Javascript 随机更换食物';蛇游戏中的背景图像
我的想法是只在食物吃完后才改变背景图像。然而,它只是不断地在我列表中的图像之间来回变化。我想这是因为我在脚本中使用了requestAnimationFrame。 这是script.jsJavascript 随机更换食物';蛇游戏中的背景图像,javascript,html,Javascript,Html,我的想法是只在食物吃完后才改变背景图像。然而,它只是不断地在我列表中的图像之间来回变化。我想这是因为我在脚本中使用了requestAnimationFrame。 这是script.js import { update as updateSnake, draw as drawSnake, getSnakeHead, snakeIntersection } from './snake.js' import { update as updateFood, draw as drawFood} from
import { update as updateSnake, draw as drawSnake, getSnakeHead, snakeIntersection } from './snake.js'
import { update as updateFood, draw as drawFood} from './food.js'
import { outsideGrid } from './grid.js'
let lastRenderTime = 0
let gameOver = 0;
let modal = document.getElementById('modal')
let easy = document.getElementById('easy')
let normal = document.getElementById('normal')
let hard = document.getElementById('hard')
let SNAKE_SPEED
easy.onclick = function() {
modal.style.display = "none"
chooseDifficulty(easy)
}
normal.onclick = function() {
modal.style.display = "none"
chooseDifficulty(normal)
}
hard.onclick = function() {
modal.style.display = "none"
chooseDifficulty(hard)
}
const gameBoard = document.getElementById('game-board')
function chooseDifficulty(difficulty) {
switch (difficulty) {
case easy:
SNAKE_SPEED = 5;
break;
case normal:
SNAKE_SPEED = 8;
break;
case hard:
SNAKE_SPEED = 12;
break;
}
}
function main(currentTime) {
if (gameOver) {
if (confirm('You lost. Press OK to restart')) {
location.reload()
}
return
}
window.requestAnimationFrame(main)
const secondsSinceLastRender = (currentTime - lastRenderTime) / 1000
if (secondsSinceLastRender < 1 / SNAKE_SPEED) return
lastRenderTime = currentTime;
update()
draw()
}
window.requestAnimationFrame(main)
function update() {
updateSnake()
updateFood()
checkDeath()
}
function draw() {
gameBoard.innerHTML = ''
drawSnake(gameBoard)
drawFood(gameBoard)
}
function checkDeath() {
gameOver = outsideGrid(getSnakeHead()) || snakeIntersection()
}
如何在食用食物后只更改一次食物的图像?您可以在food.js的
update
函数中更新您的foodImg
例如:(food.js)
从“/snake.js”导入{onSnake,expandSnake}
从“./grid.js”导入{randomGridPosition}
let food=getRandomPosition()
let foodList=['assets/giraffe.png'、'assets/lion.png'、'assets/kangaro.png';
让foodImg=foodList[Math.floor(Math.random()*3)]//
import { onSnake, expandSnake } from './snake.js'
import { randomGridPosition } from './grid.js'
let food = getRandomPosition()
let foodList = ['assets/giraffe.png','assets/lion.png','assets/kangaroo.png'];
let foodImg
const EXPANSION_RATE = 1
export function update() {
if (onSnake(food)) {
expandSnake(EXPANSION_RATE)
food = getRandomPosition()
}
}
export function draw(gameBoard) {
const foodElement = document.createElement("div")
foodElement.style.gridRowStart = food.y
foodElement.style.gridColumnStart = food.x
foodElement.classList.add('food')
foodImg = foodList[Math.floor(Math.random() * 3)]
foodElement.style.backgroundImage = 'url(' + foodImg + ')'
gameBoard.appendChild(foodElement)
}
function getRandomPosition() {
let newFoodPosition
while (newFoodPosition == null || onSnake(newFoodPosition)) {
newFoodPosition = randomGridPosition()
}
return newFoodPosition
}
import { onSnake, expandSnake } from './snake.js'
import { randomGridPosition } from './grid.js'
let food = getRandomPosition()
let foodList = ['assets/giraffe.png','assets/lion.png','assets/kangaroo.png'];
let foodImg = foodList[Math.floor(Math.random() * 3)]; // <---- here get random food image
const EXPANSION_RATE = 1
export function update() {
if (onSnake(food)) {
expandSnake(EXPANSION_RATE);
foodImg = foodList[Math.floor(Math.random() * 3)]; // <-- here get new foodImg after food eaten.
food = getRandomPosition();
}
}
export function draw(gameBoard) {
const foodElement = document.createElement("div")
foodElement.style.gridRowStart = food.y
foodElement.style.gridColumnStart = food.x
foodElement.classList.add('food')
// foodImg = foodList[Math.floor(Math.random() * 3)]
foodElement.style.backgroundImage = 'url(' + foodImg + ')'
gameBoard.appendChild(foodElement)
}
function getRandomPosition() {
let newFoodPosition
while (newFoodPosition == null || onSnake(newFoodPosition)) {
newFoodPosition = randomGridPosition()
}
return newFoodPosition
}