Javascript React调用操作结果无限循环
我有以下组件。如果条件满足,我想运行一个操作(this.props.selectCharacter)。但是,这会导致当前超出最大调用堆栈的无限循环 组件/board.jsJavascript React调用操作结果无限循环,javascript,reactjs,redux,Javascript,Reactjs,Redux,我有以下组件。如果条件满足,我想运行一个操作(this.props.selectCharacter)。但是,这会导致当前超出最大调用堆栈的无限循环 组件/board.js componentDidUpdate() { this.props.characters.map((character) => { // if the character is located correctly if(character.found
componentDidUpdate() {
this.props.characters.map((character) => {
// if the character is located correctly
if(character.found === true) {
// hide the overlay
document.getElementById(character.id).style.display = 'none';
// go to next character
var nextCharacter = {
id: '_x30_2-A-Kenard',
name: 'Kenard',
'avatar': 'img/2.jpg',
found: false
};
this.props.selectCharacter(nextCharacter);
}
});
}
export function selectCharacter(character) {
// Action creator; needs to return an action (an object with a type property)
return {
type: 'CHARACTER_ACTIVATED',
payload: character
};
}
export default function(state = { id: '_x30_1-A-RussellStringerBell', name: 'Stringer Bell', avatar: 'img/1.jpg', found: false }, action) {
switch(action.type) {
case 'CHARACTER_ACTIVATED':
return action.payload;
}
return state;
}
操作/index.js
componentDidUpdate() {
this.props.characters.map((character) => {
// if the character is located correctly
if(character.found === true) {
// hide the overlay
document.getElementById(character.id).style.display = 'none';
// go to next character
var nextCharacter = {
id: '_x30_2-A-Kenard',
name: 'Kenard',
'avatar': 'img/2.jpg',
found: false
};
this.props.selectCharacter(nextCharacter);
}
});
}
export function selectCharacter(character) {
// Action creator; needs to return an action (an object with a type property)
return {
type: 'CHARACTER_ACTIVATED',
payload: character
};
}
export default function(state = { id: '_x30_1-A-RussellStringerBell', name: 'Stringer Bell', avatar: 'img/1.jpg', found: false }, action) {
switch(action.type) {
case 'CHARACTER_ACTIVATED':
return action.payload;
}
return state;
}
reducers/reducer\u active\u character.js
componentDidUpdate() {
this.props.characters.map((character) => {
// if the character is located correctly
if(character.found === true) {
// hide the overlay
document.getElementById(character.id).style.display = 'none';
// go to next character
var nextCharacter = {
id: '_x30_2-A-Kenard',
name: 'Kenard',
'avatar': 'img/2.jpg',
found: false
};
this.props.selectCharacter(nextCharacter);
}
});
}
export function selectCharacter(character) {
// Action creator; needs to return an action (an object with a type property)
return {
type: 'CHARACTER_ACTIVATED',
payload: character
};
}
export default function(state = { id: '_x30_1-A-RussellStringerBell', name: 'Stringer Bell', avatar: 'img/1.jpg', found: false }, action) {
switch(action.type) {
case 'CHARACTER_ACTIVATED':
return action.payload;
}
return state;
}
您的问题是
character.found==true
中的一个是否会更新字符,从而导致组件更新
console.log(characters)
在您的减速机中,是否有character.found==true
更改您的组件并进行如下更新:
const newCharacters = character.map(c => {
return c.found ? { // new character } : c;
});
this.props.selectCharacters(newCharacters);
你的行为可能会引发其他还原者的注意。。这会导致角色道具更新,这会导致组件更新。。。这是正确的答案。它正在触发状态更新,然后再次触发componentDidUpdate,触发另一个操作等。在另一个操作发生后调用操作的替代方法是什么?您可以使用
componentWillReceiveProps
lifecycle方法检查传入的道具以检查状态的更改,并根据需要采取行动。