Javascript React diagrams自定义节点小部件未在engine.repaintCanvas()上更新
我复制了react diagrams演示项目,并对TSCustomNodeWidget.tsx做了一些更改,当我调用engine.RepainCanvas()时,它不会更新我设置的值(而DefaultNodeModel的名称会更新) TSCustomNodeModel.tsJavascript React diagrams自定义节点小部件未在engine.repaintCanvas()上更新,javascript,reactjs,typescript,diagram,Javascript,Reactjs,Typescript,Diagram,我复制了react diagrams演示项目,并对TSCustomNodeWidget.tsx做了一些更改,当我调用engine.RepainCanvas()时,它不会更新我设置的值(而DefaultNodeModel的名称会更新) TSCustomNodeModel.ts import { NodeModel, DefaultPortModel, DefaultNodeModel } from '@projectstorm/react-diagrams'; import { BaseModel
import { NodeModel, DefaultPortModel, DefaultNodeModel } from '@projectstorm/react-diagrams';
import { BaseModelOptions } from '@projectstorm/react-canvas-core';
export interface TSCustomNodeModelOptions extends BaseModelOptions {
color?: string;
value?: number;
name?: string;
}
export class TSCustomNodeModel extends DefaultNodeModel {
color: string;
name: string;
value: number;
constructor(options: TSCustomNodeModelOptions = {}) {
super({
...options,
type: 'ts-custom-node'
});
this.color = options.color || 'red';
this.value = options.value || 0;
this.name = options.name || 'name';
// setup an in and out port
this.addPort(
new DefaultPortModel({
in: true,
name: 'IN'
})
);
this.addPort(
new DefaultPortModel({
in: false,
name: 'OUT'
})
);
}
serialize() {
return {
...super.serialize(),
color: this.color
};
}
deserialize(event:any): void {
super.deserialize(event);
this.color = event.data.color;
}
}
TSCustomNodeFactory.tsx
import * as React from 'react';
import { TSCustomNodeModel } from './TSCustomNodeModel';
import { TSCustomNodeWidget } from './TSCustomNodeWidget';
import { AbstractReactFactory } from '@projectstorm/react-canvas-core';
import { DiagramEngine } from '@projectstorm/react-diagrams-core';
export class TSCustomNodeFactory extends AbstractReactFactory<TSCustomNodeModel, DiagramEngine> {
constructor() {
super('ts-custom-node');
}
generateModel(initialConfig:any) {
return new TSCustomNodeModel();
}
generateReactWidget(event:any): JSX.Element {
return <TSCustomNodeWidget engine={this.engine as DiagramEngine} node={event.model} />;
}
}
使用按钮添加节点(重新绘制画布工作)
更新节点(重新绘制画布不起作用)
我遇到了一个类似的问题,即更改节点不会立即更新画布,我通过强制react组件重新渲染来解决这个问题:
function useForceUpdate(){
const [, setValue] = useState(0);
return () => setValue(value => ++value);
}
const MyComponent = () => {
const forceUpdate = useForceUpdate();
// do some update to diagram
...
forceUpdate();
};
不记得我是否也必须调用engine.RepainCanvas()
晚会有点晚了,但希望这能有所帮助
// create an instance of the engine with all the defaults
const engine = createEngine();
const state = engine.getStateMachine().getCurrentState();
if (state instanceof DefaultDiagramState) {
state.dragNewLink.config.allowLooseLinks = false;
}
const model = new DiagramModel();
engine.getNodeFactories().registerFactory(new TSCustomNodeFactory());
model.setGridSize(5);
engine.setModel(model);
function addConstNode() {
const node = new TSCustomNodeModel({
name: "CONST",
value: 0
});
node.setPosition(50, 50);
model.addAll(node);
engine.repaintCanvas(); //This works
return node;
}
currentNode.value = value;
...
engine.repaintCanvas();
function useForceUpdate(){
const [, setValue] = useState(0);
return () => setValue(value => ++value);
}
const MyComponent = () => {
const forceUpdate = useForceUpdate();
// do some update to diagram
...
forceUpdate();
};