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在JavaScript中,如何使用jQuery更新属性 $(文档).ready(函数(){ var hero_image=新数组(); hero_图像[0]=新图像(); hero_image[0].src='assets/images/link.png'; hero_图像[0]。id='image'; 英雄形象[1]=新形象(); hero_image[1].src='assets/images/bongo.png'; hero_image[1]。id='image'; 英雄形象[2]=新形象(); hero_image[2].src='assets/images/gandondorf.jpg'; hero_image[2]。id='image'; 英雄形象[3]=新形象(); hero_image[3].src='assets/images/queen.png'; hero_image[3]。id='image'; var young_hero=[“链接”、“邦戈邦戈”、“甘多夫”、“戈玛女王”]; var health=[100,70,120,50]; 无功功率=[]; var计数器功率=[]; console.log(hero_image[0]); 函数it_是_超过_9000(){ for(var i=0;i_Javascript_Jquery - Fatal编程技术网

在JavaScript中,如何使用jQuery更新属性 $(文档).ready(函数(){ var hero_image=新数组(); hero_图像[0]=新图像(); hero_image[0].src='assets/images/link.png'; hero_图像[0]。id='image'; 英雄形象[1]=新形象(); hero_image[1].src='assets/images/bongo.png'; hero_image[1]。id='image'; 英雄形象[2]=新形象(); hero_image[2].src='assets/images/gandondorf.jpg'; hero_image[2]。id='image'; 英雄形象[3]=新形象(); hero_image[3].src='assets/images/queen.png'; hero_image[3]。id='image'; var young_hero=[“链接”、“邦戈邦戈”、“甘多夫”、“戈玛女王”]; var health=[100,70,120,50]; 无功功率=[]; var计数器功率=[]; console.log(hero_image[0]); 函数it_是_超过_9000(){ for(var i=0;i

在JavaScript中,如何使用jQuery更新属性 $(文档).ready(函数(){ var hero_image=新数组(); hero_图像[0]=新图像(); hero_image[0].src='assets/images/link.png'; hero_图像[0]。id='image'; 英雄形象[1]=新形象(); hero_image[1].src='assets/images/bongo.png'; hero_image[1]。id='image'; 英雄形象[2]=新形象(); hero_image[2].src='assets/images/gandondorf.jpg'; hero_image[2]。id='image'; 英雄形象[3]=新形象(); hero_image[3].src='assets/images/queen.png'; hero_image[3]。id='image'; var young_hero=[“链接”、“邦戈邦戈”、“甘多夫”、“戈玛女王”]; var health=[100,70,120,50]; 无功功率=[]; var计数器功率=[]; console.log(hero_image[0]); 函数it_是_超过_9000(){ for(var i=0;i,javascript,jquery,Javascript,Jquery,我正在尝试制作一个RPG游戏,我也在$(“.defend_按钮”)上按我想要的方式生成角色。在(“click”,function()上,它不会像应该的那样更新数据运行状况。它只更新一次,但在多次单击defend按钮后,它不会在第一次更新之后更新 $(document).ready(function() { var hero_image = new Array(); hero_image[0] = new Image(); hero_image[0].src = 'ass

我正在尝试制作一个RPG游戏,我也在$(“.defend_按钮”)上按我想要的方式生成角色。在(“click”,function()上,它不会像应该的那样更新数据运行状况。它只更新一次,但在多次单击defend按钮后,它不会在第一次更新之后更新

$(document).ready(function() {

    var hero_image = new Array();
    hero_image[0] = new Image();
    hero_image[0].src = 'assets/images/link.png';
    hero_image[0].id = 'image';

    hero_image[1] = new Image();
    hero_image[1].src = 'assets/images/bongo.png';
    hero_image[1].id = 'image';

    hero_image[2] = new Image();
    hero_image[2].src = 'assets/images/gandondorf.jpg';
    hero_image[2].id = 'image';

    hero_image[3] = new Image();
    hero_image[3].src = 'assets/images/queen.png';
    hero_image[3].id = 'image';

  var young_hero = ["Link", "Bongo Bongo", "Gandondorf", "Queen Gohma"];
  var health = [100, 70, 120, 50];
  var attack_power = [];
  var counter_power = [];

console.log(hero_image[0]);

function it_is_over_9000(){

  for (var i = 0; i < young_hero.length; i++) {

    var x = Math.floor(Math.random(attack_power)*20) + 3;
    var y = Math.floor(Math.random(attack_power)*10) + 3;

    attack_power.push(x);
    counter_power.push(y);

  }

}

function ready_board(){

  it_is_over_9000();

  for (var i = 0; i < young_hero.length; i++) {
    var hero_btns = $("<button>");
    hero_btns.addClass("hero hero_button");
    hero_btns.attr({
      "data-name": young_hero[i],
      "data-health": health[i],
      "data-image": hero_image[i],
      "data-attack": attack_power[i],
      "data-counter": counter_power[i],
      "data-index": i
    });


    hero_btns.text(young_hero[i]);
    hero_btns.append(hero_image[i]);
    hero_btns.append(health[i]);

    $("#buttons").append(hero_btns);

  }

}

function char(){

 $(".hero_button").on("click", function() {
    var hero = $(this);
    var hero_select = hero.data('index');


    for (var i = 0; i < young_hero.length; i++) {

      //var attack = ;

      if (i != hero_select){

        var enemies = $("<button>");
        enemies.addClass("hero enemy");

        enemies.attr({
          "data-power" : it_is_over_9000(),
          "data-name": young_hero[i],
          "data-health": health[i],
          "data-image": hero_image[i],
          "data-attack": attack_power[i],
          "data-counter": counter_power[i],
          "data-index": i
        });

        enemies.text(young_hero[i]);
        enemies.append(hero_image[i]);
        enemies.append(health[i]);

        $("#battle").append(enemies);

      }

    }

    $("#buttons").html($(this).data('name','health','image'));

    defender();

  });
}

function defender(){

  $(".enemy").on("click", function() {

    var enemy = $(this);
    var enemy_select = enemy.data("index");
    console.log(enemy_select);
    for (var i = 0; i < young_hero.length; i++) {

      if (i == enemy_select) {

        var defender = $("<button>");
        defender.addClass("hero defender");

        defender.attr({
          "data-name": young_hero[i],
          "data-health": health[i],
          "data-image": hero_image[i],
          "data-attack": attack_power[i],
          "data-counter": counter_power[i],
          "data-index": i
        });

        defender.text(young_hero[i]);
        defender.append(hero_image[i]);
        defender.append(health[i]);

        $("#defend").append(defender);

        $(this).remove();

      }

    }
  });

}

  $(".defend_button").on("click" , function(){

      if($(".defender").data("health") == 0){

        $(".defender").remove();

      } 

        $(".defender").attr({
          "data-health":  $(".defender").data("health") - $(".hero_button").data("attack")
        });       
  });

ready_board();
char();

});

塞尔达
.hero{宽度:125px;高度:150px;边框样式:实心;填充:2px;浮点:左;边距:2px;浮点:左;}
.letter按钮颜色{color:darkcyan;}
.冰箱颜色{颜色:橙色;}
#显示{上边距:78px;高度:500px;宽度:220px;左边距:60px;}
#按钮{顶部填充:60px;}
#清除{左边距:20px;字体大小:25px;颜色:黑色;边框样式:实心;宽度:100px;}
#图像{宽度:100px;高度:100px;左边距:10px;}
选择你的角色
保卫

尝试这样设置属性。另外,我建议将
$(“.defender”)
放入变量中,这样您就不会每次都重新查询它

    <!DOCTYPE html>
<!DOCTYPE html>
<html>
<head>

      <meta charset="UTF-8">
    <title>Zelda</title>

    <script type='text/javascript' src='https://code.jquery.com/jquery-2.2.0.min.js'></script>

    <script type = "text/javascript" src = "assets/javascript/game.js"></script>

    <link href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">

    <link rel="stylesheet" type="text/css" href="assets/css/style.css">

</head>

<style type="text/css">
    .hero { width: 125px; height:150px; border-style: solid; padding: 2px; float: left; margin: 2px; float: left; }

  .letter-button-color { color: darkcyan; }

  .fridge-color { color: orange; }

  #display { margin-top:78px; height:500px; width:220px; margin-left:60px; }

  #buttons { padding-top:60px; }

  #clear { margin-left: 20px; font-size: 25px; color: black; border-style: solid; width: 100px; }

    #image{width: 100px; height: 100px; margin-left: 10px;  }

</style>

<body>

<div class="row">

<div class="col-md-8">Select Your Character</div>

</div>

<div class="row">

<div id="buttons" class="col-md-8"></div>



</div>

<div class="row">

<div id="battle" class="col-md-8">


</div>

</div>

<div class="row">
    <div class="col-md-8">
        <button class="btn btn-primary defend_button">Defend</button>
    </div>
</div>

<div class="row">

<div id="defend">


</div>

</div>





</body>
</html>
更新

看起来,
$('.defender')
调用将返回多个项目。您需要选择一个特定的
defender
,或者像这样逐个遍历它们:

var defender = $(".defender");

var loweredHealth = defender.data("health") -  $(".hero_button").data("attack");
defender.attr('data-health`, loweredHealth);

必须使用
.data()
更新运行状况值

$('.defender').each(function(i, nextDefender) {
    var loweredHealth = nextDefender.data("health") -  $(".hero_button").data("attack");
    nextDefender.attr('data-health`, loweredHealth);
});`
我玩了一点你的游戏。
我还发现了如何更新图像下方的健康显示…
因为仅仅更新数据并没有改变屏幕上的任何东西

因此,我将上面的代码留在那里,让您看到它有效地工作。
但是,因为你必须重新创建按钮来更新scrreen上的运行状况…这是一种无用的操作

我还修复了死亡条件
if($(“.defender”).data(“健康状况”)==0{


if($(“.defender”).data(“健康”)那么你有多少防御者?你使用应用于许多按钮的
.hero_按钮
对所有防御者应用/减少
数据健康状况
。所有代码都有效,唯一的问题是只在JSFIDLE上更新一次?你有4个防御者和4个英雄。在
中,单击“防御_按钮”
即可使用jQuery类选择器
$(“.defender”)
。现在有4项与此匹配,因为更新例程都在工作,所以最终将应用于所有4项。以及设置
$(“.defender”).attr({“数据运行状况”:$(“.defender”).data(“运行状况”)的数据运行状况属性
var battleResult = $(".defender").data("health") - $(".hero_button").data("attack");
console.log("battleResult should be: "+battleResult );

$(".defender").data({
    "health":  battleResult
});