Javascript Three.JS阴影贴图不工作
我对Three.js有点陌生,我很喜欢它,虽然我对阴影贴图有点问题,我到处都读过,看过,但我就是不能让它工作,有人能告诉我我做错了什么吗Javascript Three.JS阴影贴图不工作,javascript,three.js,shadow,Javascript,Three.js,Shadow,我对Three.js有点陌生,我很喜欢它,虽然我对阴影贴图有点问题,我到处都读过,看过,但我就是不能让它工作,有人能告诉我我做错了什么吗 var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1,1,1);
var cube = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial( {color: 0x808080 } ));
cube.castShadow = true;
scene.add( cube );
camera.position.y = 2;
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
directionalLight.position.set( 0, 10, 0 );
directionalLight.castShadow = true;
scene.add( directionalLight );
var geo2 = new THREE.BoxGeometry(5,0.1,5);
var floor = new THREE.Mesh(geo2, new THREE.MeshLambertMaterial( {color: 0x808080 } ));
floor.position.y = -1;
floor.receiveShadow = true;
scene.add(floor);
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFSoftShadowMap;
var ambient = new THREE.AmbientLight( 0x111111 );
directionalLight.shadowCameraVisible = true;
scene.add( ambient );
renderer.shadowCameraNear = 3;
renderer.shadowCameraFar = camera.far;
renderer.shadowCameraFov = 50;
function animate() {
camera.lookAt({x:0,y:0,z:0});
var timer = Date.now() * 0.0002;
camera.position.x = Math.cos(timer) * 5;
camera.position.z = Math.sin(timer) * 5;
requestAnimationFrame(animate);
render();
}
function render() {
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
}
animate();
这三条线:
renderer.shadowCameraNear = 3;
renderer.shadowCameraFar = camera.far;
renderer.shadowCameraFov = 50;
应该在灯光上,而不是渲染器上;所以
directionalLight.shadowCameraNear = 3;
directionalLight.shadowCameraFar = camera.far;
directionalLight.shadowCameraFov = 50;
由于您的光线具有方向性,您需要:
directionalLight.shadowCameraLeft = -500;
directionalLight.shadowCameraRight = 500;
directionalLight.shadowCameraTop = 500;
directionalLight.shadowCameraBottom = -500;
您可能需要使用这些值。嘿,谢谢,我还需要增加对象的大小;1,1,1立方体没有足够的体积投射阴影。