Javascript For循环中的JQuery/Ajax调用
是否可以将Javascript For循环中的JQuery/Ajax调用,javascript,jquery,ajax,Javascript,Jquery,Ajax,是否可以将(“xxxxx”).html(数据)放入for循环中,其中“xxxx”变量每次都会更改 我真的觉得我什么都试过了。我试图用一个循环ajax调用中的JSONP数据填充一个HTML表,其中URL每次都会更改。每次都使用相同的回调函数,但很明显,我一直在覆盖要发送到HTML表标记的数据,因为我无法找到动态更改这些变量的方法 基本上,我希望在第一次调用回调函数时,将数据存储在 $("#p1_points").html(data_from_ajax_call) 第二次我想要它做 $("#p2_
(“xxxxx”).html(数据)
放入for循环中,其中“xxxx”变量每次都会更改
我真的觉得我什么都试过了。我试图用一个循环ajax调用中的JSONP数据填充一个HTML表,其中URL每次都会更改。每次都使用相同的回调函数,但很明显,我一直在覆盖要发送到HTML表标记的数据,因为我无法找到动态更改这些变量的方法
基本上,我希望在第一次调用回调函数时,将数据存储在
$("#p1_points").html(data_from_ajax_call)
第二次我想要它做
$("#p2_points").html(data_from_ajax_call)
我尝试过一些愚蠢的事情,比如(在for循环中)做
$("#p" + i + "_points").html(data_from_ajax_call)
和各种有趣的东西,但它不接受任何形式的论点。。。那么,有什么想法吗?这是不是很琐碎,我只是想得太多,睡不着觉
提前感谢您的帮助
为清晰起见进行更新
我的ajax调用如下所示
for (var i = 0; i < thisweeksraiders.length; i++){
$.ajax({
"url":"http://us.battle.net/api/wow/character/aerie-peak/" + thisweeksraiders[i] + "?jsonp=myCallback",
"type":"GET",
"data": { fields: "items, professions, talents, progression"},
"dataType":"jsonp",
"contentType":"application/json",
"jsonpCallback":"myCallback",
"success":function(data1){
}
})
}
function myCallback(data1) {
//itemscounter += 1;
var hascloak = "No";
var possupgrades = 30;
var offhandequipped = false;
var tempupgrades = 0;
var tierequipped = 0;
for (var i = 0; i < gearlist.length; i++){
if (data1.items[(gearlist[i])].tooltipParams.upgrade)
tempupgrades += data1.items[(gearlist[i])].tooltipParams.upgrade.current;
}
for (var i = 0; i < tierlist.length; i++){
if(data1.items[(tierlist[i])].tooltipParams.set)
tierequipped += 1;
}
if (data1.items.offHand){
tempupgrades += data1.items.offHand.tooltipParams.upgrade.current;
offhandequipped = true;
}
if (offhandequipped)
possupgrades = 32;
if(data1.items[(gearlist[3])].quality == 5)
hascloak = "Yes";
$("#p1_cloak").html(hascloak);
$("#p1_tier").html(tierequipped + "/5");
$("#p1_achieve").html(data1.achievementPoints);
$("#p1_iLevelE").html(data1.items.averageItemLevelEquipped);
$("#p1_upgrades").html(tempupgrades + "/" + possupgrades);
var totalnormalkills = 0;
var totalheroickills = 0;
var furthestboss = null;
for (var i = 0; i < soobosslist.length; i++){
totalnormalkills += data1.progression.raids[31].bosses[i].normalKills;
totalheroickills += data1.progression.raids[31].bosses[i].heroicKills;
}
if (totalheroickills == 0){
for (var i = 14; i > 0; i--){
if (data1.progression.raids[31].bosses[i-1].normalKills > 0){
furthestboss = i + "N";
break;
}
}
}
else {
for (var i = 14; i > 0; i--){
if (data1.progression.raids[31].bosses[i-1].heroicKills > 0){
furthestboss = i + "H";
break;
}
}
}
$("#p1_normalkills").html(totalnormalkills);
$("#p1_heroickills").html(totalheroickills);
$("#p1_xp").html(furthestboss);
var classtemp;
var colortemp;
switch(data1.class){
case 1: classtemp = "Warrior"; colortemp = "#C79C6E"; break;
case 2: classtemp = "Paladin"; colortemp = "#F58CBA"; break;
case 3: classtemp = "Hunter"; colortemp = "#ABD473"; break;
case 4: classtemp = "Rogue"; colortemp = "#FFF569"; break;
case 5: classtemp = "Priest"; colortemp = "#FFFFFF"; break;
case 6: classtemp = "Death Knight"; colortemp = "#C41F3B"; break;
case 7: classtemp = "Shaman"; colortemp = "#0070DE"; break;
case 8: classtemp = "Mage"; colortemp = "#69CCF0"; break;
case 9: classtemp = "Warlock"; colortemp = "#9482C9"; break;
case 10: classtemp = "Monk"; colortemp = "#00FF96"; break;
case 11: classtemp = "Druid"; colortemp = "#FF7D0A"; break;
}
$("#p1_classspec").html("<font color=" + colortemp + "><b>" + data1.name + "</b></font><font size='-1' color=" + colortemp + "><em> (" + data1.talents[0].spec.name + ")</em></font>");
var profstemp = (data1.professions.primary[0].name + " & " + data1.professions.primary[1].name);
$("#p1_profs").html(profstemp);
}
for(var i=0;i
我的回调函数如下所示
for (var i = 0; i < thisweeksraiders.length; i++){
$.ajax({
"url":"http://us.battle.net/api/wow/character/aerie-peak/" + thisweeksraiders[i] + "?jsonp=myCallback",
"type":"GET",
"data": { fields: "items, professions, talents, progression"},
"dataType":"jsonp",
"contentType":"application/json",
"jsonpCallback":"myCallback",
"success":function(data1){
}
})
}
function myCallback(data1) {
//itemscounter += 1;
var hascloak = "No";
var possupgrades = 30;
var offhandequipped = false;
var tempupgrades = 0;
var tierequipped = 0;
for (var i = 0; i < gearlist.length; i++){
if (data1.items[(gearlist[i])].tooltipParams.upgrade)
tempupgrades += data1.items[(gearlist[i])].tooltipParams.upgrade.current;
}
for (var i = 0; i < tierlist.length; i++){
if(data1.items[(tierlist[i])].tooltipParams.set)
tierequipped += 1;
}
if (data1.items.offHand){
tempupgrades += data1.items.offHand.tooltipParams.upgrade.current;
offhandequipped = true;
}
if (offhandequipped)
possupgrades = 32;
if(data1.items[(gearlist[3])].quality == 5)
hascloak = "Yes";
$("#p1_cloak").html(hascloak);
$("#p1_tier").html(tierequipped + "/5");
$("#p1_achieve").html(data1.achievementPoints);
$("#p1_iLevelE").html(data1.items.averageItemLevelEquipped);
$("#p1_upgrades").html(tempupgrades + "/" + possupgrades);
var totalnormalkills = 0;
var totalheroickills = 0;
var furthestboss = null;
for (var i = 0; i < soobosslist.length; i++){
totalnormalkills += data1.progression.raids[31].bosses[i].normalKills;
totalheroickills += data1.progression.raids[31].bosses[i].heroicKills;
}
if (totalheroickills == 0){
for (var i = 14; i > 0; i--){
if (data1.progression.raids[31].bosses[i-1].normalKills > 0){
furthestboss = i + "N";
break;
}
}
}
else {
for (var i = 14; i > 0; i--){
if (data1.progression.raids[31].bosses[i-1].heroicKills > 0){
furthestboss = i + "H";
break;
}
}
}
$("#p1_normalkills").html(totalnormalkills);
$("#p1_heroickills").html(totalheroickills);
$("#p1_xp").html(furthestboss);
var classtemp;
var colortemp;
switch(data1.class){
case 1: classtemp = "Warrior"; colortemp = "#C79C6E"; break;
case 2: classtemp = "Paladin"; colortemp = "#F58CBA"; break;
case 3: classtemp = "Hunter"; colortemp = "#ABD473"; break;
case 4: classtemp = "Rogue"; colortemp = "#FFF569"; break;
case 5: classtemp = "Priest"; colortemp = "#FFFFFF"; break;
case 6: classtemp = "Death Knight"; colortemp = "#C41F3B"; break;
case 7: classtemp = "Shaman"; colortemp = "#0070DE"; break;
case 8: classtemp = "Mage"; colortemp = "#69CCF0"; break;
case 9: classtemp = "Warlock"; colortemp = "#9482C9"; break;
case 10: classtemp = "Monk"; colortemp = "#00FF96"; break;
case 11: classtemp = "Druid"; colortemp = "#FF7D0A"; break;
}
$("#p1_classspec").html("<font color=" + colortemp + "><b>" + data1.name + "</b></font><font size='-1' color=" + colortemp + "><em> (" + data1.talents[0].spec.name + ")</em></font>");
var profstemp = (data1.professions.primary[0].name + " & " + data1.professions.primary[1].name);
$("#p1_profs").html(profstemp);
}
函数myCallback(data1){
//ItemsCenter+=1;
var hasdape=“否”;
var=30;
var offhandquipped=假;
var=0;
var=0;
对于(变量i=0;i0;i--){
if(data1.progression.raids[31]。boss[i-1]。normalKills>0){
furthestboss=i+“N”;
打破
}
}
}
否则{
对于(变量i=14;i>0;i--){
if(data1.progression.raids[31]。boss[i-1]。英雄技能>0){
furthestboss=i+“H”;
打破
}
}
}
$(“#p1_normalkills”).html(totalnormalkills);
$(“#p1#U英勇杀戮”).html(总英勇杀戮);
$(“#p1_xp”).html(furthestboss);
var classtemp;
色温;
开关(data1.class){
案例1:classtemp=“Warrior”colortemp=“#C79C6E”中断;
案例2:classtemp=“Paladin”colortemp=“#F58CBA”中断;
案例3:classtemp=“Hunter”colortemp=“#ABD473”中断;
案例4:classtemp=“Rogue”colortemp=“#FFF569”中断;
案例5:classtemp=“Prist”colortemp=“#FFFFFF”中断;
案例6:classtemp=“死亡骑士”colortemp=“#C41F3B”中断;
案例7:classtemp=“萨满”colortemp=“#0070DE”中断;
案例8:classtemp=“Mage”colortemp=“#69CCF0”中断;
案例9:classtemp=“术士”colortemp=“#9482C9”中断;
案例10:classtemp=“Monk”colortemp=“#00FF96”中断;
案例11:classtemp=“Druid”colortemp=“#FF7D0A”中断;
}
$(“#p1#classspec”).html(“+data1.name+”(“+data1.tallents[0].spec.name+”));
var profstemp=(data1.professions.primary[0].name+“&”+data1.professions.primary[1].name);
$(“#p1_profs”).html(profstemp);
}
因此,基本上,我可以把所有的#p1东西放在函数的末尾,但我想把它全部改为$p2,以填充我表格的下一行。HTML应该是显而易见的,但在这里它是
<body>
<center>
<table width="100%" border="0">
<tr>
<td id="p1_classspec"> </td>
<td id="p1_iLevelE"> </td>
<td id="p1_upgrades"> </td>
<td id="p1_cloak"> </td>
<td id="p1_tier"> </td>
<td id="p1_profs"> </td>
<td id="p1_achieve"> </td>
<td id="p1_normalkills"> </td>
<td id="p1_heroickills"> </td>
<td id="p1_xp"> </td>
</tr>
<tr>
<td id="p2_classspec"> </td>
<td id="p2_iLevelE"> </td>
<td id="p2_upgrades"> </td>
<td id="p2_cloak"> </td>
<td id="p2_tier"> </td>
<td id="p2_profs"> </td>
<td id="p2_achieve"> </td>
<td id="p2_normalkills"> </td>
<td id="p2_heroickills"> </td>
<td id="p2_xp"> </td>
</tr>
<tr>
<td id="p3_classspec"> </td>
<td id="p3_iLevelE"> </td>
<td id="p3_upgrades"> </td>
<td id="p3_cloak"> </td>
<td id="p3_tier"> </td>
<td id="p3_profs"> </td>
<td id="p3_achieve"> </td>
<td id="p3_normalkills"> </td>
<td id="p3_heroickills"> </td>
<td id="p3_xp"> </td>
</tr>
</table>
</center>
</body>
如果您遵循此链接,您将看到我的目的(这不是使用for循环)。我只想大幅削减我的代码
Patrick还有一个更新
$(document).ready(function(){
for (var i = 0; i < thisweeksraiders.length; i++){
(function(index)
window.jsonpCallbacks["myCallback" + index] = function(data){
myCallback(data,index);
};
})(i);
$.ajax({
"url":"http://us.battle.net/api/wow/character/aerie-peak/" + thisweeksraiders[i] + "?jsonp=jsonpCallbacks.myCallback" + i,
"type":"GET",
"data": { fields: "items, professions, talents, progression"},
"dataType":"jsonp",
"contentType":"application/json",
"jsonpCallback":"jsonpCallbacks.myCallback"+i,
"success":function(data1){
}
})
}
});
$(文档).ready(函数(){
对于(var i=0;i<element id="p1_points">
<element id="p2_points">
<element id="p3_points">
...
function myCallback(data,index)
//Keeps track of the callbacks
//we will prepend 'jsonpCallbacks.' to the callback names
window.jsonpCallbacks = {};
for (var i = 0; i < thisweeksraiders.length; i++){
(function(index){
window.jsonpCallbacks["myCallback"+index] = function(data){
myCallback(data,index);
};
})(i);
$.ajax({
"url":"http://us.battle.net/api/wow/character/aerie-peak/" + thisweeksraiders[i] + "?jsonp=jsonpCallbacks.myCallback"+i,
"type":"GET",
"data": { fields: "items, professions, talents, progression"},
"dataType":"jsonp",
"contentType":"application/json",
"jsonpCallback":"jsonpCallbacks.myCallback"+i,
"success":function(data1){
}
})
}
for(...) {
loadData(i);
}
function loadData(i) {
var index = i;
$.ajax({
url: "",
success : function() {
$("#p" + index + "_points").html(data_from_ajax_call);
}
});
}
<tr id="row1"></tr>
<tr id="row2"></tr>
...
<tr id="rowN"></tr>
var pointsArray = new Array(999); // whatever length here
for (var i = pointsArray.length; i > -1; i--) {
pointsArray[i] = 'row' + i;
}
for (var i = pointsArray.length; i > -1; i--) {
(function(j){
$.ajax({
type: "POST",
url: "some.php",
})
.done(function( data_from_ajax_call ) {
$('#' + pointsArray[j]).html(data_from_ajax_call)
});
})(i);
}
pointsArray.forEach(function(rowName) {
$.ajax({
type: "POST",
url: "some.php",
})
.done(function( data_from_ajax_call ) {
$('#' + rowName).html(data_from_ajax_call)
});
}