add(btnExit);
pnlMainMenu.setBackground(颜色:红色);
//设置难度面板的布局
pnldifculty.setLayout(新网格布局(6,1,2,2));
btnDiff[0]=新的JButton(“非常简单(0-3)”;
btnDiff[1]=新的JButton(“容易(0-50)”;
btnDiff[2]=新的JButton(“中等(0-100)”;
btnDiff[3]=新的JButton(“硬(0-500)”;
btnDiff[4]=新的JButton(“非常硬(0-1000)”;
btnDiff[5]=新的JButton(“自定义(0-?)”;
btnNewGame.addActionListener(此);
btnConstruction.addActionListener(此);
btndicculty.addActionListener(此);
btnAbout.addActionListener(此);
btnExit.addActionListener(这个);
btnOK.addActionListener(这个);
对于(int i=0;i您正在设置:

此布局没有垂直对齐的概念,它仅在超出水平空间时包装其内容。设置对齐仅适用于水平行为

我想知道如何把它放在中间,如何使它变大。

如果删除该行,则将使用的默认
居中
位置,该位置将水平和垂直居中并拉伸零部件:


JFrame的默认布局管理器是
BorderLayout
。调用
window.getContentPane().add(组件);
或者如果您想键入更多,则调用
window.getContentPane().add(组件,BorderLayout.CENTER)
将您的组件添加到窗口的中心。另外,作为提示,请深入研究布局管理器。正确理解它们的工作方式、它们的功能以及哪一个更适合于哪种情况,您就可以构建真正酷的东西。

此链接对我很有帮助:您应该阅读关于布局管理器的内容-现在,问题非常复杂d、 如果答案解决了您的问题,请勾选其左侧的绿色复选标记,将其标记为已接受。
window.setLayout(new FlowLayout(FlowLayout.CENTER));