Javascript 为什么我的摇滚纸牌游戏运行不正常
我正在学习前端,这个石头纸牌游戏的项目正在扼杀我,我没有得到任何错误,逻辑对我来说似乎是正确的,但我没有得到任何输出。我想我的按钮是错的,也许我是错的,但我真的不知道。如果有人能帮我,我真的很感激。我已经在这个问题上纠缠了好几个小时了Javascript 为什么我的摇滚纸牌游戏运行不正常,javascript,html,css,Javascript,Html,Css,我正在学习前端,这个石头纸牌游戏的项目正在扼杀我,我没有得到任何错误,逻辑对我来说似乎是正确的,但我没有得到任何输出。我想我的按钮是错的,也许我是错的,但我真的不知道。如果有人能帮我,我真的很感激。我已经在这个问题上纠缠了好几个小时了 <script> const score=document.querySelector("score"); const buttons=document.querySelectorAll("buttons");
<script>
const score=document.querySelector("score");
const buttons=document.querySelectorAll("buttons");
const computer=document.querySelector("computer");
const player=document.querySelector("player");
const rock=document.getElementById("rock");
const paper=document.getElementById("paper");
const scisscors=document.getElementById("scisscors");
function computerplayer(){
let computer=Math.floor(Math.random() * 3);
let random=['rock',"paper",'sisscors']
if(computer>3){
return 'rock'
}
if(computer<2){
return 'paper'
}
else{
return 'sisscors'
}
}
function game(choice,computer){
if(choice=='rock'&& computer=='sisscors'){
pscore++
score();
console.log( 'u win');
}
if(choice== 'rock'&& computer==="rock"){
console.log("it be a tie")
}
if(choice=="rock"&& computer=="paper"){
cscore++
score();
console.log("u lose");
}
if(choice== 'sisscors'&& computer=='rock'){
console.log( "u lost")
cscore++
score();
}
if(choice=='sisscors'&& computer=='paper'){
console.log('you win')
pscore++
score();
}
if(choice=='paper'&& computer=='rock'){
console.log("you win")
pscore++
score();
}
if(choice=='paper'&& computer=='sisscors'){
console.log("lost")
cscore++
score();
}
}
function score(){
if(pscore==3){
console.log("end game win")
}
if(cscore==3){
console.log("end game loser")
}
}
buttons.addEventListener('click', function(){
game('rock')
})
buttons.addEventListener('click', function(){
game('paper')
})
buttons.addEventListener('click', function(){
game('sisscors')
})
</script>
常量分数=document.querySelector(“分数”);
const buttons=document.queryselectoral(“按钮”);
const computer=document.querySelector(“计算机”);
常量播放器=document.querySelector(“播放器”);
const rock=document.getElementById(“rock”);
const paper=document.getElementById(“纸张”);
const scisscors=document.getElementById(“scisscors”);
函数computerplayer(){
让计算机=Math.floor(Math.random()*3);
让random=['rock','paper','sisscors']
如果(计算机>3){
返回“摇滚乐”
}
如果(计算机首先,此代码不会返回3或更大的数字
let computer = Math.floor(Math.random() * 3);
然后computerplayer()将只返回'paper'和'sisscors',您应该更改computerplayer()函数
接下来,您应该将按钮事件列表更改为:
rock.addEventListener('click', function () {
game('rock', computerplayer())
})
paper.addEventListener('click', function () {
game('paper', computerplayer())
})
rock.addEventListener('click', function () {
game('sisscors', computerplayer())
})
由于您需要更改更多内容,因此我在这里提到了完整的代码:
<script>
window.addEventListener('load', () => {
let pscore = 0;
let cscore = 0;
const result = document.querySelector(".result");
const player = document.querySelector(".pscore");
const computer = document.querySelector(".cscore");
const rock = document.getElementById("rock");
const paper = document.getElementById("paper");
const scissors = document.getElementById("scissors");
rock.addEventListener('click', function () {
game('rock', computerplayer())
})
paper.addEventListener('click', function () {
game('paper', computerplayer())
})
scissors.addEventListener('click', function () {
game('scissors', computerplayer())
})
function computerplayer() {
let random = Math.floor(Math.random() * 3);
if (random == 0)
return 'rock'
else if (random == 1)
return 'paper'
else if (random == 2)
return 'scissors'
}
function game(choice, computerAction) {
if (choice == 'rock' && computerAction == 'scissors') {
pscore++
score();
console.log('u win');
} else if (choice == 'rock' && computerAction === "rock") {
console.log("it be a tie")
} else if (choice == "rock" && computerAction == "paper") {
cscore++
score();
console.log("u lose");
} else if (choice == 'scissors' && computerAction == 'rock') {
console.log("u lost")
cscore++
score();
} else if (choice == 'scissors' && computerAction == 'paper') {
console.log('you win')
pscore++
score();
} else if (choice == 'scissors' && computerAction === "scissors") {
console.log("it be a tie")
} else if (choice == 'paper' && computerAction == 'rock') {
console.log("you win")
pscore++
score();
} else if (choice == 'paper' && computerAction == 'scissors') {
console.log("lost")
cscore++
score();
} else if (choice == 'paper' && computerAction === "paper") {
console.log("it be a tie")
}
function score() {
console.log(pscore, cscore)
player.innerHTML = pscore;
computer.innerHTML = cscore;
if (pscore == 3) {
console.log("end game win")
result.innerHTML = 'You won.';
} else if (cscore == 3) {
console.log("end game loser")
result.innerHTML = 'Computer won.';
}
if (pscore == 3 || cscore == 3) {
rock.style.display = 'none';
paper.style.display = 'none';
scissors.style.display = 'none';
}
}
}
});
</script>
window.addEventListener('load',()=>{
设pscore=0;
设cscore=0;
const result=document.querySelector(“.result”);
常量player=document.querySelector(“.pscore”);
常量计算机=document.querySelector(“.cscore”);
const rock=document.getElementById(“rock”);
const paper=document.getElementById(“纸张”);
常量剪刀=document.getElementById(“剪刀”);
rock.addEventListener('click',函数(){
游戏(“摇滚乐”,computerplayer())
})
paper.addEventListener('click',函数(){
游戏('paper',computerplayer())
})
scissors.addEventListener('click',函数(){
游戏('剪刀',computerplayer())
})
函数computerplayer(){
让random=Math.floor(Math.random()*3);
如果(随机==0)
返回“摇滚乐”
else if(随机==1)
返回“文件”
else if(随机==2)
返回“剪刀”
}
功能游戏(选择、计算机操作){
如果(选项=='rock'&&computerAction=='scissors'){
pscore++
分数();
console.log('u win');
}否则如果(选项=='rock'&&computerAction==='rock”){
console.log(“可能是平局”)
}else if(选项==“岩石”和计算机操作==“纸张”){
cscore++
分数();
控制台日志(“u丢失”);
}否则,如果(选项==‘剪刀’&&computerAction==‘石头’){
控制台日志(“u丢失”)
cscore++
分数();
}else if(选项==‘剪刀’&&computerAction==‘纸’){
console.log('youwin')
pscore++
分数();
}else if(选项==‘剪刀’&&computerAction==‘剪刀’){
console.log(“可能是平局”)
}否则,如果(选项=='paper'和&computerAction=='rock'){
log(“你赢了”)
pscore++
分数();
}else if(选项=='paper'和&computerAction=='剪刀'){
控制台日志(“丢失”)
cscore++
分数();
}else if(选项==‘纸张’&&computerAction==‘纸张’){
console.log(“可能是平局”)
}
功能评分(){
console.log(pscore、cscore)
player.innerHTML=pscore;
computer.innerHTML=cscore;
如果(pscore==3){
console.log(“游戏结束胜利”)
result.innerHTML='您赢了';
}else if(cscore==3){
console.log(“游戏结束输家”)
result.innerHTML='计算机获胜';
}
如果(pscore==3 | | cscore==3){
rock.style.display='none';
paper.style.display='none';
scissors.style.display='none';
}
}
}
});
计算机:
玩家:
有趣的事实:剪刀的拼写是“剪刀”,而不是querySelector和querySelector的“sisscors”或“scisscors”。你错过了。或#?
<body>
Computer:<span class="cscore"></span>
<br />
Player: <span class="pscore"></span><br />
<br />
<input type="button" id="rock" value="Rock" />
<input type="button" id="paper" value="Paper" />
<input type="button" id="scissors" value="scissors" />
<span class="result"></span>
</body>