Javascript THREE.JS:对象在缩放后显示
我在THREE.JS上有一个问题,我在我的场景中添加了一个3D文本:Javascript THREE.JS:对象在缩放后显示,javascript,three.js,Javascript,Three.js,我在THREE.JS上有一个问题,我在我的场景中添加了一个3D文本: var loader = new THREE.FontLoader(); loader.load( '3rdparty/three.js/fonts/helvetiker_regular.typeface.json',function ( font ) { var material = new THREE.MeshPhongMaterial({color: 0xff0000}); var textGeom = ne
var loader = new THREE.FontLoader();
loader.load( '3rdparty/three.js/fonts/helvetiker_regular.typeface.json',function ( font ) {
var material = new THREE.MeshPhongMaterial({color: 0xff0000});
var textGeom = new THREE.TextGeometry( 'Hello World!', {font: font});
var textMesh = new THREE.Mesh( textGeom, material );
var bBox = new THREE.Box3().setFromObject(_object);
textMesh.position.set((bBox.max.x - bBox.min.x) / 2 +
bBox.min.x,bBox.max.y + 10,(bBox.max.z - bBox.min.z) / 2 + bBox.min.z);
scene.add(textMesh);
});
但是,只有当我在场景中缩放文本时,对象才会显示,并且我可以取消缩放对象保持可见
这里是摄像头配置(因此不存在摄像头参数问题):
如何强制文本在添加后立即显示 通过调用
Render.Render(场景,摄影机),在添加文本后再次渲染场景代码>
感谢您的回复,我找到了从sweethome3d加载obj和mtl的原因,之后我调用render时得到:“Uncaught TypeError:无法设置未定义的属性'needsUpdate'”
new THREE.PerspectiveCamera(45,SCREEN_WIDTH/SCREEN_HEIGHT,0.1,99999999);
var loader = new THREE.FontLoader();
loader.load('3rdparty/three.js/fonts/helvetiker_regular.typeface.json', function(font) {
var material = new THREE.MeshPhongMaterial({
color: 0xff0000
});
var textGeom = new THREE.TextGeometry('Hello World!', {
font: font
});
var textMesh = new THREE.Mesh(textGeom, material);
var bBox = new THREE.Box3().setFromObject(_object);
textMesh.position.set((bBox.max.x - bBox.min.x) / 2 +
bBox.min.x, bBox.max.y + 10, (bBox.max.z - bBox.min.z) / 2 + bBox.min.z);
scene.add(textMesh);
render.render(scene, camera);
});