触发一个";“赢”;在一个香草JavaScript刽子手游戏中
所以我已经问了一些关于这个刽子手游戏的问题(并且得到了非常棒的答案),但是我一直被我的“记分员”绊倒。游戏几乎做了我所需要的一切,但“胜利”将不会被记录,直到一个随机键被按下后,整个字已经填写完毕触发一个";“赢”;在一个香草JavaScript刽子手游戏中,javascript,function,random,return,counter,Javascript,Function,Random,Return,Counter,所以我已经问了一些关于这个刽子手游戏的问题(并且得到了非常棒的答案),但是我一直被我的“记分员”绊倒。游戏几乎做了我所需要的一切,但“胜利”将不会被记录,直到一个随机键被按下后,整个字已经填写完毕 <!DOCTYPE html> <html> <head> <title>Hangman</title> </head> <body> <h1>Hangman!</h1>
<!DOCTYPE html>
<html>
<head>
<title>Hangman</title>
</head>
<body>
<h1>Hangman!</h1>
<p>
<font size="+3"><span id="answer"></span></font>
</p>
<p>Lives: <span id="counter"></span></p>
<p id="wrongGuesses"></p>
<p>Wins: <span id="wins"></span></p>
<p>Losses: <span id="losses"></span></p>
<script type="text/javascript">
var word;
var guess; //user guess
var letters = []; //correctly guessed letters
var wrongLetters = []; //incorrectly guessed letters
var counter; //counts correct letters
var losses = 0;
var wins = 0;
document.getElementById("losses").innerHTML = losses;
document.getElementById("wins").innerHTML = wins;
var wordList = ["cat", "dog", "wolf", "laser", "apple"]; //FILL LIST LATER!!
//randomly chooses a word from the array and replaces letters with underscores
function start() {
word = wordList[Math.floor(Math.random() * wordList.length)];
counter = 7;
document.getElementById("counter").innerHTML = counter;
for (i = 0; i < word.length; i++) {
letters[i] = "__";
}
document.getElementById("answer").innerHTML = letters.join(" ");
console.log(word);
}
//checks if letter is in the word or not
function checkLetter() {
document.onkeyup = function(event) {
guess = event.key.toLowerCase();
//var found = false;
for (i = 0; i < word.length; i++) {
if (guess === word[i]) {
letters[i] = guess;
document.getElementById("answer").innerHTML = letters.join(" ");
//found = true;
}
}
//wrong letters go into the wrongLetters array and are displayed
//if (found) return;
if (wrongLetters.indexOf(guess) < 0) {
wrongLetters.push(guess);
document.getElementById("wrongGuesses").innerHTML = wrongLetters.join(" ");
//every wrong guess subtracts one from the counter
counter--;
console.log(counter);
document.getElementById("counter").innerHTML = counter;
//when counter reaches 0 it's Game Over
//+1 to the losses if 7 words are missed
if (counter > 0 && letters.join("") === word) { //THE ISSUE
document.getElementById("wins").innerHTML = wins + 1;
console.log(wins);
confirm("YOU WIN! Play Again?");
wins++;
counter = 7;
letters = [ ];
wrongLetters = [ ];
start();
}
else if (counter === 0) {
document.getElementById("losses").innerHTML = losses + 1;
console.log(losses);
confirm("YOU LOOSE... play again?"); {
losses++;
counter = 7;
letters = [];
wrongLetters = [];
start();
}
}
}
}
}
start();
checkLetter();
</script>
</body>
</html>
刽子手
刽子手!
生命:
胜利:
损失:
变异词;
var猜测//用户猜测
var字母=[]//猜对的字母
var错误字母=[]//猜错的字母
var计数器//计算正确的字母
风险价值损失=0;
var=0;
document.getElementById(“损失”).innerHTML=损失;
document.getElementById(“wins”).innerHTML=wins;
var wordList=[“猫”、“狗”、“狼”、“激光”、“苹果”]//请稍后填写清单!!
//从数组中随机选择一个单词,并用下划线替换字母
函数start(){
word=wordList[Math.floor(Math.random()*wordList.length)];
计数器=7;
document.getElementById(“计数器”).innerHTML=计数器;
for(i=0;i0&&letters.join(“”===word){//问题
document.getElementById(“wins”).innerHTML=wins+1;
控制台日志(wins);
确认(“你赢了!又玩了?”);
wins++;
计数器=7;
字母=[];
错误字母=[];
start();
}
else if(计数器===0){
document.getElementById(“损失”).innerHTML=损失+1;
控制台日志(损失);
确认(“你松开了……又玩了?”){
损失++;
计数器=7;
字母=[];
错误字母=[];
start();
}
}
}
}
}
start();
方格字母();
这是我到目前为止所拥有的,这是一个JSFIDLE链接:
我知道主要的问题是找到了布尔和返回,但我似乎找不到一个办法来解决它。如果有人对此有任何见解,我将不胜感激,并提前向我已经为此烦恼的任何人道歉。谢谢 如果找到了字母,即使它是一个完整的单词匹配,也会返回,因此只需在条件中检查它
//wrong letters go into the wrongLetters array and are displayed
if (found && letters.join("") !== word) return;
谢谢你的建议!当我这样做时,几乎有相反的影响。。。当你猜到最后一个字母时,它会直接进入“赢”警报,而不显示该字母。这绝对是我最接近于正常工作的一次,但如果我能在获胜阶段之前/期间显示最后一个字母,那就太棒了。@michael wolfe啊,我在这里做了一些更改:DOM在成功消息显示之前没有时间更新。如果你输了,可能也是同样的问题。哇,看起来和功能都很棒!谢谢你的帮助!