Java 如何在LibGDX中将一个屏幕移动到另一个屏幕。?
我正在尝试使用LIBGDX游戏引擎将一个屏幕移动到另一个屏幕。 我的第一个屏幕上我有一个按钮,我想当我点击这个按钮屏幕应该是改变Java 如何在LibGDX中将一个屏幕移动到另一个屏幕。?,java,android,libgdx,Java,Android,Libgdx,我正在尝试使用LIBGDX游戏引擎将一个屏幕移动到另一个屏幕。 我的第一个屏幕上我有一个按钮,我想当我点击这个按钮屏幕应该是改变 package com.mygdx.game; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graph
package com.mygdx.game;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
public class MyGdxGame extends Game implements Screen,InputProcessor{
Stage stage;
TextureRegion rgn_reply;
TextButton button_reply;
TextButtonStyle reply_style;
BitmapFont font;
Game game;
Screen1 screen1;
MyGdxGame h;
float y_touched;
float x_touched;
public MyGdxGame()
{
}
public MyGdxGame(Game _g)
{
this.game=_g;
}
@Override
public void create() {
// TODO Auto-generated method stub
font = new BitmapFont();
stage = new Stage();
Sprite sp_button = new Sprite(new TextureRegion(new Texture("whats-app.png")));
Sprite sp_button_active = new Sprite(new TextureRegion(new Texture("whats-app_active.png")));
reply_style = new TextButtonStyle(new TextureRegionDrawable(sp_button),new TextureRegionDrawable(sp_button_active),null,font);
button_reply = new TextButton("", reply_style);
button_reply.setPosition(55,55);
button_reply.setSize(100, 100);
stage.addActor(button_reply);
Gdx.input.setInputProcessor(stage);
button_reply.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("button clicked");
game.setScreen(new Screen1());
};
});
}
@Override
public void render() {
Gdx.gl.glClearColor(0.18f,0.21f,0.27f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
super.render();
stage.draw();
}
@Override
public boolean keyDown(int keycode) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean keyUp(int keycode) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean keyTyped(char character) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean scrolled(int amount) {
// TODO Auto-generated method stub
return false;
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
}
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
}
这是我的第二个屏幕代码,屏幕上没有任何内容
package com.mygdx.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
public class Screen1 implements Screen{
MyGdxGame h;
public Screen1(MyGdxGame _h)
{
this.h=_h;
}
public Screen1()
{
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
Gdx.gl.glClearColor(0.18f,0.21f,0.27f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}
这不能正常工作。不显示第二个屏幕。您可以查看以下链接: 在
game.setScreen(新屏幕1(您的游戏))行中代码>
为什么?向下投票我的答案,我认为它应该解释向下投票,1因为假设它有,向下投票,有一个正确的解决方案,可以公布你的答案,如果不是这样,可以说那是什么,我的答案是错误的,感谢阅读错误是什么?
//Other Code
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("button clicked");
game.setScreen(new Screen1(game));
};
//Other Code