Javascript 如何在不同的计算机上从第一台计算机绘制相同的线?
我正在开发一个绘图应用程序。 HTML代码是客户端,server.js是服务器。 我使用node.js和socket.io作为连接 index.htmlJavascript 如何在不同的计算机上从第一台计算机绘制相同的线?,javascript,html,node.js,canvas,drawing,Javascript,Html,Node.js,Canvas,Drawing,我正在开发一个绘图应用程序。 HTML代码是客户端,server.js是服务器。 我使用node.js和socket.io作为连接 index.html <html> <head> <script src="http://localhost:4000/socket.io/socket.io.js"></script> <script> var socket = io.connect('http://localhost
<html>
<head>
<script src="http://localhost:4000/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost:4000');
</script>
<script>
var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;
var x = "black",
y = 2;
function init() {
canvas = document.getElementById('can');
ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
}
function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
var segment = {
startX:prevX,
startY:prevY,
endX:currX,
endY:currY,
color:x,
linewidth:y
};
var segmentJSON = JSON.stringify(segment);
socket.emit('drawcanvas',segmentJSON);
socket.on('serverdrawcanvas',function(data)
{drawFromOtherComputer(data);});
}
function erase() {
var m = confirm("Want to clear");
if (m) {
ctx.clearRect(0, 0, w, h);
}
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
draw();
}
}
}
function drawFromOtherComputer(segmentJSON) {
var segment = JSON.parse(segmentJSON);
ctx.beginPath();
ctx.moveTo(segment.startingX, segment.startingY);
ctx.lineTo(segment.endingX, segment.endingY);
ctx.strokeStyle = segment.color;
ctx.lineWidth = segment.linewidth;
ctx.stroke();
}
</script>
</head>
<body onload="init()">
<canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;"></canvas>
<input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:80%;left:15%;">
</body>
</html>
output.txt
这是我在Google Chrome上画了一条小线后得到的日志文件
info: socket.io started
debug: served static content /socket.io.js
debug: client authorized
info: handshake authorized nvbhnJFo-BL7xL09u9PY
debug: setting request GET /socket.io/1/websocket/nvbhnJFo-BL7xL09u9PY
debug: set heartbeat interval for client nvbhnJFo-BL7xL09u9PY
debug: client authorized for
debug: websocket writing 1::
debug: websocket writing 5:::{"name":"serverdrawcanvas","args":["{\"startX\":145,\"startY\":40,\"endX\":146,\"endY\":40,\"color\":\"black\",\"linewidth\":2}"]}
debug: websocket writing 5:::{"name":"serverdrawcanvas","args":["{\"startX\":146,\"startY\":40,\"endX\":147,\"endY\":41,\"color\":\"black\",\"linewidth\":2}"]}
debug: websocket writing 5:::{"name":"serverdrawcanvas","args":["{\"startX\":147,\"startY\":41,\"endX\":148,\"endY\":41,\"color\":\"black\",\"linewidth\":2}"]}
debug: emitting heartbeat for client nvbhnJFo-BL7xL09u9PY
debug: websocket writing 2::
debug: set heartbeat timeout for client nvbhnJFo-BL7xL09u9PY
debug: got heartbeat packet
debug: cleared heartbeat timeout for client nvbhnJFo-BL7xL09u9PY
debug: set heartbeat interval for client nvbhnJFo-BL7xL09u9PY
创建两个函数
一个用于读取JSON,另一个用于处理JSON
如果您还没有固化JSON,它可能看起来像这样:
{
"action_type": "line",
"line_start_x": 1,
"line_start_y": 2,
"line_length": 4,
"line_end_x": 5,
"line_end_y": 6
}
然后,创建一个函数,该函数将在一个循环中完成此操作(我对此非常陌生,因此如果我做错了什么,我很抱歉):
现在,我加入了另一个函数。使用包含的两个变量来绘制线。你已经为另一个客户做了,现在也做同样的事情 通过读取output.txt,我认为server.js可以将字符串发送给其他人,但不能从中提取。
{
"action_type": "line",
"line_start_x": 1,
"line_start_y": 2,
"line_length": 4,
"line_end_x": 5,
"line_end_y": 6
}
while(actions = your_json_var['action_type']) {
drawPeerLine(your_json_var['line_start_x'], your_json_var['line_start_y']); // Keep adding in the varibles you need
}