基于对象文本的Java游戏帮助(初学者)
所以我必须创建一个Java游戏。我对Java非常陌生,我整天都在做这个。但我不知道什么是不正确的。这是我的主课,在那里玩游戏。我还有一个角色类,一个武器类和一个装甲类。我现在的问题是,我不希望任何玩家的hp低于0。如果它降到0以下,它应该被改为0,然后那个敌人将不再被选择战斗。我觉得我选择惠普的方式有点错误,但我真的不明白怎么选。有人能帮忙吗基于对象文本的Java游戏帮助(初学者),java,class,oop,while-loop,this,Java,Class,Oop,While Loop,This,所以我必须创建一个Java游戏。我对Java非常陌生,我整天都在做这个。但我不知道什么是不正确的。这是我的主课,在那里玩游戏。我还有一个角色类,一个武器类和一个装甲类。我现在的问题是,我不希望任何玩家的hp低于0。如果它降到0以下,它应该被改为0,然后那个敌人将不再被选择战斗。我觉得我选择惠普的方式有点错误,但我真的不明白怎么选。有人能帮忙吗 import Character.Character; import java.util.Random; public class Main { p
import Character.Character;
import java.util.Random;
public class Main {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.println("> Welcome to The Game Project <");
System.out.println("\n >> Input Main Character Name: ");
String main_name = scanner.nextLine();
System.out.println(">> Input Main Character Power: ");
int main_power=scanner.nextInt();
System.out.println(">> Input Main Character Hp: ");
int main_hp=scanner.nextInt();
System.out.println("----------------------------------------------------");
Character main_ch=new Character (main_hp,main_power,main_name);
show_status(main_ch);
check_bag(main_ch);
Character enemies[]=new Character [10];
enemies[0]= new Character("Werewolf");
enemies[1]= new Character("Vampire");
enemies[2]= new Character("Alien");
enemies[3]= new Character("Witch");
enemies[4]= new Character("Ghost");
enemies[5]= new Character("Skeleton");
enemies[6]= new Character("Zombie");
enemies[7]= new Character("Demon");
enemies[8]= new Character("Mummy");
enemies[9]= new Character("Dragon");
boolean check = false;
GAME:
while(true) {
Random rnd=new Random();
int selected = rnd.nextInt(enemies.length); //random enemy selected
enemies[selected].damage(main_ch.hit_point());
System.out.println();
System.out.println(">>>>> An enemy has appeared and wants to fight! <<<<<");
show_status(enemies[selected]);
System.out.println();
System.out.println(">> What do you want to do?");
System.out.println("\t1. Fight!");
System.out.println("\t2. Run!");
int input = scanner.nextInt();
if(input==1) {
int damageDealt = rnd.nextInt(main_ch.hit_point());
int damageTaken = rnd.nextInt(main_ch.damage(main_ch.hit_point()));
enemies[selected].hp -= damageDealt;
main_ch.hp -= damageTaken;
System.out.println("You caused "+ damageDealt +" damage to the enemy!");
System.out.println("You received "+ damageTaken +" damage from the enemy!");
// show_status(enemies[selected]);
if(main_ch.hp ==0) {
System.out.println();
System.out.println("\t Oh no! You died! Better luck next time. Thanks for playing!");
System.out.println();
break;
}
int dead_count=0;
for(int i=0; i<enemies.length;i++) {
if(enemies[i].getHp()==0) {
dead_count=dead_count+1;
}
}
if(dead_count==enemies.length) {
check=true;
}
if(check) {
System.out.println(">>>>> You won! Congratulations, you defeated all of your enemies! <<<<<");
break;
}
}
else if(input==2) {
System.out.println();
System.out.println("-----You ran away to safety! .... But, uh oh... What is that over there?-----");
continue GAME;
}
else {
System.out.println(">>>>>>>>>> Your entry is invalid. <<<<<<<<<<");
}
}
}
public static void show_status(Character character) {
System.out.println("----------------- Character Status -----------------");
System.out.println("\tCharacter Name:\t\t"+character.getName());
System.out.println("\tCharacter HP:\t\t"+character.getHp());
System.out.println("\tCharacter Power:\t"+character.getPower());
System.out.println("\tCharacter Defense:\t"+character.getDefense());
System.out.println("\tCharacter MP:\t\t"+character.getMp());
System.out.println("\tCharacter Level:\t"+character.getLevel());
System.out.println("\tWeapon Name:\t\t"+character.getWeapon().getName());
System.out.println("\tWeapon Power:\t\t"+character.getWeapon().getPower());
System.out.println("\tArmor Name:\t\t"+character.getArmor().getName());
System.out.println("\tArmor Defense:\t\t"+character.getArmor().getDefense());
System.out.println("----------------------------------------------------");
}
public static void check_bag(Character character) {
System.out.println("-------------------- Bag Status --------------------");
System.out.println("\tMoney:\t\t\t$"+ character.getBag().getMoney());
for(int i = 0; i<4; i++) {
System.out.println("\tWeapon Name/Power:\t"+ character.getBag().getWeaponArray()[i].getName()+" // "+character.getBag().getWeaponArray()[i].getPower());
}
for(int i = 0; i<4; i++) {
System.out.println("\tArmor Name/Defense:\t"+ character.getBag().getArmorArray()[i].getName()+" // "+character.getBag().getArmorArray()[i].getDefense());
}
System.out.println("----------------------------------------------------");
}```
This is the code for the Character package:
```package Character;
import java.util.Random;
import Equipment.*;
public class Character {
private Armor armor = new Armor();
private Weapon weapon = new Weapon();
private Bag bag = new Bag();
public int hp, power, defense, mp, level;
private String name;
Random rnd=new Random();
public Character(String name) {
this.name=name;
Random rnd=new Random();
this.hp=rnd.nextInt(1000)+1;
this.power=rnd.nextInt(100)+1;
this.defense=rnd.nextInt(10)+1;
this.mp=rnd.nextInt(100)+1;
this.level=1;
}
public Character(int hp, int power, String name) {
this.hp=hp;
this.power=power;
this.name=name;
this.defense=rnd.nextInt(10)+1;
this.mp=rnd.nextInt(100)+1;
this.level=1;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp;
}
public int getPower() {
return power;
}
public void setPower(int power) {
this.power = power;
}
public int getDefense() {
return defense;
}
public void setDefense(int defense) {
this.defense = defense;
}
public int getMp() {
return mp;
}
public void setMp(int mp) {
this.mp = mp;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
if(this.hp==0) {
this.level = this.level + 1;
}
}
public String getName() {
return name;
}
public int damage(int enemy_power) {
int damage = enemy_power - this.defense;
if(damage<0){ //avoid healing by damage
damage=0;
}
this.hp=this.hp - damage;
if(this.hp<0) { //avoid negative hp
this.hp = 0;
}
return damage;
}
public Armor getArmor() {
return armor;
}
public void setArmor(Armor armor) {
this.armor = armor;
}
public Weapon getWeapon() {
return weapon;
}
public void setWeapon(Weapon weapon) {
this.weapon = weapon;
}
public int hit_point() {
int total_power = this.power + this.weapon.getPower();
return total_power;
}
public Bag getBag() {
return bag;
}
public void setBag(Bag bag) {
this.bag = bag;
}
public class Bag{
Weapon weaponArray[] = new Weapon[4];
Armor armorArray[] = new Armor[4];
int money = 150;
public Bag(){
for(int i=0; i<weaponArray.length; i++) {
weaponArray[i] = new Weapon();
armorArray[i] = new Armor();
}
}
public Weapon[] getWeaponArray() {
return weaponArray;
}
public void setWeaponArray(int yourWeaponIndex, Weapon enemyWeapon) {
this.weaponArray[yourWeaponIndex] = enemyWeapon;
}
public Armor[] getArmorArray() {
return armorArray;
}
public void setArmorArray(Armor[] armorArray) {
this.armorArray = armorArray;
}
public int getMoney() {
return money;
}
public void setMoney(int money) {
this.money = money;
}
}
}```
I will also have to figure out a few more things like how to increase the main character's level whenever they kill an enemy. increase the hit_point and decreased the mp if a skill is used (by the way, does anyone know what mp stands for?), and switch out weapons and armor with a dead enemy if theirs is better than mine.
输入字符。字符;
导入java.util.Random;
公共班机{
公共静态void main(字符串[]args){
扫描仪=新的扫描仪(System.in);
System.out.println(“>欢迎来到游戏项目>输入主要角色名称:”);
字符串main_name=scanner.nextLine();
System.out.println(“>>输入主字符Power:”);
int main_power=scanner.nextInt();
System.out.println(“>>输入主字符Hp:”);
int main_hp=scanner.nextInt();
System.out.println(“------------------------------------------------------------”);
Character main\u ch=新字符(main\u hp、main\u power、main\u name);
显示状态(主通道);
检查行李(主通道);
角色敌人[]=新角色[10];
敌人[0]=新角色(“狼人”);
敌人[1]=新角色(“吸血鬼”);
敌人[2]=新角色(“外星人”);
敌人[3]=新角色(“女巫”);
敌人[4]=新角色(“幽灵”);
敌人[5]=新角色(“骷髅”);
敌人[6]=新角色(“僵尸”);
敌人[7]=新角色(“恶魔”);
敌人[8]=新角色(“木乃伊”);
敌人[9]=新角色(“龙”);
布尔检查=假;
游戏:
while(true){
随机rnd=新随机();
int selected=rnd.nextInt(敌人.长度);//随机选择敌人
敌人[被选中]。伤害(主命中点());
System.out.println();
System.out.println(“>>>>>一个敌人出现并想要战斗!>>你赢了!祝贺你,你打败了所有的敌人!>>>>你的输入无效。这就是你的问题所在:
if(main_ch.hp ==0)
在对角色施加伤害后,你要检查角色的生命值是否为零。如果角色受到一次命中并留下1点或更多的生命,那么战斗可以继续。如果角色受到一次命中并留下少于0点的生命,战斗仍然可以继续。只有当角色受到的伤害将生命值精确降低到0时,战斗才能继续作品
幸运的是,您已经描述了修复:
如果低于0,则应将其更改为0
可以这样完成:
//将条件从零更改为小于或等于零
if(main_ch.hp <= 0) {
// Added code to reset health
main_ch.setHp(0);
System.out.println();
System.out.println("\t Oh no! You died! Better luck next time. Thanks for playing!");
System.out.println();
break;
}
我想你可以猜出如何根据游戏条件和玩家选择来更改条件,从而控制游戏流程,而不必使用继续和中断来来回跳跃。谢谢你的帮助!我还以为Characters类中的这段代码已经将0以下的任何值转换为0:公共智力伤害(智力敌方力量){智力伤害=敌方力量-this.defence;if(damageYeah)。你那里的代码似乎将伤害值设置为零,而不是角色的生命值。它说“如果造成的伤害小于零,将伤害设为零。”你真正想要的是如果角色的健康度小于零,则将角色的健康度设为零”。无论如何,如果这个答案对您有所帮助,请单击左侧的复选标记,让未来的读者知道什么对您有效。如果出现问题,请随时发布更多问题。
while(playerWantsToPlay)
{
// Oh noes! An encounter. Fight or run away bravely?
while(combatInProgress)
{
if(characterIsAlive && targetIsAlive)
{
// bash each other in the face
}
}
}